# Mouse Moved

Grammar — Player player moves mouse.
FlagsNative | Event

Only register for this event when you absolutely need it, as it will generate network traffic from all players for every mouse move they make. This event fires when a player moves themouse. Use “Mouse Moved UI Pos X” and “Mouse Moved UI Pos Y” to get the UI X,Y position where the player moved the mouse. Use “Mouse Moved World Pos X”, “Mouse Moved World Pos Y”, and “Mouse Moved World Pos Z” to get the X,Y,Z world position where the player moved the mouse.

# Arguments

  • int — Player

Returns — void

native void TriggerAddEventMouseMoved(
	trigger t,
	int player,
);

# Event parameters

Category: UI / Input

# Examples

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L6595
TriggerAddEventMouseMoved(libVCUI_gt_PU_ArmyRotateUnit, c_playerAny)

# mods/frontiers.sc2mod

Lib6CB3363F.galaxy

// L1673
TriggerAddEventMouseMoved(lib6CB3363F_gt_MouseMoveUpdate, c_playerAny)

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L8029
TriggerAddEventMouseMoved(libGDHL_gt_HeroChenWanderingKegMoveTracker, EventPlayer())
// L23203
TriggerAddEventMouseMoved(libGDHL_gt_HeroTinkerDethLazorAim, EventPlayer())

# mods/heromods/chogall.stormmod

LibHCHO.galaxy

// L907
TriggerAddEventMouseMoved(libHCHO_gt_SurgingFistMouseTracker, EventPlayer())
// L1782
TriggerAddEventMouseMoved(libHCHO_gt_SurgingFistMouseTracker, lv_gallPlayer)