# Save Data Table Value (Dialog Item)
Grammar — Save value as name in the scope|Global/Local data table
Flags —Action
Saves a dialog item value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
# Arguments
bool
<preset::DataScope> — Scopestring
— Nameint
<control> — Value
Returns — void
void libNtve_gf_SaveDataTableValueDialogItem(
bool lp_scope,
string lp_name,
int lp_value,
);
# Related
Category: Data Table / Save Value
- Save Data Table Value (Ability Command) —
void
— DataTableSetAbilCmd - Save Data Table Value (Actor) —
void
— DataTableSetActor - Save Data Table Value (Actor Scope) —
void
— DataTableSetActorScope - Save Data Table Value (AI Filter) —
void
— DataTableSetAIFilter - Save Data Table Value (Bank) —
void
— DataTableSetBank - Save Data Table Value (Boolean) —
void
— DataTableSetBool - Save Data Table Value (Byte) —
void
— DataTableSetByte - Save Data Table Value (Camera Object) —
void
— DataTableSetCameraInfo - Save Data Table Value (Cinematic) —
void
— DataTableSetCinematic - Save Data Table Value (Color) —
void
— DataTableSetColor - Save Data Table Value (Control) —
void
— DataTableSetControl - Save Data Table Value (Conversation) —
void
— DataTableSetConversation - Save Data Table Value (Conversation Reply) —
void
— DataTableSetReply - Save Data Table Value (Dialog) —
void
— DataTableSetDialog - Save Data Table Value (Dialog Item) —
void
— libNtve_gf_SaveDataTableValueDialogItem - Save Data Table Value (Difficulty Level) —
void
— libNtve_gf_SaveDataTableValueDifficultyLevel - Save Data Table Value (Doodad) —
void
— DataTableSetDoodad - Save Data Table Value (Integer) —
void
— DataTableSetInt - Save Data Table Value (Marker) —
void
— DataTableSetMarker - Save Data Table Value (Objective) —
void
— DataTableSetObjective - Save Data Table Value (Order) —
void
— DataTableSetOrder - Save Data Table Value (Ping) —
void
— DataTableSetPing - Save Data Table Value (Planet) —
void
— DataTableSetPlanet - Save Data Table Value (Player Color) —
void
— libNtve_gf_SaveDataTableValuePlayerColor - Save Data Table Value (Player Group) —
void
— DataTableSetPlayerGroup - Save Data Table Value (Point) —
void
— DataTableSetPoint - Save Data Table Value (Portrait) —
void
— DataTableSetPortrait - Save Data Table Value (Real) —
void
— DataTableSetFixed - Save Data Table Value (Region) —
void
— DataTableSetRegion - Save Data Table Value (Revealer) —
void
— DataTableSetRevealer - Save Data Table Value (Sound) —
void
— DataTableSetSound - Save Data Table Value (Sound Link) —
void
— DataTableSetSoundLink - Save Data Table Value (String) —
void
— DataTableSetString - Save Data Table Value (Text) —
void
— DataTableSetText - Save Data Table Value (Text Tag) —
void
— libNtve_gf_SaveDataTableValueTextTag - Save Data Table Value (Timer) —
void
— DataTableSetTimer - Save Data Table Value (Transmission) —
void
— DataTableSetTransmission - Save Data Table Value (Transmission Source) —
void
— DataTableSetTransmissionSource - Save Data Table Value (Trigger) —
void
— DataTableSetTrigger - Save Data Table Value (Unit) —
void
— DataTableSetUnit - Save Data Table Value (Unit Filter) —
void
— DataTableSetUnitFilter - Save Data Table Value (Unit Group) —
void
— DataTableSetUnitGroup - Save Data Table Value (Unit Reference) —
void
— DataTableSetUnitRef - Save Data Table Value (Wave) —
void
— DataTableSetWave - Save Data Table Value (Wave Info) —
void
— DataTableSetWaveInfo - Save Data Table Value (Wave Target) —
void
— DataTableSetWaveTarget
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8324
libSwaC_gf_StoryCreateCallout2(libSwaC_gv_zS_ArmyCustomEggCalloutAttachments, libSwaC_gf_ZS_ArmyCategoryCalloutAttachment(lp_armyCategory));
lv_flash = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, (libSwaC_gv_zSC_ArmyCalloutFlashDataPrefix + (lp_armyCategory)), DialogControlLastCreated());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14587
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("HotS_DebugProgress_MissionButton" + (lp_mission)), PlayerGroupAll());
lv_button = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("Button", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_width, lv_height);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_xX, lv_yY);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14594
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMissionHotS", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("StateLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelTopRight", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14599
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopRight, lv_button, c_anchorTopRight, (-1 * lv_marginX), (1 * lv_marginY));
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("TechLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomLeft", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14604
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, lv_button, c_anchorBottomLeft, (1 * lv_marginX), (-1 * lv_marginY));
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("BonusLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomRight", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14610
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
lv_button2 = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlayButton", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 35, DialogControlGetHeight(lv_button, 1));
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorRight, lv_button, c_anchorLeft, 0, 0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14616
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), TextExpressionAssemble("Param/Expression/lib_SwaC_E70F05CA"), PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(libSwaC_gv_zS_DebugProgressDialog, 32, 32, c_anchorTopLeft, 50, 50, StringToText(""), "Assets\\Textures\\ui-editoricon-previewer_timeline_play.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlayImage", (lp_mission)), DialogControlLastCreated());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, lv_button2, c_anchorCenter, 0, 0);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14692
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), TextExpressionAssemble("Param/Expression/lib_SwaC_9C221A81"), PlayerGroupAll());
lv_travelButton = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlanetButton", ("Expedition")), DialogControlLastCreated());
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 50, 50, c_anchorTopLeft, 50, 50, StringToText(""), "Assets\\Textures\\btn-tips-hyperion.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlanetImage", ("Expedition")), DialogControlLastCreated());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14694
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlanetButton", ("Expedition")), DialogControlLastCreated());
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 50, 50, c_anchorTopLeft, 50, 50, StringToText(""), "Assets\\Textures\\btn-tips-hyperion.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlanetImage", ("Expedition")), DialogControlLastCreated());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, lv_travelButton, c_anchorCenter, 0, 0);
libNtve_gf_CreateDialogItemLabel(DialogLastCreated(), lv_width, lv_height, c_anchorTopLeft, 0, 0, StringExternal("Param/Value/lib_SwaC_F303130C"), Color(100,100,100), false, 2.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14708
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), TextExpressionAssemble("Param/Expression/lib_SwaC_50270C79"), PlayerGroupAll());
lv_travelButton = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlanetButton", ("Char")), DialogControlLastCreated());
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 50, 50, c_anchorTopLeft, 50, 50, StringToText(""), "Assets\\Textures\\btn-tips-hyperion.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlanetImage", ("Char")), DialogControlLastCreated());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:900
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("LotV_DebugProgress_MissionButton" + (lp_mission)), PlayerGroupAll());
lv_button = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libVoiC_gf_PC_DebugProgressDataTableID("Button", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_width, lv_height);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_xX, lv_yY);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:907
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVoiC_gf_PC_DebugProgressDataTableID("StateLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelTopRight", PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:912
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopRight, lv_button, c_anchorTopRight, (-1 * lv_marginX), (1 * lv_marginY));
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVoiC_gf_PC_DebugProgressDataTableID("TechLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelTopLeft", PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:917
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_button, c_anchorTopLeft, (1 * lv_marginX), (1 * lv_marginY));
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVoiC_gf_PC_DebugProgressDataTableID("ChampionLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomLeft", PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:923
DialogControlCreate(libVoiC_gv_pC_DebugProgressDialog, c_triggerControlTypeButton);
lv_button2 = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libVoiC_gf_PC_DebugProgressDataTableID("PlayButton", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 48, 48);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorRight, lv_button, c_anchorLeft, 0, 0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:929
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), TextExpressionAssemble("Param/Expression/lib_VoiC_9081F58A"), PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(libVoiC_gv_pC_DebugProgressDialog, 32, 32, c_anchorTopLeft, 50, 50, StringToText(""), "Assets\\Textures\\ui_btn_aicommand_commandcard_assault.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
libNtve_gf_SaveDataTableValueDialogItem(true, libVoiC_gf_PC_DebugProgressDataTableID("PlayImage", (lp_mission)), DialogControlLastCreated());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, lv_button2, c_anchorCenter, 0, 0);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4362
DialogSetVisible(lv_progressBarDialog, PlayerGroupAll(), true);
DataTableSetDialog(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Dialog), lv_progressBarDialog);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_progressBarPanel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_progressBarProgressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_progressBarLabel);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4363
DataTableSetDialog(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Dialog), lv_progressBarDialog);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_progressBarPanel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_progressBarProgressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_progressBarValue);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4364
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_progressBarPanel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_progressBarProgressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_progressBarValue);
DataTableSetInt(true, libVCUI_gf_PU_ProgressBarUnit_DataNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnitStoredValuesOld_MinValue), lp_minValue);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4365
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_progressBarProgressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_progressBarValue);
DataTableSetInt(true, libVCUI_gf_PU_ProgressBarUnit_DataNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnitStoredValuesOld_MinValue), lp_minValue);
DataTableSetInt(true, libVCUI_gf_PU_ProgressBarUnit_DataNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnitStoredValuesOld_MaxValue), lp_maxValue);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4411
DialogDestroy(lv_progressBarDialog);
DataTableSetDialog(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Dialog), lv_noDialog);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_noDialogItem);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4412
DataTableSetDialog(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Dialog), lv_noDialog);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_noDialogItem);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4413
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_noDialogItem);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4414
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_ProgressBarUnit_DialogNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_noDialogItem);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4649
DialogControlHookupUnitStatus(c_triggerControlTypeImage, "BorderImage", lp_unit);
lv_progressBarBorder = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_UnitProgressBar_Dialog(lp_unit, libVCUI_ge_PU_UnitProgressBar_DialogTypes_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_UnitProgressBar_Dialog(lp_unit, libVCUI_ge_PU_UnitProgressBar_DialogTypes_ProgressBar_Value), lv_progressBarValue);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_UnitProgressBar_Dialog(lp_unit, libVCUI_ge_PU_UnitProgressBar_DialogTypes_ProgressBar_Bar), lv_progressBar);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4650
lv_progressBarBorder = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_UnitProgressBar_Dialog(lp_unit, libVCUI_ge_PU_UnitProgressBar_DialogTypes_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_UnitProgressBar_Dialog(lp_unit, libVCUI_ge_PU_UnitProgressBar_DialogTypes_ProgressBar_Value), lv_progressBarValue);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_UnitProgressBar_Dialog(lp_unit, libVCUI_ge_PU_UnitProgressBar_DialogTypes_ProgressBar_Bar), lv_progressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libVCUI_gf_PU_UnitProgressBar_Dialog(lp_unit, libVCUI_ge_PU_UnitProgressBar_DialogTypes_ProgressBar_Broder), lv_progressBarBorder);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibCMUI.galaxy:197
DialogControlHookupUnitStatus(c_triggerControlTypeImage, "BorderImage", lp_unit);
lv_progressBarBorder = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Value), lv_progressBarValue);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Bar), lv_progressBar);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibCMUI.galaxy:198
lv_progressBarBorder = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Value), lv_progressBarValue);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Bar), lv_progressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Broder), lv_progressBarBorder);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibCMUI.galaxy:199
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Value), lv_progressBarValue);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Bar), lv_progressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Broder), lv_progressBarBorder);
DataTableSetInt(true, libCMUI_gf_CU_UnitProgressBar_Data(lp_unit, libCMUI_ge_CU_UnitProgressBarDataName_MinValue), lp_minValue);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibCMUI.galaxy:200
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Value), lv_progressBarValue);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Bar), lv_progressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libCMUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCMUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Broder), lv_progressBarBorder);
DataTableSetInt(true, libCMUI_gf_CU_UnitProgressBar_Data(lp_unit, libCMUI_ge_CU_UnitProgressBarDataName_MinValue), lp_minValue);
DataTableSetInt(true, libCMUI_gf_CU_UnitProgressBar_Data(lp_unit, libCMUI_ge_CU_UnitProgressBarDataName_MaxValue), lp_maxValue);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:810
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("Nova_DebugProgress_MissionButton" + (lp_mission)), PlayerGroupAll());
lv_button = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libNovC_gf_NC_DebugProgressDataTableID("Button", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_width, lv_height);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_xX, lv_yY);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:817
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libNovC_gf_NC_DebugProgressDataTableID("StateLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelTopRight", PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:822
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopRight, lv_button, c_anchorTopRight, (-1 * lv_marginX), (1 * lv_marginY));
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libNovC_gf_NC_DebugProgressDataTableID("TechLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelTopLeft", PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:827
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_button, c_anchorTopLeft, (1 * lv_marginX), (1 * lv_marginY));
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libNovC_gf_NC_DebugProgressDataTableID("ChampionLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomLeft", PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:833
DialogControlCreate(libNovC_gv_NC_DebugProgressDialog, c_triggerControlTypeButton);
lv_button2 = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libNovC_gf_NC_DebugProgressDataTableID("PlayButton", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 48, 48);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorRight, lv_button, c_anchorLeft, 0, 0);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:839
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), TextExpressionAssemble("Param/Expression/lib_NovC_9081F58A"), PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(libNovC_gv_NC_DebugProgressDialog, 32, 32, c_anchorTopLeft, 50, 50, StringToText(""), "Assets\\Textures\\ui_btn_aicommand_commandcard_assault.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
libNtve_gf_SaveDataTableValueDialogItem(true, libNovC_gf_NC_DebugProgressDataTableID("PlayImage", (lp_mission)), DialogControlLastCreated());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, lv_button2, c_anchorCenter, 0, 0);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3443
DialogSetVisible(lv_progressBarDialog, PlayerGroupAll(), true);
DataTableSetDialog(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Dialog), lv_progressBarDialog);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_progressBarPanel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_progressBarProgressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_progressBarLabel);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3444
DataTableSetDialog(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Dialog), lv_progressBarDialog);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_progressBarPanel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_progressBarProgressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_progressBarValue);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3445
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_progressBarPanel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_progressBarProgressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_progressBarValue);
DataTableSetInt(true, libCOUI_gf_CU_ProgressBarUnit_DataNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnitStoredValuesOld_MinValue), lp_minValue);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3446
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_progressBarProgressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_progressBarValue);
DataTableSetInt(true, libCOUI_gf_CU_ProgressBarUnit_DataNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnitStoredValuesOld_MinValue), lp_minValue);
DataTableSetInt(true, libCOUI_gf_CU_ProgressBarUnit_DataNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnitStoredValuesOld_MaxValue), lp_maxValue);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3492
DialogDestroy(lv_progressBarDialog);
DataTableSetDialog(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Dialog), lv_noDialog);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_noDialogItem);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3493
DataTableSetDialog(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Dialog), lv_noDialog);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_noDialogItem);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3494
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Panel), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_noDialogItem);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3495
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_ProgressBar), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Value), lv_noDialogItem);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_ProgressBarUnit_DialogNameOld(lp_unit, libCOUI_ge_CU_ProgressBarUnit_DialogTypesOld_ProgressBar_Label), lv_noDialogItem);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3730
DialogControlHookupUnitStatus(c_triggerControlTypeImage, "BorderImage", lp_unit);
lv_progressBarBorder = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCOUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCOUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Value), lv_progressBarValue);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCOUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Bar), lv_progressBar);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3731
lv_progressBarBorder = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCOUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Label), lv_progressBarLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCOUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Value), lv_progressBarValue);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCOUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Bar), lv_progressBar);
libNtve_gf_SaveDataTableValueDialogItem(true, libCOUI_gf_CU_UnitProgressBar_Dialog(lp_unit, libCOUI_ge_CU_UnitProgressBar_DialogTypes_ProgressBar_Broder), lv_progressBarBorder);