# Show/Hide Timer Window Border
Grammar — showHide border for window|Timer Window
Flags —Native|Action
Shows or hides the border image for a timer window.
# Arguments
int<preset::TimerWindow> — Windowbool<preset::ShowHideOption> — Show/Hide
Returns — void
native void TimerWindowShowBorder(
int inWindow,
bool inShow,
);
# Related
Category: Timer / Timer Windows
- Create Timer Window —
int<preset::TimerWindow> — TimerWindowCreate - Last Created Timer Window —
int<preset::TimerWindow> — TimerWindowLastCreated - Show/Hide Timer Window —
void— TimerWindowShow - Timer Window Is Visible —
bool— TimerWindowVisible - Destroy Timer Window —
void— TimerWindowDestroy - Anchor Timer Window —
void— TimerWindowSetAnchor - Move Timer Window —
void— TimerWindowSetPosition - Reset Timer Window Position —
void— TimerWindowResetPosition - Set Title For Timer Window —
void— TimerWindowSetTitle - Set Timer For Timer Window —
void— TimerWindowSetTimer - Set Time Format For Timer Window —
void— TimerWindowSetFormat - Set Style For Timer Window —
void— TimerWindowSetStyle - Set Gap Width For Timer Window —
void— TimerWindowSetGapWidth - Set Height For Timer Window —
void— TimerWindowSetFixedHeight - Set Timer Window Color —
void— TimerWindowSetColor - Show/Hide Timer Window Border —
void— TimerWindowShowBorder - Show/Hide Timer Window Progress Bar —
void— TimerWindowShowProgressBar - Set Timer Window Progress Color —
void— TimerWindowSetProgressColor - Set Timer Window Image Type —
void— TimerWindowSetImageType - Elapsed Time Of Timer —
fixed— TimerGetElapsed - Remaining Time Of Timer —
fixed— TimerGetRemaining
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2607
// Implementation
TimerWindowCreate(lp_timer, lp_title, lp_visible, lp_elapsed);
TimerWindowShowBorder(TimerWindowLastCreated(), false);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageBackground, c_triggerImageTypeNineSlice);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFill, c_triggerImageTypeNineSlice);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5227
// Implementation
TimerWindowCreate(lp_timer, lp_title, lp_visible, lp_elapsed);
TimerWindowShowBorder(TimerWindowLastCreated(), true);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageBackground, c_triggerImageTypeNineSlice);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFill, c_triggerImageTypeNineSlice);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3678
// Implementation
TimerWindowCreate(lp_timer, lp_title, lp_visible, lp_elapsed);
TimerWindowShowBorder(TimerWindowLastCreated(), true);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageBackground, c_triggerImageTypeNineSlice);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFill, c_triggerImageTypeNineSlice);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:5104
TimerWindowCreate(lp_timer, lp_title, lp_visible, lp_elapsed);
libCOUI_gv_cU_TimerWindow = TimerWindowLastCreated();
TimerWindowShowBorder(TimerWindowLastCreated(), true);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageBackground, c_triggerImageTypeNineSlice);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFill, c_triggerImageTypeNineSlice);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:1601
// Implementation
TimerWindowCreate(lp_timer, lp_title, lp_visible, lp_elapsed);
TimerWindowShowBorder(TimerWindowLastCreated(), false);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageBackground, c_triggerImageTypeNineSlice);
TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFill, c_triggerImageTypeNineSlice);