# Convert Bearings To String
Flags —
Function
Turns a 3D position and a 3D rotation (via forward an up vectors) into a string that can be used in an actor message.
# Arguments
fixed
— Position Xfixed
— Position Yfixed
— Position Zfixed
— Forward Xfixed
— Forward Yfixed
— Forward Zfixed
— Up Xfixed
— Up Yfixed
— Up Z
Returns — string
string libNtve_gf_ConvertBearingsToString(
fixed lp_positionX,
fixed lp_positionY,
fixed lp_positionZ,
fixed lp_forwardX,
fixed lp_forwardY,
fixed lp_forwardZ,
fixed lp_upX,
fixed lp_upY,
fixed lp_upZ,
);
# Related
Category: Conversion / Actor Conversions
- [F] —
string
— Convert Color To String — ( libNtve_gf_ConvertColorToString ) - [F] —
string
— Convert Bearings To String — ( libNtve_gf_ConvertBearingsToString ) - [F] —
string
— Convert XY To String — ( libNtve_gf_ConvertXYToString ) - [F] —
string
— Convert 3D Vector To String — ( libNtve_gf_Convert3DVectorToString ) - [F] —
string
— Convert 3D Rotation To String — ( libNtve_gf_Convert3DRotationToString ) - [F] —
string
[ actormsg ] — Convert String To Actor Message — ( )
# Examples
# mods/core.sc2mod
// L857
libNtve_gf_ConvertBearingsToString(lp_positionX, lp_positionY, lp_positionZ, lp_forwardX, lp_forwardY, lp_forwardZ, lp_upX, lp_upY, lp_upZ)
// L746
libNtve_gf_ConvertBearingsToString(lp_positionX, lp_positionY, lp_positionZ, lp_forwardX, lp_forwardY, lp_forwardZ, lp_upX, lp_upY, lp_upZ)