# Hide All Cinematic Portraits

Grammar — Hide all cinematic portraits for players
FlagsAction

# Arguments

  • playergroup — Players

Returns — void

void libNtve_gf_HideAllCinematicPortraits(
	playergroup lp_players,
);

Category: Portrait / Useful Portraits

# Examples

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:6995

    }

    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    if ((gv_introCinematicCompleted == true)) {
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus01.sc2mapMapScript.galaxy:6995

    }

    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    if ((gv_introCinematicCompleted == true)) {
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1042

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14173

    TransmissionClearAll();
    ConversationDataStop();
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Victory);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16265

        ConversationDataStop();
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        TriggerQueueClear(c_triggerQueueRemove);
        TriggerQueuePause(true);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1412

    libVCUI_gf_PU_ShowHideHeroPanel(false);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);
    libVoiC_gf_PrepareForStoryMode(c_gameOverVictory, libVoiC_gv_pCX_CampaignDifficulty);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:2970

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6828

        ConversationDataStop();
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        TriggerQueueClear(c_triggerQueueRetain);
        TriggerQueuePause(true);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2087

        }

        libNtve_gf_HideAllCinematicPortraits(lv_validPlayers);
        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1777

        }

        libNtve_gf_HideAllCinematicPortraits(lv_validPlayers);
        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/HeroesLib.galaxy:3948

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:2257

    }
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);
    libComC_gf_CC_TransitionPrepareMissionEnd(c_gameOverVictory, libComC_gv_cCX_CampaignDifficulty);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:3182

void libNCMI_gf_HideCampaignTransmissionPortrait () {
    // Implementation
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:5910

        ConversationDataStop();
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        TriggerQueueClear(c_triggerQueueKill);
        TriggerQueuePause(true);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:6957

        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TransmissionClearAll();
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7409

        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TransmissionClearAll();
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7867

        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TransmissionClearAll();
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8311

        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TransmissionClearAll();
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8696


    TransmissionClearAll();
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:6957

        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TransmissionClearAll();
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:7409

        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TransmissionClearAll();
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:7867

        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TransmissionClearAll();
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:8311

        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TransmissionClearAll();
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:8696


    TransmissionClearAll();
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:10884

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:730

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:6993

    TransmissionClearAll();
    ConversationDataStop();
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);
    libA3DDD02B_gf_SetAllSoundChannelVolumesCampaign(libA3DDD02B_ge_VolumeChannelModeCampaign_Victory);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:7813

        ConversationDataStop();
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        TriggerQueueClear(c_triggerQueueRemove);
        TriggerQueuePause(true);