# Pause/Unpause Action Queue
Grammar — pause|Pause/Unpause the action queue
Flags —Native
|Action
Pauses or unpauses the Action Queue. Pausing the Action Queue does not pause actions within the trigger that is currently running in the queue, but will prevent actions in subsequent triggers from running until the queue is unpaused.
# Arguments
bool
<preset::PauseUnpauseOption> — Pause
Returns — void
native void TriggerQueuePause(bool pause);
# Related
Category: Trigger / Action Queue
- Add Actions To Action Queue — macro
- Pause/Unpause Action Queue —
void
— TriggerQueuePause - Clear Action Queue —
void
— TriggerQueueClear - Action Queue Is Empty —
bool
— TriggerQueueIsEmpty
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:4849
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:4894
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:4932
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:4972
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5015
ObjectiveSetState(gv_objective_DontLetColonistsDie, c_objectiveStateFailed);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4371
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5349
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5383
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3608
TimerPause(gv_eggData[ge_SpawnType_stInfestedMarine].lv_timer, true);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5102
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5135
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:4592
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:4627
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:4660
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:1101
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:1139
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:4525
libNtve_gf_ShowHideBossBar(false, gv_odinBossBar);
TriggerEnable(gt_OdinLowHealthWarning, false);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:4565
libNtve_gf_ShowHideBossBar(false, gv_odinBossBar);
TriggerEnable(gt_OdinLowHealthWarning, false);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4656
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:10309
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4199
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4238
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4235
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4324
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3228
// Implementation
TriggerQueuePause(lp_pauseUnpause);
if ((lp_pauseUnpause == true)) {
gv_newItemInfoPaused = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4411
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3598
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3631
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:4618
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:4660
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5018
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5084
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:3985
AITimePause(true);
TriggerStop(gt_CreepExpansion);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4012
AITimePause(true);
TriggerStop(gt_CreepExpansion);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
libCamp_gf_DisplayCampaignMessage(PlayerGroupAll(), libCamp_ge_CampaignMessageType_MissionFailed, StringExternal("Param/Value/43235472"), libCamp_ge_CampaignMessageFormatNotFormat_FormatMessage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:4544
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerExecute(gt_PrimaryObjectiveExploreCreate, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:4582
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerExecute(gt_PrimaryObjectiveOpenShrineCreate, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:5616
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:5695
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:2816
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:2859
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:2901
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:3331
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:3374
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerExecute(gt_ObjectiveClearLZFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:4476
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:8982
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
TimerPause(gv_holdoutTimer, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9020
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9070
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
lv_unittype = UnitGetType(EventUnit());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5020
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4531
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:7929
TimerPause(gv_timerEscape, true);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueKill);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:7964
UnitKill(gv_tHEONEVOIDSEEKER);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueKill);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:5302
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:3655
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:3694
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:5043
}
else {
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:412
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
VisExploreArea(gv_pLAYER_USER, RegionEntireMap(), true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:1233
UnitPauseAll(true);
TriggerStop(gt_Timer);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
libNtve_gf_HideScreenButton(false, gv_readyButton);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:1243
Wait(2.0, c_timeGame);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
libChal_gf_CreateChallengeDefeatPanel(StringExternal("Param/Value/FCBD19C1"), TextReplaceWord(StringExternal("Param/Value/8BDE6E58"), StringExternal("Param/Value/6E67A216"), IntToText(gv_winningScoreBronze), c_stringReplaceAll, c_stringCase), gt_ButtonChosenLeaveGame, gt_ButtonChosenTryAgain);
libChal_gf_ShowHideChallengeDefeatPanel(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:465
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
UnitPauseAll(true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:1369
UnitPauseAll(true);
TimerWindowDestroy(gv_mainTimerWindow);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
TriggerStop(gt_Attackwavez);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:1419
UnitGroupLoopEnd();
TimerWindowDestroy(gv_mainTimerWindow);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
TriggerStop(gt_Attackwavez);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:821
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:2650
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
TriggerExecute(gt_ObjectiveSurviveFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:2715
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
TriggerExecute(gt_ObjectiveSurviveFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:2741
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:490
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
CameraSetBounds(PlayerGroupAll(), RegionPlayableMap(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1504
TriggerStop(gt_TimerWindowWarningRed);
TimerPause(gv_mainTimer, true);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
libNtve_gf_HideScreenButton(false, gv_readyButton);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1514
Wait(2.0, c_timeGame);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
libChal_gf_CreateChallengeDefeatPanel(StringExternal("Param/Value/260ECEC5"), TextReplaceWord(StringExternal("Param/Value/271EB141"), StringExternal("Param/Value/2CC74C61"), IntToText(gv_winningScoreBronze), c_stringReplaceAll, c_stringCase), gt_ButtonChosenLeaveGame, gt_ButtonChosenTryAgain);
libChal_gf_ShowHideChallengeDefeatPanel(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:769
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:2491
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
TriggerExecute(gt_ObjectiveSurviveFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:2556
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
TriggerExecute(gt_ObjectiveSurviveFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:2582
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:388
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
VisExploreArea(gv_pLAYER_USER, RegionEntireMap(), false, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:1269
TriggerStop(gt_Timer);
TimerPause(gv_mainTimer, true);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
libNtve_gf_HideScreenButton(false, gv_readyButton);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:1279
Wait(2.0, c_timeGame);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
libChal_gf_CreateChallengeDefeatPanel(StringExternal("Param/Value/22FA142B"), TextReplaceWord(StringExternal("Param/Value/67682E63"), StringExternal("Param/Value/5B0448DD"), IntToText(gv_winningScoreBronze), c_stringReplaceAll, c_stringCase), gt_ButtonChosenLeaveGame, gt_ButtonChosenTryAgain);
libChal_gf_ShowHideChallengeDefeatPanel(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:827
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:2636
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
TriggerExecute(gt_ObjectiveSurviveFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:2701
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
TriggerExecute(gt_ObjectiveSurviveFailed, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:2727
TriggerStop(gt_SpawnRound2);
TriggerStop(gt_SpawnRound3);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zerginfestation.sc2map/MapScript.galaxy:404
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
VisExploreArea(gv_pLAYER_USER, RegionEntireMap(), false, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zerginfestation.sc2map/MapScript.galaxy:1211
TimerPause(gv_mainTimer, true);
TriggerStop(gt_Spawn);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRetain);
libNtve_gf_HideScreenButton(false, gv_readyButton);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zerginfestation.sc2map/MapScript.galaxy:1221
Wait(2.0, c_timeGame);
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
libChal_gf_CreateChallengeDefeatPanel(StringExternal("Param/Value/BD042D74"), TextReplaceWord(StringExternal("Param/Value/7EEA38A2"), StringExternal("Param/Value/F83A5EB4"), IntToText(gv_winningScoreBronze), c_stringReplaceAll, c_stringCase), gt_ButtonChosenLeaveGame, gt_ButtonChosenTryAgain);
libChal_gf_ShowHideChallengeDefeatPanel(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:4849
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:4894
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:4932
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:4972
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:5015
ObjectiveSetState(gv_objective_DontLetColonistsDie, c_objectiveStateFailed);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:4371
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5349
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5383
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03b.sc2map — MapScript.galaxy:3608
TimerPause(gv_eggData[ge_SpawnType_stInfestedMarine].lv_timer, true);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:5102
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:5135
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:4592
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:4627
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:4660
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:1101
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:1139
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:4525
libNtve_gf_ShowHideBossBar(false, gv_odinBossBar);
TriggerEnable(gt_OdinLowHealthWarning, false);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:4565
libNtve_gf_ShowHideBossBar(false, gv_odinBossBar);
TriggerEnable(gt_OdinLowHealthWarning, false);
TriggerQueuePause(true);
TriggerQueueClear(c_triggerQueueRemove);
Wait(2.0, c_timeReal);