# AITransportIgnore

FlagsNative

# Arguments

  • int — player
  • string — unitType

Returns — void

native void AITransportIgnore(int player, string unitType);

Category: Unclassified

# Examples

# mods/core.sc2mod

BaseAI.galaxy

// L190
AITransportIgnore(player, "VikingAssault")
// L297
AITransportIgnore(player, "InfestedCivilian")
// L298
AITransportIgnore(player, "InfestedTerranCampaign")
// L299
AITransportIgnore(player, "InfestedAbomination")
// L300
AITransportIgnore(player, "VikingAssault")
// L225
AITransportIgnore(player, "VikingAssault")
// L344
AITransportIgnore(player, "InfestedCivilian")
// L345
AITransportIgnore(player, "InfestedTerranCampaign")
// L346
AITransportIgnore(player, "VikingAssault")