# AIAnyWorkersFleeingNearby
Flags —
Native
# Arguments
int
— playerpoint
— locfixed
— radius
Returns — bool
native bool AIAnyWorkersFleeingNearby(
int player,
point loc,
fixed radius,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L900
AIAnyWorkersFleeingNearby(player,UnitGetPosition(aiUnit),8.0)
// L865
AIAnyWorkersFleeingNearby(player,UnitGetPosition(aiUnit),8.0)