# Clear Cutscene Filter
Grammar — Clear all filters from inCutscene.
Flags —Native|Action
Removes all filters on the given cutscene.
# Arguments
- int<preset::Cutscene> — Cutscene
Returns — void
native void CutsceneClearFilters(int inCutscene);
# Related
Category: Cutscene / Cutscenes / Filters
- Set Global Cutscene Filter — void— CutsceneSetGlobalFilter
- Set Cutscene Filter — void— CutsceneSetFilter
- Add Global Cutscene Filter — void— CutsceneAddGlobalFilter
- Add Cutscene Filter — void— CutsceneAddFilter
- Remove Global Cutscene Filter — void— CutsceneRemoveGlobalFilter
- Remove Cutscene Filter — void— CutsceneRemoveFilter
- Clear Global Cutscene Filters — void— CutsceneClearGlobalFilters
- Clear Cutscene Filter — void— CutsceneClearFilters
# Examples
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:898
        libNtve_gf_SetDialogItemText(libVCUI_gv_pU_ArmyFactionDetail[lv_factionIndex], libVoiC_gf_PC_ArmyUnitTitle(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll());
    }
    CutsceneClearFilters(libVCUI_gv_pU_ArmyCutscene);
    if ((libVCUI_gv_pU_ArmyUnitSelectedIndex[libVCUI_gv_pU_ArmyCategorySelectedIndex] == 0)) {
        libNtve_gf_SetDialogItemMovie(libVCUI_gv_pU_ArmyInfoMovie, (""), PlayerGroupAll());
mods/heromods/firebat.stormmod — base.stormdata/LibHFIR.galaxy:390
    for ( ; autoEA69F6C3_var <= autoEA69F6C3_ae; autoEA69F6C3_var += 1 ) {
        if ((EventTimer() == libHFIR_gv_bunkerOverlayFX_Timer[autoEA69F6C3_var])) {
            CutsceneClearFilters(CutsceneGetTriggerControl(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[autoEA69F6C3_var]));
            return true;
        }