# Charge Regen Remaining For Player
Grammar — Charge regen time of charge inCharge for player inPlayer
Flags —Native
|Function
Returns the charge regen time for the specified player charge link.
# Arguments
int
— Playerstring
— Charge
Returns — fixed
native fixed PlayerGetChargeRegen(
int inPlayer,
string inCharge,
);
# Related
Category: Player / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Player — ( PlayerAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Player — ( PlayerAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Player — ( PlayerAddChargeUsed ) - [F] —
void
— Remove Charge Used For Player — ( libNtve_gf_PlayerRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Player — ( PlayerGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Player — ( PlayerGetChargeRegenFull ) - [F] —
fixed
— Player Charge Used — ( PlayerGetChargeUsed ) - [F] —
void
— Pause/Unpause All Charges For Player — ( PlayerPauseAllCharges ) - [F] —
void
— Add Cooldown For Player — ( PlayerAddCooldown ) - [F] —
void
— Remove Cooldown For Player — ( libNtve_gf_PlayerRemoveCooldown ) - [F] —
fixed
— Player Cooldown — ( PlayerGetCooldown ) - [F] —
void
— Pause/Unpause All Cooldowns For Player — ( PlayerPauseAllCooldowns )
# Examples
# mods/core.sc2mod
// L3853
PlayerGetChargeRegen(lp_inPlayer, lp_inCharge)
// L3207
PlayerGetChargeRegen(lp_inPlayer, lp_inCharge)
# mods/heroesdata.stormmod
// L6869
PlayerGetChargeRegen(lp_player, lv_chargeLink)
# mods/starcoop/starcoop.sc2mod
// L5682
PlayerGetChargeRegen(lp_player, lp_cooldownName)
// L17091
PlayerGetChargeRegen(lv_player, "Abil/DehakaNydusDestroyerTopBar")
// L20167
PlayerGetChargeRegen(lv_player, "HHStarportTrainWraith")
// L20172
PlayerGetChargeRegen(lv_player, "HHStarportTrainViking")
// L20177
PlayerGetChargeRegen(lv_player, "HHStarportTrainBattlecruiser")
// L20182
PlayerGetChargeRegen(lv_player, "HHStarportTrainRaven")