# Remove Cooldown For Player
Grammar — Clear remaining time on cooldown inCooldown for player inPlayer
Flags —Action
Clears the specified player cooldown link.
# Arguments
int
— Playerstring
— Cooldown
Returns — void
void libNtve_gf_PlayerRemoveCooldown(
int lp_inPlayer,
string lp_inCooldown,
);
# Related
Category: Player / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Player — ( PlayerAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Player — ( PlayerAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Player — ( PlayerAddChargeUsed ) - [F] —
void
— Remove Charge Used For Player — ( libNtve_gf_PlayerRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Player — ( PlayerGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Player — ( PlayerGetChargeRegenFull ) - [F] —
fixed
— Player Charge Used — ( PlayerGetChargeUsed ) - [F] —
void
— Pause/Unpause All Charges For Player — ( PlayerPauseAllCharges ) - [F] —
void
— Add Cooldown For Player — ( PlayerAddCooldown ) - [F] —
void
— Remove Cooldown For Player — ( libNtve_gf_PlayerRemoveCooldown ) - [F] —
fixed
— Player Cooldown — ( PlayerGetCooldown ) - [F] —
void
— Pause/Unpause All Cooldowns For Player — ( PlayerPauseAllCooldowns )
# Examples
# campaigns/swarmstory.sc2campaign
// L11166
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkKerrigan)
// L11191
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkKerrigan)
// L11215
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkStukov)
// L11225
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkStukov)
// L11235
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)
// L11241
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)
// L11292
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkKerrigan)
// L11309
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)
// L11319
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)
// L11331
libNtve_gf_PlayerRemoveCooldown(1, libSwaC_gv_zSC_HeroReviveLinkStukov)
# campaigns/void.sc2campaign
// L735
libNtve_gf_PlayerRemoveCooldown(gv_pLAYER_02_DOMINION5, gv_heroReviveLinkKerrigan)
// L735
libNtve_gf_PlayerRemoveCooldown(gv_pLAYER_02_DOMINION5, gv_heroReviveLinkKerrigan)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L1683
libNtve_gf_PlayerRemoveCooldown(libVCMI_gv_pM_HeroRevivePlayer[(lv_heroType)], libVCMI_gv_pM_HeroReviveCDLink[(lv_heroType)])
// L1744
libNtve_gf_PlayerRemoveCooldown(libVCMI_gv_pM_HeroRevivePlayer[(lv_heroType)], libVCMI_gv_pM_HeroReviveCDLink[(lv_heroType)])
# mods/heroesdata.stormmod
// L8111
libNtve_gf_PlayerRemoveCooldown(lp_player, lv_cooldownLink)
// L8130
libNtve_gf_PlayerRemoveCooldown(lp_player, lv_cooldownLink)
# mods/heroesdata.stormmod
// L1652
libNtve_gf_PlayerRemoveCooldown(lv_ownerofUnit, lv_cooldownLink)
# mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod
// L3150
libNtve_gf_PlayerRemoveCooldown(lv_player, lv_mountCooldownLink)
# mods/missionpacks/novacampaign.sc2mod
// L2516
libNtve_gf_PlayerRemoveCooldown(libNCMI_gv_nM_HeroRevivePlayer[(lv_heroType)], libNCMI_gv_nM_HeroReviveCDLink[(lv_heroType)])
// L2555
libNtve_gf_PlayerRemoveCooldown(libNCMI_gv_nM_HeroRevivePlayer[(lv_heroType)], libNCMI_gv_nM_HeroReviveCDLink[(lv_heroType)])
# mods/starcoop/starcoop.sc2mod
// L4757
libNtve_gf_PlayerRemoveCooldown(lp_player, lv_cooldownLink)
// L6533
libNtve_gf_PlayerRemoveCooldown(libCOMI_gv_cM_ZeratulPlayer, "Abil/ProphecyVision")
// L6548
libNtve_gf_PlayerRemoveCooldown(libCOMI_gv_cM_ZeratulPlayer, "Abil/ProphecyVision")
// L7862
libNtve_gf_PlayerRemoveCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))
// L7870
libNtve_gf_PlayerRemoveCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))
// L7892
libNtve_gf_PlayerRemoveCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))
// L7899
libNtve_gf_PlayerRemoveCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))
// L12657
libNtve_gf_PlayerRemoveCooldown(lv_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lv_player)))
// L12688
libNtve_gf_PlayerRemoveCooldown(EventPlayer(), "SOASummonFenix")
// L12689
libNtve_gf_PlayerRemoveCooldown(EventPlayer(), "SOASummonFenixDragoon")