# Mouse Clicked UI Pos Y
Grammar — Mouse Y position clicked in the UI
Flags —Native|Function
Returns the mouse position clicked in the Y axis. Use in response to a “Mouse Clicked” event.
Returns — int
native int EventMouseClickedPosYUI();
# Supported triggers
- Mouse Clicked — TriggerAddEventMouseClicked
# Related
Category: UI / Input
- Key Pressed —
void— TriggerAddEventKeyPressed - Hotkey Pressed —
void— TriggerAddEventHotkeyPressed - Button Pressed —
void— TriggerAddEventButtonPressed - Mouse Clicked —
void— TriggerAddEventMouseClicked - Mouse Moved —
void— TriggerAddEventMouseMoved - Mouse Wheel —
void— TriggerAddEventMouseWheel - Button Pressed —
string<gamelink::Button> — EventButtonPressed - Key Pressed —
int<preset::Key> — EventKeyPressed - Hotkey Pressed —
int<preset::Key> — EventHotkeyPressed - Control Key Pressed —
bool— EventKeyControl - Alt Key Pressed —
bool— EventKeyAlt - Shift Key Pressed —
bool— EventKeyShift - Mouse Clicked Button —
int<preset::MouseButton> — EventMouseClickedButton - Mouse Clicked UI Pos X —
int— EventMouseClickedPosXUI - Mouse Clicked UI Pos Y —
int— EventMouseClickedPosYUI - Mouse Clicked World Pos X —
fixed— EventMouseClickedPosXWorld - Mouse Clicked World Pos Y —
fixed— EventMouseClickedPosYWorld - Mouse Clicked World Pos Z —
fixed— EventMouseClickedPosZWorld - Mouse Moved UI Pos X —
int— EventMouseMovedPosXUI - Mouse Moved UI Pos Y —
int— EventMouseMovedPosYUI - Mouse Moved World Pos X —
fixed— EventMouseMovedPosXWorld - Mouse Moved World Pos Y —
fixed— EventMouseMovedPosYWorld - Mouse Moved World Pos Z —
fixed— EventMouseMovedPosZWorld - Mouse Wheel Spin —
fixed— EventMouseWheelSpin
# Examples
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:6539
}
if (!((EventMouseClickedPosYUI() >= 250))) {
return false;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:6543
}
if (!((EventMouseClickedPosYUI() <= 795))) {
return false;
}