# Add Charge Full Regen Time For Player
Grammar — Add inVal seconds to charge full regen time for charge inCharge for player inPlayer
Flags —Native
|Action
Adds to the full amount of time it takes to regenerate the specified player charge link.
# Arguments
int
— Playerstring
— Chargefixed
— Value
Returns — void
native void PlayerAddChargeRegenFull(
int inPlayer,
string inCharge,
fixed inVal,
);
# Related
Category: Player / Charges And Cooldowns
- Add Charge Remaining Regen Time For Player —
void
— PlayerAddChargeRegenRemaining - Add Charge Full Regen Time For Player —
void
— PlayerAddChargeRegenFull - Add Charge Used For Player —
void
— PlayerAddChargeUsed - Remove Charge Used For Player —
void
— libNtve_gf_PlayerRemoveChargeUsed - Charge Regen Remaining For Player —
fixed
— PlayerGetChargeRegen - Charge Regen Full For Player —
fixed
— PlayerGetChargeRegenFull - Player Charge Used —
fixed
— PlayerGetChargeUsed - Pause/Unpause All Charges For Player —
void
— PlayerPauseAllCharges - Add Cooldown For Player —
void
— PlayerAddCooldown - Remove Cooldown For Player —
void
— libNtve_gf_PlayerRemoveCooldown - Player Cooldown —
fixed
— PlayerGetCooldown - Pause/Unpause All Cooldowns For Player —
void
— PlayerPauseAllCooldowns
# Examples
— None found —