# Hotkey Pressed
Grammar — Player player presses hotkey key down|up/down
Flags —Native|Event
Only register for this event when you absolutely need it, as it will generate network traffic from all players for every hotkey they press. This event fires when a player presses the specified hotkey. Use “HotKey Pressed” to get the hotkey that was pressed.
# Arguments
int— Playerint<preset::Hotkey> — Hotkeybool<preset::UpDownOption> — Down
Returns — void
native void TriggerAddEventHotkeyPressed(
trigger t,
int player,
int hotkey,
bool down,
);
# Related
Category: UI / Input
- Key Pressed —
void— TriggerAddEventKeyPressed - Hotkey Pressed —
void— TriggerAddEventHotkeyPressed - Button Pressed —
void— TriggerAddEventButtonPressed - Mouse Clicked —
void— TriggerAddEventMouseClicked - Mouse Moved —
void— TriggerAddEventMouseMoved - Mouse Wheel —
void— TriggerAddEventMouseWheel - Button Pressed —
string<gamelink::Button> — EventButtonPressed - Key Pressed —
int<preset::Key> — EventKeyPressed - Hotkey Pressed —
int<preset::Key> — EventHotkeyPressed - Control Key Pressed —
bool— EventKeyControl - Alt Key Pressed —
bool— EventKeyAlt - Shift Key Pressed —
bool— EventKeyShift - Mouse Clicked Button —
int<preset::MouseButton> — EventMouseClickedButton - Mouse Clicked UI Pos X —
int— EventMouseClickedPosXUI - Mouse Clicked UI Pos Y —
int— EventMouseClickedPosYUI - Mouse Clicked World Pos X —
fixed— EventMouseClickedPosXWorld - Mouse Clicked World Pos Y —
fixed— EventMouseClickedPosYWorld - Mouse Clicked World Pos Z —
fixed— EventMouseClickedPosZWorld - Mouse Moved UI Pos X —
int— EventMouseMovedPosXUI - Mouse Moved UI Pos Y —
int— EventMouseMovedPosYUI - Mouse Moved World Pos X —
fixed— EventMouseMovedPosXWorld - Mouse Moved World Pos Y —
fixed— EventMouseMovedPosYWorld - Mouse Moved World Pos Z —
fixed— EventMouseMovedPosZWorld - Mouse Wheel Spin —
fixed— EventMouseWheelSpin
# Examples
— None found —