# Clear Action Queue
Grammar — Clear the action queue (activeOption|Retain/Clear/Interrupt the active action)
Flags —Native
|Action
Clears all actions currently in the action queue.
# Arguments
int
<preset::TriggerQueueActiveOption> — Active Option
Returns — void
native void TriggerQueueClear(int activeOption);
# Related
Category: Trigger / Action Queue
- Add Actions To Action Queue — macro
- Pause/Unpause Action Queue —
void
— TriggerQueuePause - Clear Action Queue —
void
— TriggerQueueClear - Action Queue Is Empty —
bool
— TriggerQueueIsEmpty
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:4850
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/24E1C1CC"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:4895
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/BFCBA162"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:4933
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/81E5BD63"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:4973
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/FE1E0156"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5016
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/7206DCA9"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5598
TriggerStop(gt_MarineConstantRespawn);
TriggerStop(gt_StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerExecute(gt_BriefingSetup, true, true);
TriggerExecute(gt_BriefingAction02HansonsColony, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4372
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/DB9293B2"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4701
TriggerStop(gt_MapInitialInfestation);
TriggerStop(gt_InfestationSpawning);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4742
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5350
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/BDE64F5B"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5384
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/4C1A0ABA"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5921
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5962
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3609
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/C087FD77"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3897
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3913
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5021
gv_gameOver = true;
Wait(2.0, c_timeReal);
TriggerQueueClear(c_triggerQueueRetain);
TriggerExecute(gt_ObjectiveTheGreatTrainRobberyComplete, true, true);
libCamp_gf_RunMissionVictorySequence(gt_VictoryQ);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5103
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/478ADE12"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5136
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
TriggerExecute(gt_ObjectiveDontMissTrainsFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5590
TriggerStop(gt_StartGame);
TriggerStop(gt_TrainWaveController);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5608
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:4593
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/359DECC7"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:4628
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/306B371C"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:4661
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/5B13ECF2"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5072
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGameStage1);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5110
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:1102
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/22D9DD50"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:1140
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/A96CEBFB"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:4526
TriggerEnable(gt_OdinLowHealthWarning, false);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/4B6C8309"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:4566
TriggerEnable(gt_OdinLowHealthWarning, false);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/8D543226"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5064
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGameWarehouse);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5091
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4657
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/E9217D45"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5907
TimerPause(gv_distractionTimer, true);
TriggerStop(gt_StartGameStage1);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5947
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:10310
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/C8D9919C"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11092
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11108
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4200
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/D32D77D7"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4239
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/F2DA38B3"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4594
TriggerStop(gt_ObjectiveDestroyLogisticalHQCreateQ);
TriggerStop(gt_IntroQ);
TriggerQueueClear(c_triggerQueueRemove);
TriggerStop(gt_IntroCinematic);
TriggerQueueEnter();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4236
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/30C0C1F4"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4642
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4325
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/C27EDDD5"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4592
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4608
TriggerExecute(gt_BriefingScene03, true, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4412
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/24E1C1CC"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4736
TimerPause(gv_warning01Timer, true);
TimerPause(gv_warning02Timer, true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4767
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3599
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/24E1C1CC"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3632
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/625C8228"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3930
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3949
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:4619
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeGame);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/59E462FF"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:4661
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeGame);
TriggerExecute(gt_ObjectiveClearMainPrisonFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:4995
TriggerStop(gt_StartGame);
TriggerStop(gt_StartAI);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5014
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5186
}
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
TriggerExecute(gt_ObjectiveClearMainPrisonComplete, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5019
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/73F8163F"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5085
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/6FD1B348"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5543
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGameQ);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5580
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:660
TriggerStop(gt_TutorialCompleteQ);
TransmissionClearAll();
TriggerQueueClear(c_triggerQueueRemove);
PortraitSetVisible(gv_cinematicWindow, PlayerGroupAll(), false, false);
gf_HideReplayTransmissionButtons();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:749
TransmissionClearAll();
TriggerStop(gt_ClickReplayTransmissionButton);
TriggerQueueClear(c_triggerQueueRemove);
libLbty_gf_SetAllSoundChannelVolumesStandardTiming(2, PlayerGroupAll());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1141
CameraSetBounds(PlayerGroupAll(), RegionPlayableMap(), true);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueRemove);
libNtve_gf_SetAlliance(gv_p01_USER, gv_p03_SIMULATOR, 8);
libNtve_gf_SetAlliance(gv_p03_SIMULATOR, gv_p01_USER, 8);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:3986
TriggerStop(gt_CreepExpansion);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/E1487EC9"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4013
TriggerStop(gt_CreepExpansion);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/43235472"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4503
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4518
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:979
gv_interruptTransmission = true;
TransmissionClear(gv_unstableTransmission);
TriggerQueueClear(c_triggerQueueRemove);
TriggerExecute(gt_SiegeTanksComeIn, true, false);
TriggerQueueEnter();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:4545
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerExecute(gt_PrimaryObjectiveExploreCreate, true, false);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:4583
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerExecute(gt_PrimaryObjectiveOpenShrineCreate, true, false);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:4978
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_StartGameTacticalPhase);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5014
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:5617
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:5696
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
TriggerExecute(gt_ObjectiveDestroyDataFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6422
TriggerStop(gt_IntroMilitiaStartQ);
TriggerStop(gt_Site1CreepAdvanceAmbientDroppodsPuke);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:2817
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/7366E782"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:2860
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/4EFCD554"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:2902
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/D84B2641"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3288
TriggerStop(gt_StartGameStage1);
TriggerStop(gt_TransmissionIntroBansheesQ);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3312
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:3332
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/954F49D2"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:3375
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerExecute(gt_ObjectiveClearLZFailed, true, false);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4512
TriggerStop(gt_StartGameStage1);
TriggerStop(gt_StartAI);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4531
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:4477
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/46963DA5"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:6526
TriggerStop(gt_StartAI);
TriggerStop(gt_DropPodallPodSpawnsQ);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:6539
TriggerExecute(gt_BriefingScene01, true, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:8435
}
TriggerQueueClear(c_triggerQueueKill);
gv_gameOver = true;
TriggerQueueEnter();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:8983
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
TimerPause(gv_holdoutTimer, true);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9021
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/BCCCE7D0"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9071
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
lv_unittype = UnitGetType(EventUnit());
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:12318
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt__1StartGame);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5021
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/E7BF8BDE"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5343
TriggerStop(gt_StartGame);
TriggerStop(gt_StartAI);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueEnter();
gv_inCinematic = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5361
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4417
gv_gameOver = true;
libNtve_gf_ChangeUnitDamage(gv_artifact, libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_No);
TriggerQueueClear(c_triggerQueueRetain);
TriggerExecute(gt_ObjectiveArtifactComplete, true, false);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4503
libNtve_gf_HideScreenButton(false, 1);
libNtve_gf_ChangeUnitDamage(gv_artifact, libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_No);
TriggerQueueClear(c_triggerQueueRetain);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4532
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/D98A6E70"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);