# Set Cutscene Filter

Grammar — Set the filter of inCutscene to inFilter.
FlagsNative | Action

Sets the filter for a cutscene (removing any previous filters). Any nodes with a non-empty filter property that does not match this value will be filtered out of your cutscene.

# Arguments

  • int<preset::Cutscene> — Cutscene
  • string — Filter

Returns — void

native void CutsceneSetFilter(
	int inCutscene,
	string inFilter,
);

Category: Cutscene / Cutscenes / Filters

# Examples

mods/heromods/firebat.stormmodbase.stormdata/LibHFIR.galaxy:362

    }

    CutsceneSetFilter(CutsceneGetTriggerControl(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_triggeringPlayer]), "Active");
    TimerStart(libHFIR_gv_bunkerOverlayFX_Timer[lv_triggeringPlayer], 2.5, false, c_timeGame);
    return true;