# AISetNukeCloakAbilLink
Flags —
Native
# Arguments
int
— lp_1string
— lp_2
Returns — void
native void AISetNukeCloakAbilLink(int lp_1, string lp_2);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:13
AISetNukeCloak(player, c_TR_GhostCloak);
AISetNukeNukeAbilLink(player, c_AB_Nuke);
AISetNukeCloakAbilLink(player, c_AB_GhostCloak);
AISetNukeCloakRegenRate(player, AIBehaviorFixed(player, c_BF_PersonalCloaking, c_fieldModification0));
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:18
AISetNukeCloak(player, c_TR_GhostCloak);
AISetNukeNukeAbilLink(player, c_AB_Nuke);
AISetNukeCloakAbilLink(player, c_AB_GhostCloak);
AISetNukeCloakRegenRate(player, AIBehaviorFixed(player, c_BF_PersonalCloaking, c_fieldModification0));