# AITechCountFixupInOrder
Flags —
Native
# Arguments
int
— playerstring
— baseUnitstring
— upgradeOnestring
— upgradeTwo
Returns — void
native void AITechCountFixupInOrder(
int player,
string baseUnit,
string upgradeOne,
string upgradeTwo,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L312
AITechCountFixupInOrder(player, "Hatchery", "Lair", "Hive")
// L354
AITechCountFixupInOrder(player, "Hatchery", "Lair", "Hive")