# Save Data Table Value (Sound Link)
Grammar — Save value as name in the scope|Global/Local data table
Flags —Native|Action
Saves a sound link value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
# Arguments
bool<preset::DataScope> — Scopestring— Namesoundlink— Value
Returns — void
native void DataTableSetSoundLink(
bool global,
string name,
soundlink val,
);
# Related
Category: Data Table / Save Value
- Save Data Table Value (Ability Command) —
void— DataTableSetAbilCmd - Save Data Table Value (Actor) —
void— DataTableSetActor - Save Data Table Value (Actor Scope) —
void— DataTableSetActorScope - Save Data Table Value (AI Filter) —
void— DataTableSetAIFilter - Save Data Table Value (Bank) —
void— DataTableSetBank - Save Data Table Value (Boolean) —
void— DataTableSetBool - Save Data Table Value (Byte) —
void— DataTableSetByte - Save Data Table Value (Camera Object) —
void— DataTableSetCameraInfo - Save Data Table Value (Cinematic) —
void— DataTableSetCinematic - Save Data Table Value (Color) —
void— DataTableSetColor - Save Data Table Value (Control) —
void— DataTableSetControl - Save Data Table Value (Conversation) —
void— DataTableSetConversation - Save Data Table Value (Conversation Reply) —
void— DataTableSetReply - Save Data Table Value (Dialog) —
void— DataTableSetDialog - Save Data Table Value (Dialog Item) —
void— libNtve_gf_SaveDataTableValueDialogItem - Save Data Table Value (Difficulty Level) —
void— libNtve_gf_SaveDataTableValueDifficultyLevel - Save Data Table Value (Doodad) —
void— DataTableSetDoodad - Save Data Table Value (Integer) —
void— DataTableSetInt - Save Data Table Value (Marker) —
void— DataTableSetMarker - Save Data Table Value (Objective) —
void— DataTableSetObjective - Save Data Table Value (Order) —
void— DataTableSetOrder - Save Data Table Value (Ping) —
void— DataTableSetPing - Save Data Table Value (Planet) —
void— DataTableSetPlanet - Save Data Table Value (Player Color) —
void— libNtve_gf_SaveDataTableValuePlayerColor - Save Data Table Value (Player Group) —
void— DataTableSetPlayerGroup - Save Data Table Value (Point) —
void— DataTableSetPoint - Save Data Table Value (Portrait) —
void— DataTableSetPortrait - Save Data Table Value (Real) —
void— DataTableSetFixed - Save Data Table Value (Region) —
void— DataTableSetRegion - Save Data Table Value (Revealer) —
void— DataTableSetRevealer - Save Data Table Value (Sound) —
void— DataTableSetSound - Save Data Table Value (Sound Link) —
void— DataTableSetSoundLink - Save Data Table Value (String) —
void— DataTableSetString - Save Data Table Value (Text) —
void— DataTableSetText - Save Data Table Value (Text Tag) —
void— libNtve_gf_SaveDataTableValueTextTag - Save Data Table Value (Timer) —
void— DataTableSetTimer - Save Data Table Value (Transmission) —
void— DataTableSetTransmission - Save Data Table Value (Transmission Source) —
void— DataTableSetTransmissionSource - Save Data Table Value (Trigger) —
void— DataTableSetTrigger - Save Data Table Value (Unit) —
void— DataTableSetUnit - Save Data Table Value (Unit Filter) —
void— DataTableSetUnitFilter - Save Data Table Value (Unit Group) —
void— DataTableSetUnitGroup - Save Data Table Value (Unit Reference) —
void— DataTableSetUnitRef - Save Data Table Value (Wave) —
void— DataTableSetWave - Save Data Table Value (Wave Info) —
void— DataTableSetWaveInfo - Save Data Table Value (Wave Target) —
void— DataTableSetWaveTarget
# Examples
— None found —