# AISetFilterCanAttackAlly

FlagsNative

# Arguments

  • aifilter — filter
  • bool — groundAllies
  • bool — airAllies

Returns — void

native void AISetFilterCanAttackAlly(
	aifilter filter,
	bool groundAllies,
	bool airAllies,
);

Category: Unclassified

# Examples

# campaigns/liberty.sc2campaign

TactCampAI.galaxy

// L532
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies)
// L616
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)
// L675
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)
// L720
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies)
// L532
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies)
// L616
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)
// L675
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)
// L720
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies)

# mods/core.sc2mod

TactProtAI.galaxy

// L51
AISetFilterCanAttackAlly(filterAI, c_groundAlliesNearby, false)
// L565
AISetFilterCanAttackAlly(filterAI, c_groundAlliesNearby, false)

# mods/core.sc2mod

TactTerrAI.galaxy

// L62
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)

# mods/core.sc2mod

TactZergAI.galaxy

// L930
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, false)

# mods/starcoop/starcoop.sc2mod

TactCampAI.galaxy

// L888
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies)
// L1057
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)
// L1113
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)
// L1155
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies)
// L1399
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)

# mods/starcoop/starcoop.sc2mod

TactProtAI.galaxy

// L52
AISetFilterCanAttackAlly(filterAI, c_groundAlliesNearby, false)
// L547
AISetFilterCanAttackAlly(filterAI, c_groundAlliesNearby, false)

# mods/starcoop/starcoop.sc2mod

TactTerrAI.galaxy

// L67
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, airAllies)

# mods/starcoop/starcoop.sc2mod

TactZergAI.galaxy

// L1139
AISetFilterCanAttackAlly(filter, c_groundAlliesNearby, false)