# Convert 3D Vector To String

FlagsFunction

Converts the X, Y, and Z parameters into a string with the format “X,Y,Z”.

# Arguments

  • fixed — X
  • fixed — Y
  • fixed — Z

Returns — string

string libNtve_gf_Convert3DVectorToString(
	fixed lp_x,
	fixed lp_y,
	fixed lp_z,
);

Category: Conversion / Actor Conversions

# Examples

# mods/core.sc2mod

NativeLib.galaxy

// L869
libNtve_gf_Convert3DVectorToString(lp_forwardX, lp_forwardY, lp_forwardZ)
// L869
libNtve_gf_Convert3DVectorToString(lp_upX, lp_upY, lp_upZ)
// L893
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L947
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L950
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L958
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L961
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L2249
libNtve_gf_Convert3DVectorToString(lp_positionX, lp_positionY, lp_positionZ)
// L2267
libNtve_gf_Convert3DVectorToString(lp_forwardX, lp_forwardY, lp_forwardZ)
// L2267
libNtve_gf_Convert3DVectorToString(lp_upX, lp_upY, lp_upZ)
// L758
libNtve_gf_Convert3DVectorToString(lp_forwardX, lp_forwardY, lp_forwardZ)
// L758
libNtve_gf_Convert3DVectorToString(lp_upX, lp_upY, lp_upZ)
// L782
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L836
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L839
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L847
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L850
libNtve_gf_Convert3DVectorToString(lp_x, lp_y, lp_z)
// L1933
libNtve_gf_Convert3DVectorToString(lp_positionX, lp_positionY, lp_positionZ)
// L1951
libNtve_gf_Convert3DVectorToString(lp_forwardX, lp_forwardY, lp_forwardZ)
// L1951
libNtve_gf_Convert3DVectorToString(lp_upX, lp_upY, lp_upZ)