# Remove Cooldown For Player

Grammar — Clear remaining time on cooldown inCooldown for player inPlayer
FlagsAction

Clears the specified player cooldown link.

# Arguments

  • int — Player
  • string — Cooldown

Returns — void

void libNtve_gf_PlayerRemoveCooldown(
	int lp_inPlayer,
	string lp_inCooldown,
);

Category: Player / Charges And Cooldowns

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L11166
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkKerrigan)
// L11191
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkKerrigan)
// L11215
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkStukov)
// L11225
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkStukov)
// L11235
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)
// L11241
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)
// L11292
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkKerrigan)
// L11309
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)
// L11319
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)
// L11331
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkStukov)

# campaigns/void.sc2campaign

MapScript.galaxy

// L735
libNtve_gf_PlayerRemoveCooldown(gv_pLAYER_02_DOMINION5, gv_heroReviveLinkKerrigan)
// L735
libNtve_gf_PlayerRemoveCooldown(gv_pLAYER_02_DOMINION5, gv_heroReviveLinkKerrigan)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L1683
libNtve_gf_PlayerRemoveCooldown(libVCMI_gv_pM_HeroRevivePlayer[(lv_heroType)], libVCMI_gv_pM_HeroReviveCDLink[(lv_heroType)])
// L1744
libNtve_gf_PlayerRemoveCooldown(libVCMI_gv_pM_HeroRevivePlayer[(lv_heroType)], libVCMI_gv_pM_HeroReviveCDLink[(lv_heroType)])

# mods/heroesdata.stormmod

GameLib.galaxy

// L8111
libNtve_gf_PlayerRemoveCooldown(lp_player, lv_cooldownLink)
// L8130
libNtve_gf_PlayerRemoveCooldown(lp_player, lv_cooldownLink)

# mods/heroesdata.stormmod

SupportLib.galaxy

// L1652
libNtve_gf_PlayerRemoveCooldown(lv_ownerofUnit, lv_cooldownLink)

# mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod

LibMTOD.galaxy

// L3150
libNtve_gf_PlayerRemoveCooldown(lv_player, lv_mountCooldownLink)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L2516
libNtve_gf_PlayerRemoveCooldown(libNCMI_gv_nM_HeroRevivePlayer[(lv_heroType)], libNCMI_gv_nM_HeroReviveCDLink[(lv_heroType)])
// L2555
libNtve_gf_PlayerRemoveCooldown(libNCMI_gv_nM_HeroRevivePlayer[(lv_heroType)], libNCMI_gv_nM_HeroReviveCDLink[(lv_heroType)])

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L4757
libNtve_gf_PlayerRemoveCooldown(lp_player, lv_cooldownLink)
// L6533
libNtve_gf_PlayerRemoveCooldown(libCOMI_gv_cM_ZeratulPlayer, "Abil/ProphecyVision")
// L6548
libNtve_gf_PlayerRemoveCooldown(libCOMI_gv_cM_ZeratulPlayer, "Abil/ProphecyVision")
// L7862
libNtve_gf_PlayerRemoveCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))
// L7870
libNtve_gf_PlayerRemoveCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))
// L7892
libNtve_gf_PlayerRemoveCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))
// L7899
libNtve_gf_PlayerRemoveCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))
// L12657
libNtve_gf_PlayerRemoveCooldown(lv_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lv_player)))
// L12688
libNtve_gf_PlayerRemoveCooldown(EventPlayer(), "SOASummonFenix")
// L12689
libNtve_gf_PlayerRemoveCooldown(EventPlayer(), "SOASummonFenixDragoon")