# AISetNukeCloakAbilLink

FlagsNative

# Arguments

  • int — lp_1
  • string — lp_2

Returns — void

native void AISetNukeCloakAbilLink(int lp_1, string lp_2);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:13

    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);
    AISetNukeCloakAbilLink(player, c_AB_GhostCloak);
    
    AISetNukeCloakRegenRate(player, AIBehaviorFixed(player, c_BF_PersonalCloaking, c_fieldModification0));

mods/starcoop/starcoop.sc2modbase.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:18

    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);
    AISetNukeCloakAbilLink(player, c_AB_GhostCloak);

    AISetNukeCloakRegenRate(player, AIBehaviorFixed(player, c_BF_PersonalCloaking, c_fieldModification0));