# Mouse Wheel Spin
Grammar — Mouse wheen spin
Flags —Native|Function
Returns the number of mouse wheel clicks. The number may be fractional. Use in response to a “Mouse Wheel” event.
Returns — fixed
native fixed EventMouseWheelSpin();
# Supported triggers
- Mouse Moved — TriggerAddEventMouseMoved
# Related
Category: UI / Input
- Key Pressed — void— TriggerAddEventKeyPressed
- Hotkey Pressed — void— TriggerAddEventHotkeyPressed
- Button Pressed — void— TriggerAddEventButtonPressed
- Mouse Clicked — void— TriggerAddEventMouseClicked
- Mouse Moved — void— TriggerAddEventMouseMoved
- Mouse Wheel — void— TriggerAddEventMouseWheel
- Button Pressed — string<gamelink::Button> — EventButtonPressed
- Key Pressed — int<preset::Key> — EventKeyPressed
- Hotkey Pressed — int<preset::Key> — EventHotkeyPressed
- Control Key Pressed — bool— EventKeyControl
- Alt Key Pressed — bool— EventKeyAlt
- Shift Key Pressed — bool— EventKeyShift
- Mouse Clicked Button — int<preset::MouseButton> — EventMouseClickedButton
- Mouse Clicked UI Pos X — int— EventMouseClickedPosXUI
- Mouse Clicked UI Pos Y — int— EventMouseClickedPosYUI
- Mouse Clicked World Pos X — fixed— EventMouseClickedPosXWorld
- Mouse Clicked World Pos Y — fixed— EventMouseClickedPosYWorld
- Mouse Clicked World Pos Z — fixed— EventMouseClickedPosZWorld
- Mouse Moved UI Pos X — int— EventMouseMovedPosXUI
- Mouse Moved UI Pos Y — int— EventMouseMovedPosYUI
- Mouse Moved World Pos X — fixed— EventMouseMovedPosXWorld
- Mouse Moved World Pos Y — fixed— EventMouseMovedPosYWorld
- Mouse Moved World Pos Z — fixed— EventMouseMovedPosZWorld
- Mouse Wheel Spin — fixed— EventMouseWheelSpin
# Examples
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:1500
    }
    lv_spin = FixedToInt(EventMouseWheelSpin());
    lib6CB3363F_gv_fT_PlayerWeaponCurrentSelected[EventPlayer()] += lv_spin;
    if ((lib6CB3363F_gv_fT_PlayerWeaponCurrentSelected[EventPlayer()] < 1)) {