# Hotkey Pressed
Grammar — Player player presses hotkey key down|up/down
Flags —Native
|Event
Only register for this event when you absolutely need it, as it will generate network traffic from all players for every hotkey they press. This event fires when a player presses the specified hotkey. Use “HotKey Pressed” to get the hotkey that was pressed.
# Arguments
int
— Playerint
<preset::Hotkey> — Hotkeybool
<preset::UpDownOption> — Down
Returns — void
native void TriggerAddEventHotkeyPressed(
trigger t,
int player,
int hotkey,
bool down,
);
# Related
Category: UI / Input
- Key Pressed —
void
— TriggerAddEventKeyPressed - Hotkey Pressed —
void
— TriggerAddEventHotkeyPressed - Button Pressed —
void
— TriggerAddEventButtonPressed - Mouse Clicked —
void
— TriggerAddEventMouseClicked - Mouse Moved —
void
— TriggerAddEventMouseMoved - Mouse Wheel —
void
— TriggerAddEventMouseWheel - Button Pressed —
string
<gamelink::Button> — EventButtonPressed - Key Pressed —
int
<preset::Key> — EventKeyPressed - Hotkey Pressed —
int
<preset::Key> — EventHotkeyPressed - Control Key Pressed —
bool
— EventKeyControl - Alt Key Pressed —
bool
— EventKeyAlt - Shift Key Pressed —
bool
— EventKeyShift - Mouse Clicked Button —
int
<preset::MouseButton> — EventMouseClickedButton - Mouse Clicked UI Pos X —
int
— EventMouseClickedPosXUI - Mouse Clicked UI Pos Y —
int
— EventMouseClickedPosYUI - Mouse Clicked World Pos X —
fixed
— EventMouseClickedPosXWorld - Mouse Clicked World Pos Y —
fixed
— EventMouseClickedPosYWorld - Mouse Clicked World Pos Z —
fixed
— EventMouseClickedPosZWorld - Mouse Moved UI Pos X —
int
— EventMouseMovedPosXUI - Mouse Moved UI Pos Y —
int
— EventMouseMovedPosYUI - Mouse Moved World Pos X —
fixed
— EventMouseMovedPosXWorld - Mouse Moved World Pos Y —
fixed
— EventMouseMovedPosYWorld - Mouse Moved World Pos Z —
fixed
— EventMouseMovedPosZWorld - Mouse Wheel Spin —
fixed
— EventMouseWheelSpin
# Examples
— None found —