# Hide All Cinematic Portraits
Grammar — Hide all cinematic portraits for players
Flags —Action
# Arguments
playergroup
— Players
Returns — void
void libNtve_gf_HideAllCinematicPortraits(
playergroup lp_players,
);
# Related
Category: Portrait / Useful Portraits
- Cinematic Portrait —
int
<portrait> — libNtve_gf_CinematicPortrait - Hide All Cinematic Portraits —
void
— libNtve_gf_HideAllCinematicPortraits - Fullscreen Portrait —
int
<portrait> — libNtve_gf_FullscreenPortrait - Game Portrait —
int
<portrait> — PortraitGetGame - Planet Panel Portrait —
int
<portrait> — PortraitGetPlanetPanel - Dialog Item Portrait —
int
<portrait> — PortraitGetTriggerControl
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:6995
}
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
if ((gv_introCinematicCompleted == true)) {
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus01.sc2map — MapScript.galaxy:6995
}
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
if ((gv_introCinematicCompleted == true)) {
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1042
// Automatic Variable Declarations
// Implementation
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14173
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Victory);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16265
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueuePause(true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1412
libVCUI_gf_PU_ShowHideHeroPanel(false);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
libVoiC_gf_PrepareForStoryMode(c_gameOverVictory, libVoiC_gv_pCX_CampaignDifficulty);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:2970
// Automatic Variable Declarations
// Implementation
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6828
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
TriggerQueueClear(c_triggerQueueRetain);
TriggerQueuePause(true);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2087
}
libNtve_gf_HideAllCinematicPortraits(lv_validPlayers);
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1777
}
libNtve_gf_HideAllCinematicPortraits(lv_validPlayers);
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:3948
// Automatic Variable Declarations
// Implementation
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:2257
}
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
libComC_gf_CC_TransitionPrepareMissionEnd(c_gameOverVictory, libComC_gv_cCX_CampaignDifficulty);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:3182
void libNCMI_gf_HideCampaignTransmissionPortrait () {
// Implementation
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5910
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:6957
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7409
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7867
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8311
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8696
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:6957
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7409
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7867
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8311
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_cinematicNova), c_animNameDefault);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_flashbackNova), c_animNameDefault);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8696
TransmissionClearAll();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:10884
// Automatic Variable Declarations
// Implementation
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:730
// Automatic Variable Declarations
// Implementation
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6993
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
libA3DDD02B_gf_SetAllSoundChannelVolumesCampaign(libA3DDD02B_ge_VolumeChannelModeCampaign_Victory);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:7813
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueuePause(true);