# Save Game Started
Grammar — Save game started
Flags —Native|Event
This event fires just before a game is saved.
Returns — void
native void TriggerAddEventSaveGame(trigger t);
# Related
Category: Game / Game Settings
- Map Initialization —
void— TriggerAddEventMapInit - Save Game Started —
void— TriggerAddEventSaveGame - Save Game Finished —
void— TriggerAddEventSaveGameDone - Load Game Finished —
void— TriggerAddEventLoadGameDone - Set Game Speed —
void— GameSetSpeedValue - Game Set Quit On Quit Button —
void— GameSetQuitOnQuitButton - Set Global Time Scale —
void— GameSetGlobalTimeScale - Pause Mission Time —
void— GameSetMissionTimePaused - Mission Time Paused —
bool— GameIsMissionTimePaused - Mission Time —
fixed— GameGetMissionTime - Set Minimum Game Speed —
void— GameSetSpeedValueMinimum - Lock Game Speed —
void— GameSetSpeedLocked - Game Speed Factor —
fixed— GameGetSpeed - Game Speed —
int<preset::GameSpeed> — GameGetSpeedValue - Global Time Scale —
fixed— GameGetGlobalTimeScale - Game Speed Minimum —
int<preset::GameSpeed> — GameGetSpeedValueMinimum - Game Speed Is Locked —
bool— GameIsSpeedLocked - Attribute Game Value —
string<attributevalue> — GameAttributeGameValue - Attribute Player Value —
string<attributevalue> — GameAttributePlayerValue - Players On Team —
playergroup— GameAttributePlayersForTeam - Turn Fixed Random Seed On/Off —
void— GameSetSeedLocked - Random Seed Is Locked —
bool— GameIsSeedLocked - Set Random Seed —
void— GameSetSeed - Create Saved Game —
void— GameSaveCreate - Set Game Pausing Allowed —
void— GameSetPauseable - Set Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemaining - Pause Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemainingPaused - Tradeshow Game Time Remaining —
fixed— GameGetAbsoluteTimeRemaining - Tradeshow Game Time Remaining Is Paused —
bool— GameGetAbsoluteTimeRemainingPaused - Map Name —
text— GameMapName - Map Path —
string— GameMapPath - Map Description —
text— GameMapDescription - Map Is Blizzard —
bool— GameMapIsBlizzard - Map Texture Set —
string<gamelink::Terrain> — GameTerrainSet - Game Is Test —
bool— GameIsTestMap - Game Is Examinable —
bool— GameIsExaminable - Game Get Test Config Type —
int— GameTestConfigType - Game Is Online —
bool— GameIsOnline - Game Is Debug Option Set —
bool— GameIsDebugOptionSet - Game Is Matchmade —
bool— GameIsMatchmade - Game Is Competitive —
bool— GameIsCompetitive - Game Is Practice —
bool— GameIsPractice - Game Is Cooperative —
bool— GameIsCooperative - Game Allows Duplicate Heroes —
bool— GameAreHeroDuplicatesAllowed
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:17539
void gt_StorySave_Init () {
gt_StorySave = TriggerCreate("gt_StorySave_Func");
TriggerAddEventSaveGame(gt_StorySave);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:17539
void gt_StorySave_Init () {
gt_StorySave = TriggerCreate("gt_StorySave_Func");
TriggerAddEventSaveGame(gt_StorySave);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:5900
void lib281DEC45_gt_ZSS_SaveGameStart_Init () {
lib281DEC45_gt_ZSS_SaveGameStart = TriggerCreate("lib281DEC45_gt_ZSS_SaveGameStart_Func");
TriggerAddEventSaveGame(lib281DEC45_gt_ZSS_SaveGameStart);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5033
void libVCST_gt_PS_SaveGameStart_Init () {
libVCST_gt_PS_SaveGameStart = TriggerCreate("libVCST_gt_PS_SaveGameStart_Func");
TriggerAddEventSaveGame(libVCST_gt_PS_SaveGameStart);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:4395
void libNCST_gt_NS_SaveGameStart_Init () {
libNCST_gt_NS_SaveGameStart = TriggerCreate("libNCST_gt_NS_SaveGameStart_Func");
TriggerAddEventSaveGame(libNCST_gt_NS_SaveGameStart);
}