# Save Data Table Value (Player Group)
Grammar — Save value as name in the scope|Global/Local data table
Flags —Native
|Action
Saves a player group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
# Arguments
bool
<preset::DataScope> — Scopestring
— Nameplayergroup
— Value
Returns — void
native void DataTableSetPlayerGroup(
bool global,
string name,
playergroup val,
);
# Related
Category: Data Table / Save Value
- Save Data Table Value (Ability Command) —
void
— DataTableSetAbilCmd - Save Data Table Value (Actor) —
void
— DataTableSetActor - Save Data Table Value (Actor Scope) —
void
— DataTableSetActorScope - Save Data Table Value (AI Filter) —
void
— DataTableSetAIFilter - Save Data Table Value (Bank) —
void
— DataTableSetBank - Save Data Table Value (Boolean) —
void
— DataTableSetBool - Save Data Table Value (Byte) —
void
— DataTableSetByte - Save Data Table Value (Camera Object) —
void
— DataTableSetCameraInfo - Save Data Table Value (Cinematic) —
void
— DataTableSetCinematic - Save Data Table Value (Color) —
void
— DataTableSetColor - Save Data Table Value (Control) —
void
— DataTableSetControl - Save Data Table Value (Conversation) —
void
— DataTableSetConversation - Save Data Table Value (Conversation Reply) —
void
— DataTableSetReply - Save Data Table Value (Dialog) —
void
— DataTableSetDialog - Save Data Table Value (Dialog Item) —
void
— libNtve_gf_SaveDataTableValueDialogItem - Save Data Table Value (Difficulty Level) —
void
— libNtve_gf_SaveDataTableValueDifficultyLevel - Save Data Table Value (Doodad) —
void
— DataTableSetDoodad - Save Data Table Value (Integer) —
void
— DataTableSetInt - Save Data Table Value (Marker) —
void
— DataTableSetMarker - Save Data Table Value (Objective) —
void
— DataTableSetObjective - Save Data Table Value (Order) —
void
— DataTableSetOrder - Save Data Table Value (Ping) —
void
— DataTableSetPing - Save Data Table Value (Planet) —
void
— DataTableSetPlanet - Save Data Table Value (Player Color) —
void
— libNtve_gf_SaveDataTableValuePlayerColor - Save Data Table Value (Player Group) —
void
— DataTableSetPlayerGroup - Save Data Table Value (Point) —
void
— DataTableSetPoint - Save Data Table Value (Portrait) —
void
— DataTableSetPortrait - Save Data Table Value (Real) —
void
— DataTableSetFixed - Save Data Table Value (Region) —
void
— DataTableSetRegion - Save Data Table Value (Revealer) —
void
— DataTableSetRevealer - Save Data Table Value (Sound) —
void
— DataTableSetSound - Save Data Table Value (Sound Link) —
void
— DataTableSetSoundLink - Save Data Table Value (String) —
void
— DataTableSetString - Save Data Table Value (Text) —
void
— DataTableSetText - Save Data Table Value (Text Tag) —
void
— libNtve_gf_SaveDataTableValueTextTag - Save Data Table Value (Timer) —
void
— DataTableSetTimer - Save Data Table Value (Transmission) —
void
— DataTableSetTransmission - Save Data Table Value (Transmission Source) —
void
— DataTableSetTransmissionSource - Save Data Table Value (Trigger) —
void
— DataTableSetTrigger - Save Data Table Value (Unit) —
void
— DataTableSetUnit - Save Data Table Value (Unit Filter) —
void
— DataTableSetUnitFilter - Save Data Table Value (Unit Group) —
void
— DataTableSetUnitGroup - Save Data Table Value (Unit Reference) —
void
— DataTableSetUnitRef - Save Data Table Value (Wave) —
void
— DataTableSetWave - Save Data Table Value (Wave Info) —
void
— DataTableSetWaveInfo - Save Data Table Value (Wave Target) —
void
— DataTableSetWaveTarget
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:3324
DataTableSetInt(false, TriggerEventParamName(libGame_gv_eventID_CapturePointChangesOwner_C, libGame_gv_eventParam_CapturePointChangesOwner_CapturePointIndex_C), lp_capturePointIndex);
DataTableSetInt(false, TriggerEventParamName(libGame_gv_eventID_CapturePointChangesOwner_C, libGame_gv_eventParam_CapturePointChangesOwner_Owner_C), lp_owner);
DataTableSetPlayerGroup(false, TriggerEventParamName(libGame_gv_eventID_CapturePointChangesOwner_C, libGame_gv_eventParam_CapturePointChangesOwner_CapturingPlayers_C), lp_capturingPlayers);
DataTableSetBool(false, TriggerEventParamName(libGame_gv_eventID_CapturePointChangesOwner_C, libGame_gv_eventParam_CapturePointChangesOwner_HasMercLordTalent_C), lp_hasMercLordTalent);
TriggerSendEvent(libGame_gv_eventID_CapturePointChangesOwner_C);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:4414
DataTableSetInt(false, TriggerEventParamName(libGame_gv_eventID_MercCampCaptured_C, libGame_gv_eventParam_MercCampCaptured_Index_C), lp_camp);
DataTableSetInt(false, TriggerEventParamName(libGame_gv_eventID_MercCampCaptured_C, libGame_gv_eventParam_MercCampCaptured_Owner_C), lp_owner);
DataTableSetPlayerGroup(false, TriggerEventParamName(libGame_gv_eventID_MercCampCaptured_C, libGame_gv_eventParam_MercCampCaptured_CapturingPlayers_C), lp_capturingPlayers);
TriggerSendEvent(libGame_gv_eventID_MercCampCaptured_C);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:4788
DataTableSetInt(false, TriggerEventParamName(libGame_gv_eventID_MapObeliskOwnershipChange_C, libGame_gv_eventParam_MapObeliskOwnershipChange_Team_C), lp_team);
DataTableSetUnit(true, TriggerEventParamName(libGame_gv_eventID_MapObeliskOwnershipChange_C, libGame_gv_eventParam_MapObeliskOwnershipChange_Obelisk_C), lp_obelisk);
DataTableSetPlayerGroup(false, TriggerEventParamName(libGame_gv_eventID_MapObeliskOwnershipChange_C, libGame_gv_eventParam_MapObeliskOwnershipChange_CapturingPlayers_C), lp_capturingPlayers);
TriggerSendEvent(libGame_gv_eventID_MapObeliskOwnershipChange_C);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:2790
lv_alreadyExcludedPlayers = libCOMI_gf_CM_CoopAI_AttackForce_GetExcludedPlayers(lv_unitTypeIndex);
libNtve_gf_AddPlayerGroupToPlayerGroup(lp_excludePlayers, lv_alreadyExcludedPlayers);
DataTableSetPlayerGroup(libCOMI_gv_cMC_CoopAI_AttackForce_DataTableScope, libCOMI_gf_CM_CoopAI_AttackForce_ExcludedPlayers_Name(lv_unitTypeIndex), lv_alreadyExcludedPlayers);
}