# Remove Cutscene Filter

Grammar — Remove the filter inFilter from inCutscene.
FlagsNative | Action

Removes the filter for a cutscene. Any nodes with a non-empty filter property that does not match this value will be filtered out of your cutscene.

# Arguments

  • int [ preset::Cutscene ] — Cutscene
  • string — Filter

Returns — void

native void CutsceneRemoveFilter(
	int inCutscene,
	string inFilter,
);

Category: Cutscene / Cutscenes / Filters

# Examples

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L2417
CutsceneRemoveFilter(libVCST_gv_pS_RoomUICutscene, "DTLeaderSpecial")
// L2420
CutsceneRemoveFilter(libVCST_gv_pS_RoomUICutscene, libVCST_gf_PS_ClickableSceneNameToken(lv_indexClickable))
// L2608
CutsceneRemoveFilter(libVCST_gv_pS_ActiveBackground, "UIView")
// L2622
CutsceneRemoveFilter(libVCST_gv_pS_ActiveBackground, "ConversationView")

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L8461
CutsceneRemoveFilter(libVCUI_gv_pU_SoABackgroundCutscene, ("UIHighlightT" + IntToString(lv_groupIndex)))
// L8468
CutsceneRemoveFilter(libVCUI_gv_pU_SoABackgroundCutscene, ("UIHighlightT" + IntToString(lv_groupIndex)))
// L8945
CutsceneRemoveFilter(libVCUI_gv_pU_StarmapCutscene, ("Starmap" + libVoiC_gf_PC_LocationCutsceneFilter(libVCUI_gv_pU_StarmapLocations[2])))
// L8949
CutsceneRemoveFilter(libVCUI_gv_pU_StarmapCutscene, ("Starmap" + libVoiC_gf_PC_LocationCutsceneFilter(libVCUI_gv_pU_StarmapLocations[1])))

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L2085
CutsceneRemoveFilter(libNCST_gv_nS_RoomUICutscene, libNCST_gf_NS_ClickableSceneNameToken(lv_indexClickable))
// L2245
CutsceneRemoveFilter(libNCST_gv_NS_ActiveBackground, "UIView")
// L2258
CutsceneRemoveFilter(libNCST_gv_NS_ActiveBackground, "ConversationView")