# Players On Team
Grammar — Players on team team
Flags —Native
|Function
Returns players on a given team, as determined by the game lobby before the game started.
# Arguments
int
— Team
Returns — playergroup
native playergroup GameAttributePlayersForTeam(int team);
# Related
Category: Game / Game Settings
- [F] —
void
— Map Initialization — ( TriggerAddEventMapInit ) - [F] —
void
— Save Game Started — ( TriggerAddEventSaveGame ) - [F] —
void
— Save Game Finished — ( TriggerAddEventSaveGameDone ) - [F] —
void
— Load Game Finished — ( TriggerAddEventLoadGameDone ) - [F] —
void
— Set Game Speed — ( GameSetSpeedValue ) - [F] —
void
— Game Set Quit On Quit Button — ( GameSetQuitOnQuitButton ) - [F] —
void
— Set Global Time Scale — ( GameSetGlobalTimeScale ) - [F] —
void
— Pause Mission Time — ( GameSetMissionTimePaused ) - [F] —
bool
— Mission Time Paused — ( GameIsMissionTimePaused ) - [F] —
fixed
— Mission Time — ( GameGetMissionTime ) - [F] —
void
— Set Minimum Game Speed — ( GameSetSpeedValueMinimum ) - [F] —
void
— Lock Game Speed — ( GameSetSpeedLocked ) - [F] —
fixed
— Game Speed Factor — ( GameGetSpeed ) - [F] —
int
[ preset::GameSpeed ] — Game Speed — ( GameGetSpeedValue ) - [F] —
fixed
— Global Time Scale — ( GameGetGlobalTimeScale ) - [F] —
int
[ preset::GameSpeed ] — Game Speed Minimum — ( GameGetSpeedValueMinimum ) - [F] —
bool
— Game Speed Is Locked — ( GameIsSpeedLocked ) - [F] —
string
[ attributevalue ] — Attribute Game Value — ( GameAttributeGameValue ) - [F] —
string
[ attributevalue ] — Attribute Player Value — ( GameAttributePlayerValue ) - [F] —
playergroup
— Players On Team — ( GameAttributePlayersForTeam ) - [F] —
void
— Turn Fixed Random Seed On/Off — ( GameSetSeedLocked ) - [F] —
bool
— Random Seed Is Locked — ( GameIsSeedLocked ) - [F] —
void
— Set Random Seed — ( GameSetSeed ) - [F] —
void
— Create Saved Game — ( GameSaveCreate ) - [F] —
void
— Set Game Pausing Allowed — ( GameSetPauseable ) - [F] —
void
— Set Tradeshow Game Time Remaining — ( GameSetAbsoluteTimeRemaining ) - [F] —
void
— Pause Tradeshow Game Time Remaining — ( GameSetAbsoluteTimeRemainingPaused ) - [F] —
fixed
— Tradeshow Game Time Remaining — ( GameGetAbsoluteTimeRemaining ) - [F] —
bool
— Tradeshow Game Time Remaining Is Paused — ( GameGetAbsoluteTimeRemainingPaused ) - [F] —
text
— Map Name — ( GameMapName ) - [F] —
string
— Map Path — ( GameMapPath ) - [F] —
text
— Map Description — ( GameMapDescription ) - [F] —
bool
— Map Is Blizzard — ( GameMapIsBlizzard ) - [F] —
string
[ gamelink::Terrain ] — Map Texture Set — ( GameTerrainSet ) - [F] —
bool
— Game Is Test — ( GameIsTestMap ) - [F] —
bool
— Game Is Examinable — ( GameIsExaminable ) - [F] —
int
— Game Get Test Config Type — ( GameTestConfigType ) - [F] —
bool
— Game Is Online — ( GameIsOnline ) - [F] —
bool
— Game Is Debug Option Set — ( GameIsDebugOptionSet ) - [F] —
bool
— Game Is Matchmade — ( GameIsMatchmade ) - [F] —
bool
— Game Is Competitive — ( GameIsCompetitive ) - [F] —
bool
— Game Is Practice — ( GameIsPractice ) - [F] —
bool
— Game Is Cooperative — ( GameIsCooperative ) - [F] —
bool
— Game Allows Duplicate Heroes — ( GameAreHeroDuplicatesAllowed )
# Examples
# mods/heroesbrawlmods/arenamodemods/arenamode.stormmod
// L1003
GameAttributePlayersForTeam(lp_team)
// L1413
GameAttributePlayersForTeam(lp_team)
// L1416
GameAttributePlayersForTeam(lp_team)
# mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod
// L1254
GameAttributePlayersForTeam(lp_team)
// L1256
GameAttributePlayersForTeam(libGame_gf_EnemyTeam(lp_team))
// L1257
GameAttributePlayersForTeam(lp_team)
// L1258
GameAttributePlayersForTeam(libGame_gf_EnemyTeam(lp_team))
# mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod
// L805
GameAttributePlayersForTeam(libGame_gv_teamOrderIndex_C)
// L806
GameAttributePlayersForTeam(libGame_gv_teamChaosIndex_C)
// L1678
GameAttributePlayersForTeam(libAtDe_gv_attackDefend.lv_attackingTeam)
// L1679
GameAttributePlayersForTeam(libAtDe_gv_attackDefend.lv_defendingTeam)
// L1680
GameAttributePlayersForTeam(libAtDe_gv_attackDefend.lv_defendingTeam)
// L1681
GameAttributePlayersForTeam(libAtDe_gv_attackDefend.lv_attackingTeam)
// L3364
GameAttributePlayersForTeam(libGame_gv_teamOrderIndex_C)
// L3371
GameAttributePlayersForTeam(libGame_gv_teamChaosIndex_C)
// L3380
GameAttributePlayersForTeam(libGame_gv_teamOrderIndex_C)
// L3387
GameAttributePlayersForTeam(libGame_gv_teamChaosIndex_C)
# mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod
// L1931
GameAttributePlayersForTeam(libGame_gv_teamOrderIndex_C)
// L1938
GameAttributePlayersForTeam(libGame_gv_teamChaosIndex_C)
# mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod
// L502
GameAttributePlayersForTeam(lp_team)
# mods/heroesdata.stormmod
// L12783
GameAttributePlayersForTeam(lv_itTeam)
// L12784
GameAttributePlayersForTeam(lv_itTeam)
// L12794
GameAttributePlayersForTeam(lv_itTeam)
// L12795
GameAttributePlayersForTeam(lv_itTeam)
// L12841
GameAttributePlayersForTeam(1)
// L12848
GameAttributePlayersForTeam(2)
// L12857
GameAttributePlayersForTeam(1)
// L12864
GameAttributePlayersForTeam(2)
// L12871
GameAttributePlayersForTeam(2)
# mods/heroesdata.stormmod
// L2872
GameAttributePlayersForTeam(lp_opposingTeamId)
// L15392
GameAttributePlayersForTeam(libGame_gv_teamOrderIndex_C)
// L15420
GameAttributePlayersForTeam(libGame_gv_teamChaosIndex_C)
# mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod
// L112
GameAttributePlayersForTeam(libGame_gv_teamOrderIndex_C)
// L124
GameAttributePlayersForTeam(libGame_gv_teamChaosIndex_C)
# mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod
// L2222
GameAttributePlayersForTeam(lp_fromTeam)
// L2223
GameAttributePlayersForTeam(lv_enemyTeam)
// L2225
GameAttributePlayersForTeam(lp_fromTeam)
// L2228
GameAttributePlayersForTeam(lv_enemyTeam)
# mods/heroesmapmods/battlegroundmapmods/volskayamechanics.stormmod
// L1093
GameAttributePlayersForTeam(lp_victoryTeam)
// L1094
GameAttributePlayersForTeam(lp_victoryTeam)
// L1095
GameAttributePlayersForTeam(lv_losingTeam)
// L1096
GameAttributePlayersForTeam(lv_losingTeam)
# mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmod
// L196
GameAttributePlayersForTeam(lv_capturingTeam)
// L197
GameAttributePlayersForTeam(libGame_gf_EnemyTeam(lv_capturingTeam))
# mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmod
// L626
GameAttributePlayersForTeam(lv_allyTeam)
// L629
GameAttributePlayersForTeam(lv_enemyTeam)
// L1840
GameAttributePlayersForTeam(libGame_gf_EnemyTeam(lv_team))
// L1905
GameAttributePlayersForTeam(lv_team)
// L1911
GameAttributePlayersForTeam(lv_enemyTeam)
// L2252
GameAttributePlayersForTeam(libGame_gf_EnemyTeam(lv_team))