# Clear Cutscene Filter
Grammar — Clear all filters from inCutscene.
Flags —Native
|Action
Removes all filters on the given cutscene.
# Arguments
int
<preset::Cutscene> — Cutscene
Returns — void
native void CutsceneClearFilters(int inCutscene);
# Related
Category: Cutscene / Cutscenes / Filters
- Set Global Cutscene Filter —
void
— CutsceneSetGlobalFilter - Set Cutscene Filter —
void
— CutsceneSetFilter - Add Global Cutscene Filter —
void
— CutsceneAddGlobalFilter - Add Cutscene Filter —
void
— CutsceneAddFilter - Remove Global Cutscene Filter —
void
— CutsceneRemoveGlobalFilter - Remove Cutscene Filter —
void
— CutsceneRemoveFilter - Clear Global Cutscene Filters —
void
— CutsceneClearGlobalFilters - Clear Cutscene Filter —
void
— CutsceneClearFilters
# Examples
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:898
libNtve_gf_SetDialogItemText(libVCUI_gv_pU_ArmyFactionDetail[lv_factionIndex], libVoiC_gf_PC_ArmyUnitTitle(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll());
}
CutsceneClearFilters(libVCUI_gv_pU_ArmyCutscene);
if ((libVCUI_gv_pU_ArmyUnitSelectedIndex[libVCUI_gv_pU_ArmyCategorySelectedIndex] == 0)) {
libNtve_gf_SetDialogItemMovie(libVCUI_gv_pU_ArmyInfoMovie, (""), PlayerGroupAll());
mods/heromods/firebat.stormmod — base.stormdata/LibHFIR.galaxy:390
for ( ; autoEA69F6C3_var <= autoEA69F6C3_ae; autoEA69F6C3_var += 1 ) {
if ((EventTimer() == libHFIR_gv_bunkerOverlayFX_Timer[autoEA69F6C3_var])) {
CutsceneClearFilters(CutsceneGetTriggerControl(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[autoEA69F6C3_var]));
return true;
}