# Game Set Quit On Quit Button
Grammar — Sets the behavior of the game quitting when the player presses the quit button to enable
Flags —Native|Action|Restricted
Used to turn on and off the behavior of the game automatically quitting when the quit button is pressed. Only usable by official blizzard maps.
# Arguments
bool— Enable
Returns — void
native void GameSetQuitOnQuitButton(bool enable);
# Related
Category: Game / Game Settings
- Map Initialization —
void— TriggerAddEventMapInit - Save Game Started —
void— TriggerAddEventSaveGame - Save Game Finished —
void— TriggerAddEventSaveGameDone - Load Game Finished —
void— TriggerAddEventLoadGameDone - Set Game Speed —
void— GameSetSpeedValue - Game Set Quit On Quit Button —
void— GameSetQuitOnQuitButton - Set Global Time Scale —
void— GameSetGlobalTimeScale - Pause Mission Time —
void— GameSetMissionTimePaused - Mission Time Paused —
bool— GameIsMissionTimePaused - Mission Time —
fixed— GameGetMissionTime - Set Minimum Game Speed —
void— GameSetSpeedValueMinimum - Lock Game Speed —
void— GameSetSpeedLocked - Game Speed Factor —
fixed— GameGetSpeed - Game Speed —
int<preset::GameSpeed> — GameGetSpeedValue - Global Time Scale —
fixed— GameGetGlobalTimeScale - Game Speed Minimum —
int<preset::GameSpeed> — GameGetSpeedValueMinimum - Game Speed Is Locked —
bool— GameIsSpeedLocked - Attribute Game Value —
string<attributevalue> — GameAttributeGameValue - Attribute Player Value —
string<attributevalue> — GameAttributePlayerValue - Players On Team —
playergroup— GameAttributePlayersForTeam - Turn Fixed Random Seed On/Off —
void— GameSetSeedLocked - Random Seed Is Locked —
bool— GameIsSeedLocked - Set Random Seed —
void— GameSetSeed - Create Saved Game —
void— GameSaveCreate - Set Game Pausing Allowed —
void— GameSetPauseable - Set Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemaining - Pause Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemainingPaused - Tradeshow Game Time Remaining —
fixed— GameGetAbsoluteTimeRemaining - Tradeshow Game Time Remaining Is Paused —
bool— GameGetAbsoluteTimeRemainingPaused - Map Name —
text— GameMapName - Map Path —
string— GameMapPath - Map Description —
text— GameMapDescription - Map Is Blizzard —
bool— GameMapIsBlizzard - Map Texture Set —
string<gamelink::Terrain> — GameTerrainSet - Game Is Test —
bool— GameIsTestMap - Game Is Examinable —
bool— GameIsExaminable - Game Get Test Config Type —
int— GameTestConfigType - Game Is Online —
bool— GameIsOnline - Game Is Debug Option Set —
bool— GameIsDebugOptionSet - Game Is Matchmade —
bool— GameIsMatchmade - Game Is Competitive —
bool— GameIsCompetitive - Game Is Practice —
bool— GameIsPractice - Game Is Cooperative —
bool— GameIsCooperative - Game Allows Duplicate Heroes —
bool— GameAreHeroDuplicatesAllowed
# Examples
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:236
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);
GameSetQuitOnQuitButton(false);
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false);
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:610
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);
GameSetQuitOnQuitButton(false);
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false);
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:542
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);
GameSetQuitOnQuitButton(false);
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false);
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false);