# Convert 3D Vector To String
Flags —
Function
Converts the X, Y, and Z parameters into a string with the format “X,Y,Z”.
# Arguments
fixed
— Xfixed
— Yfixed
— Z
Returns — string
string libNtve_gf_Convert3DVectorToString(
fixed lp_x,
fixed lp_y,
fixed lp_z,
);
# Related
Category: Conversion / Actor Conversions
- [F] —
string
— Convert Color To String — ( libNtve_gf_ConvertColorToString ) - [F] —
string
— Convert Bearings To String — ( libNtve_gf_ConvertBearingsToString ) - [F] —
string
— Convert XY To String — ( libNtve_gf_ConvertXYToString ) - [F] —
string
— Convert 3D Vector To String — ( libNtve_gf_Convert3DVectorToString ) - [F] —
string
— Convert 3D Rotation To String — ( libNtve_gf_Convert3DRotationToString ) - [F] —
string
[ actormsg ] — Convert String To Actor Message — ( )
# Examples
# mods/core.sc2mod
// L869
libNtve_gf_Convert3DVectorToString(lp_forwardX, lp_forwardY, lp_forwardZ)
// L869
libNtve_gf_Convert3DVectorToString(lp_upX, lp_upY, lp_upZ)
// L893
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L947
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L950
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L958
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L961
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L2249
libNtve_gf_Convert3DVectorToString(lp_positionX, lp_positionY, lp_positionZ)
// L2267
libNtve_gf_Convert3DVectorToString(lp_forwardX, lp_forwardY, lp_forwardZ)
// L2267
libNtve_gf_Convert3DVectorToString(lp_upX, lp_upY, lp_upZ)
// L758
libNtve_gf_Convert3DVectorToString(lp_forwardX, lp_forwardY, lp_forwardZ)
// L758
libNtve_gf_Convert3DVectorToString(lp_upX, lp_upY, lp_upZ)
// L782
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L836
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L839
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L847
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L850
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L1933
libNtve_gf_Convert3DVectorToString(lp_positionX, lp_positionY, lp_positionZ)
// L1951
libNtve_gf_Convert3DVectorToString(lp_forwardX, lp_forwardY, lp_forwardZ)
// L1951
libNtve_gf_Convert3DVectorToString(lp_upX, lp_upY, lp_upZ)