# Save Data Table Value (Player Color)

Grammar — Save value as name in the scope|Global/Local data table
FlagsAction

Saves a player color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

# Arguments

  • bool<preset::DataScope> — Scope
  • string — Name
  • int<playercolor> — Value

Returns — void

void libNtve_gf_SaveDataTableValuePlayerColor(
	bool lp_scope,
	string lp_name,
	int lp_value,
);

Category: Data Table / Save Value

# Examples

— None found —