# AIAnyWorkersFleeingNearby

FlagsNative

# Arguments

  • int — player
  • point — loc
  • fixed — radius

Returns — bool

native bool AIAnyWorkersFleeingNearby(
	int player,
	point loc,
	fixed radius,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactTerrAI.galaxy

// L900
AIAnyWorkersFleeingNearby(player,UnitGetPosition(aiUnit),8.0)
// L865
AIAnyWorkersFleeingNearby(player,UnitGetPosition(aiUnit),8.0)