# Charge Regen Full For Player
Grammar — Charge regen time of charge inCharge for player inPlayer
Flags —Native
|Function
Returns the charge regen time for the specified player charge link. If Adjustment Only is true, it will only return the “bonus” amount added to (or subtracted from) the full regen time.
# Arguments
int
— Playerstring
— Chargebool
— Adjustment Only
Returns — fixed
native fixed PlayerGetChargeRegenFull(
int inPlayer,
string inCharge,
bool adjustmentOnly,
);
# Related
Category: Player / Charges And Cooldowns
- Add Charge Remaining Regen Time For Player —
void
— PlayerAddChargeRegenRemaining - Add Charge Full Regen Time For Player —
void
— PlayerAddChargeRegenFull - Add Charge Used For Player —
void
— PlayerAddChargeUsed - Remove Charge Used For Player —
void
— libNtve_gf_PlayerRemoveChargeUsed - Charge Regen Remaining For Player —
fixed
— PlayerGetChargeRegen - Charge Regen Full For Player —
fixed
— PlayerGetChargeRegenFull - Player Charge Used —
fixed
— PlayerGetChargeUsed - Pause/Unpause All Charges For Player —
void
— PlayerPauseAllCharges - Add Cooldown For Player —
void
— PlayerAddCooldown - Remove Cooldown For Player —
void
— libNtve_gf_PlayerRemoveCooldown - Player Cooldown —
fixed
— PlayerGetCooldown - Pause/Unpause All Cooldowns For Player —
void
— PlayerPauseAllCooldowns
# Examples
— None found —