# Set Cutscene Filter
Grammar — Set the filter of inCutscene to inFilter.
Flags —Native|Action
Sets the filter for a cutscene (removing any previous filters). Any nodes with a non-empty filter property that does not match this value will be filtered out of your cutscene.
# Arguments
int<preset::Cutscene> — Cutscenestring— Filter
Returns — void
native void CutsceneSetFilter(
int inCutscene,
string inFilter,
);
# Related
Category: Cutscene / Cutscenes / Filters
- Set Global Cutscene Filter —
void— CutsceneSetGlobalFilter - Set Cutscene Filter —
void— CutsceneSetFilter - Add Global Cutscene Filter —
void— CutsceneAddGlobalFilter - Add Cutscene Filter —
void— CutsceneAddFilter - Remove Global Cutscene Filter —
void— CutsceneRemoveGlobalFilter - Remove Cutscene Filter —
void— CutsceneRemoveFilter - Clear Global Cutscene Filters —
void— CutsceneClearGlobalFilters - Clear Cutscene Filter —
void— CutsceneClearFilters
# Examples
mods/heromods/firebat.stormmod — base.stormdata/LibHFIR.galaxy:362
}
CutsceneSetFilter(CutsceneGetTriggerControl(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_triggeringPlayer]), "Active");
TimerStart(libHFIR_gv_bunkerOverlayFX_Timer[lv_triggeringPlayer], 2.5, false, c_timeGame);
return true;