# AITechCountFixupInOrder

FlagsNative

# Arguments

  • int — player
  • string — baseUnit
  • string — upgradeOne
  • string — upgradeTwo

Returns — void

native void AITechCountFixupInOrder(
	int player,
	string baseUnit,
	string upgradeOne,
	string upgradeTwo,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

BaseAI.galaxy

// L312
AITechCountFixupInOrder(player, "Hatchery", "Lair", "Hive")
// L354
AITechCountFixupInOrder(player, "Hatchery", "Lair", "Hive")