# Add Charge Full Regen Time For Player
Grammar — Add inVal seconds to charge full regen time for charge inCharge for player inPlayer
Flags —Native
|Action
Adds to the full amount of time it takes to regenerate the specified player charge link.
# Arguments
int
— Playerstring
— Chargefixed
— Value
Returns — void
native void PlayerAddChargeRegenFull(
int inPlayer,
string inCharge,
fixed inVal,
);
# Related
Category: Player / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Player — ( PlayerAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Player — ( PlayerAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Player — ( PlayerAddChargeUsed ) - [F] —
void
— Remove Charge Used For Player — ( libNtve_gf_PlayerRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Player — ( PlayerGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Player — ( PlayerGetChargeRegenFull ) - [F] —
fixed
— Player Charge Used — ( PlayerGetChargeUsed ) - [F] —
void
— Pause/Unpause All Charges For Player — ( PlayerPauseAllCharges ) - [F] —
void
— Add Cooldown For Player — ( PlayerAddCooldown ) - [F] —
void
— Remove Cooldown For Player — ( libNtve_gf_PlayerRemoveCooldown ) - [F] —
fixed
— Player Cooldown — ( PlayerGetCooldown ) - [F] —
void
— Pause/Unpause All Cooldowns For Player — ( PlayerPauseAllCooldowns )
# Examples
— None found —