# Add Charge Remaining Regen Time For Player
Grammar — Add inVal seconds to charge regen time remaining for charge inCharge for player inPlayer
Flags —Native
|Action
Adds to the amount of time remaining to regenerate the specified player charge link.
# Arguments
int
— Playerstring
— Chargefixed
— Value
Returns — void
native void PlayerAddChargeRegenRemaining(
int inPlayer,
string inCharge,
fixed inVal,
);
# Related
Category: Player / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Player — ( PlayerAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Player — ( PlayerAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Player — ( PlayerAddChargeUsed ) - [F] —
void
— Remove Charge Used For Player — ( libNtve_gf_PlayerRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Player — ( PlayerGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Player — ( PlayerGetChargeRegenFull ) - [F] —
fixed
— Player Charge Used — ( PlayerGetChargeUsed ) - [F] —
void
— Pause/Unpause All Charges For Player — ( PlayerPauseAllCharges ) - [F] —
void
— Add Cooldown For Player — ( PlayerAddCooldown ) - [F] —
void
— Remove Cooldown For Player — ( libNtve_gf_PlayerRemoveCooldown ) - [F] —
fixed
— Player Cooldown — ( PlayerGetCooldown ) - [F] —
void
— Pause/Unpause All Cooldowns For Player — ( PlayerPauseAllCooldowns )
# Examples
# mods/starcoop/starcoop.sc2mod
// L5688
PlayerAddChargeRegenRemaining(lp_player, lp_cooldownName, lv_intendedRegenTime)
// L5827
PlayerAddChargeRegenRemaining(lp_player, "Abil/DeployPowerTowerStetmann", 0.0)
// L5942
PlayerAddChargeRegenRemaining(lp_player, "Abil/SIStukovInfestStructureUpgraded", lv_initialCoolup)
// L5946
PlayerAddChargeRegenRemaining(lp_player, "Abil/SIStukovInfestStructureUpgraded", lv_cooldown)
// L17094
PlayerAddChargeRegenRemaining(lv_player, "Abil/DehakaNydusDestroyerTopBar", (libNtve_gf_CatalogFieldValueGetAsReal(c_gameCatalogAbil, "DehakaNydusDestroyerTopBar", "InfoArray[" + IntToString(0) + "].Charge.TimeStart", lv_player) - lv_dehakaNydusDestroyerTopBarCooldown))
// L20168
PlayerAddChargeRegenRemaining(lv_player, "HHStarportTrainWraith", (libNtve_gf_CatalogFieldValueGetAsReal(c_gameCatalogAbil, "HHStarportTrainHorner", "InfoArray[" + IntToString(0) + "].Charge.TimeStart", lv_player) - lv_hHStarportTrainWraithCooldown))
// L20173
PlayerAddChargeRegenRemaining(lv_player, "HHStarportTrainViking", (libNtve_gf_CatalogFieldValueGetAsReal(c_gameCatalogAbil, "HHStarportTrainHorner", "InfoArray[" + IntToString(1) + "].Charge.TimeStart", lv_player) - lv_hHStarportTrainVikingCooldown))
// L20178
PlayerAddChargeRegenRemaining(lv_player, "HHStarportTrainBattlecruiser", (libNtve_gf_CatalogFieldValueGetAsReal(c_gameCatalogAbil, "HHStarportTrainHorner", "InfoArray[" + IntToString(2) + "].Charge.TimeStart", lv_player) - lv_hHStarportTrainBattlecruiserCooldown))
// L20183
PlayerAddChargeRegenRemaining(lv_player, "HHStarportTrainRaven", (libNtve_gf_CatalogFieldValueGetAsReal(c_gameCatalogAbil, "HHStarportTrainHorner", "InfoArray[" + IntToString(3) + "].Charge.TimeStart", lv_player) - lv_hHStarportTrainRavenCooldown))