# Mouse Moved UI Pos X
Grammar — Mouse X position in the UI
Flags —Native|Function
Returns the mouse position in the X axis. Use in response to a “Mouse Moved” event.
Returns — int
native int EventMouseMovedPosXUI();
# Supported triggers
- Mouse Moved — TriggerAddEventMouseMoved
# Related
Category: UI / Input
- Key Pressed —
void— TriggerAddEventKeyPressed - Hotkey Pressed —
void— TriggerAddEventHotkeyPressed - Button Pressed —
void— TriggerAddEventButtonPressed - Mouse Clicked —
void— TriggerAddEventMouseClicked - Mouse Moved —
void— TriggerAddEventMouseMoved - Mouse Wheel —
void— TriggerAddEventMouseWheel - Button Pressed —
string<gamelink::Button> — EventButtonPressed - Key Pressed —
int<preset::Key> — EventKeyPressed - Hotkey Pressed —
int<preset::Key> — EventHotkeyPressed - Control Key Pressed —
bool— EventKeyControl - Alt Key Pressed —
bool— EventKeyAlt - Shift Key Pressed —
bool— EventKeyShift - Mouse Clicked Button —
int<preset::MouseButton> — EventMouseClickedButton - Mouse Clicked UI Pos X —
int— EventMouseClickedPosXUI - Mouse Clicked UI Pos Y —
int— EventMouseClickedPosYUI - Mouse Clicked World Pos X —
fixed— EventMouseClickedPosXWorld - Mouse Clicked World Pos Y —
fixed— EventMouseClickedPosYWorld - Mouse Clicked World Pos Z —
fixed— EventMouseClickedPosZWorld - Mouse Moved UI Pos X —
int— EventMouseMovedPosXUI - Mouse Moved UI Pos Y —
int— EventMouseMovedPosYUI - Mouse Moved World Pos X —
fixed— EventMouseMovedPosXWorld - Mouse Moved World Pos Y —
fixed— EventMouseMovedPosYWorld - Mouse Moved World Pos Z —
fixed— EventMouseMovedPosZWorld - Mouse Wheel Spin —
fixed— EventMouseWheelSpin
# Examples
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:6584
}
lv_newMouseXPos = EventMouseMovedPosXUI();
lv_rotationAmount = (libVCUI_gf_PU_ArmyRotateNormalize(((lv_newMouseXPos - libVCUI_gv_pU_ArmyUnitRotateOldMouseXPos) * lv_rotationSensitivity), -180.0, 180.0) * -1.0);
libVCUI_gv_pU_ArmyUnitRotateOldMouseXPos = lv_newMouseXPos;