# Clear Cutscene Filter

Grammar — Clear all filters from inCutscene.
FlagsNative | Action

Removes all filters on the given cutscene.

# Arguments

Returns — void

native void CutsceneClearFilters(int inCutscene);

Category: Cutscene / Cutscenes / Filters

# Examples

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:898

        libNtve_gf_SetDialogItemText(libVCUI_gv_pU_ArmyFactionDetail[lv_factionIndex], libVoiC_gf_PC_ArmyUnitTitle(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll());
    }
    CutsceneClearFilters(libVCUI_gv_pU_ArmyCutscene);
    if ((libVCUI_gv_pU_ArmyUnitSelectedIndex[libVCUI_gv_pU_ArmyCategorySelectedIndex] == 0)) {
        libNtve_gf_SetDialogItemMovie(libVCUI_gv_pU_ArmyInfoMovie, (""), PlayerGroupAll());

mods/heromods/firebat.stormmodbase.stormdata/LibHFIR.galaxy:390

    for ( ; autoEA69F6C3_var <= autoEA69F6C3_ae; autoEA69F6C3_var += 1 ) {
        if ((EventTimer() == libHFIR_gv_bunkerOverlayFX_Timer[autoEA69F6C3_var])) {
            CutsceneClearFilters(CutsceneGetTriggerControl(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[autoEA69F6C3_var]));
            return true;
        }