# Convert XY To String

FlagsFunction

Converts the X and Y parameters into a string with the format “X,Y”.

# Arguments

  • fixed — X
  • fixed — Y

Returns — string

string libNtve_gf_ConvertXYToString(
	fixed lp_x,
	fixed lp_y,
);

Category: Conversion / Actor Conversions

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:413

    ActorCreate(null, "TriggerModel", (lp_model), null, "null");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, libNtve_gf_ActorMsg1("SetPositionH", libNtve_gf_ConvertXYToString(PointGetX(lp_position), PointGetY(lp_position))));
    ActorSend(lv_a, libNtve_gf_SetHeight(PointGetHeight(lp_position)));
    return lv_a;

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:719

    // Automatic Variable Declarations
    // Implementation
    return libNtve_gf_ActorMsg1("MoverSetDestination2D", libNtve_gf_ConvertXYToString(lp_x, lp_y));
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:296

    ActorCreate(null, "TriggerModel", (lp_model), null, "null");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, libNtve_gf_ActorMsg1("SetPositionH", libNtve_gf_ConvertXYToString(PointGetX(lp_position), PointGetY(lp_position))));
    ActorSend(lv_a, libNtve_gf_SetHeight(PointGetHeight(lp_position)));
    return lv_a;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:608

    // Automatic Variable Declarations
    // Implementation
    return libNtve_gf_ActorMsg1("MoverSetDestination2D", libNtve_gf_ConvertXYToString(lp_x, lp_y));
}

mods/warcoop/warclassic.sc2modbase.sc2data/TriggerLibs/WarClassic.galaxy:268

    ActorCreate(null, "War3_TriggerEffect", (lp_model), null, "null");
    lv_a = libNtve_gf_ActorLastCreated();
    ActorSend(lv_a, libNtve_gf_ActorMsg1("SetPositionH", libNtve_gf_ConvertXYToString(PointGetX(lp_position), PointGetY(lp_position))));
    ActorSend(lv_a, libNtve_gf_SetHeight(PointGetHeight(lp_position)));
    return lv_a;