# Set Cutscene Filter
Grammar — Set the filter of inCutscene to inFilter.
Flags —Native
|Action
Sets the filter for a cutscene (removing any previous filters). Any nodes with a non-empty filter property that does not match this value will be filtered out of your cutscene.
# Arguments
int
[ preset::Cutscene ] — Cutscenestring
— Filter
Returns — void
native void CutsceneSetFilter(
int inCutscene,
string inFilter,
);
# Related
Category: Cutscene / Cutscenes / Filters
- [F] —
void
— Set Global Cutscene Filter — ( CutsceneSetGlobalFilter ) - [F] —
void
— Set Cutscene Filter — ( CutsceneSetFilter ) - [F] —
void
— Add Global Cutscene Filter — ( CutsceneAddGlobalFilter ) - [F] —
void
— Add Cutscene Filter — ( CutsceneAddFilter ) - [F] —
void
— Remove Global Cutscene Filter — ( CutsceneRemoveGlobalFilter ) - [F] —
void
— Remove Cutscene Filter — ( CutsceneRemoveFilter ) - [F] —
void
— Clear Global Cutscene Filters — ( CutsceneClearGlobalFilters ) - [F] —
void
— Clear Cutscene Filter — ( CutsceneClearFilters )
# Examples
# mods/heromods/firebat.stormmod
// L362
CutsceneSetFilter(CutsceneGetTriggerControl(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_triggeringPlayer]), "Active")