# Add Charge Full Regen Time For Player
Grammar — Add inVal seconds to charge full regen time for charge inCharge for player inPlayer
Flags —Native|Action
Adds to the full amount of time it takes to regenerate the specified player charge link.
# Arguments
int— Playerstring— Chargefixed— Value
Returns — void
native void PlayerAddChargeRegenFull(
int inPlayer,
string inCharge,
fixed inVal,
);
# Related
Category: Player / Charges And Cooldowns
- Add Charge Remaining Regen Time For Player —
void— PlayerAddChargeRegenRemaining - Add Charge Full Regen Time For Player —
void— PlayerAddChargeRegenFull - Add Charge Used For Player —
void— PlayerAddChargeUsed - Remove Charge Used For Player —
void— libNtve_gf_PlayerRemoveChargeUsed - Charge Regen Remaining For Player —
fixed— PlayerGetChargeRegen - Charge Regen Full For Player —
fixed— PlayerGetChargeRegenFull - Player Charge Used —
fixed— PlayerGetChargeUsed - Pause/Unpause All Charges For Player —
void— PlayerPauseAllCharges - Add Cooldown For Player —
void— PlayerAddCooldown - Remove Cooldown For Player —
void— libNtve_gf_PlayerRemoveCooldown - Player Cooldown —
fixed— PlayerGetCooldown - Pause/Unpause All Cooldowns For Player —
void— PlayerPauseAllCooldowns
# Examples
— None found —