# Game Is Debug Option Set
Grammar — Is m true for player player
Flags —Native|Function
Returns true if the specified debug option is true for a given player. Only works in debug builds of the game.
# Arguments
string— Debug Optionint— Player
Returns — bool
native bool GameIsDebugOptionSet(
string inOptionName,
int player,
);
# Supported triggers
- Chat Message — TriggerAddEventChatMessage
# Related
Category: Game / Game Settings
- Map Initialization —
void— TriggerAddEventMapInit - Save Game Started —
void— TriggerAddEventSaveGame - Save Game Finished —
void— TriggerAddEventSaveGameDone - Load Game Finished —
void— TriggerAddEventLoadGameDone - Set Game Speed —
void— GameSetSpeedValue - Game Set Quit On Quit Button —
void— GameSetQuitOnQuitButton - Set Global Time Scale —
void— GameSetGlobalTimeScale - Pause Mission Time —
void— GameSetMissionTimePaused - Mission Time Paused —
bool— GameIsMissionTimePaused - Mission Time —
fixed— GameGetMissionTime - Set Minimum Game Speed —
void— GameSetSpeedValueMinimum - Lock Game Speed —
void— GameSetSpeedLocked - Game Speed Factor —
fixed— GameGetSpeed - Game Speed —
int<preset::GameSpeed> — GameGetSpeedValue - Global Time Scale —
fixed— GameGetGlobalTimeScale - Game Speed Minimum —
int<preset::GameSpeed> — GameGetSpeedValueMinimum - Game Speed Is Locked —
bool— GameIsSpeedLocked - Attribute Game Value —
string<attributevalue> — GameAttributeGameValue - Attribute Player Value —
string<attributevalue> — GameAttributePlayerValue - Players On Team —
playergroup— GameAttributePlayersForTeam - Turn Fixed Random Seed On/Off —
void— GameSetSeedLocked - Random Seed Is Locked —
bool— GameIsSeedLocked - Set Random Seed —
void— GameSetSeed - Create Saved Game —
void— GameSaveCreate - Set Game Pausing Allowed —
void— GameSetPauseable - Set Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemaining - Pause Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemainingPaused - Tradeshow Game Time Remaining —
fixed— GameGetAbsoluteTimeRemaining - Tradeshow Game Time Remaining Is Paused —
bool— GameGetAbsoluteTimeRemainingPaused - Map Name —
text— GameMapName - Map Path —
string— GameMapPath - Map Description —
text— GameMapDescription - Map Is Blizzard —
bool— GameMapIsBlizzard - Map Texture Set —
string<gamelink::Terrain> — GameTerrainSet - Game Is Test —
bool— GameIsTestMap - Game Is Examinable —
bool— GameIsExaminable - Game Get Test Config Type —
int— GameTestConfigType - Game Is Online —
bool— GameIsOnline - Game Is Debug Option Set —
bool— GameIsDebugOptionSet - Game Is Matchmade —
bool— GameIsMatchmade - Game Is Competitive —
bool— GameIsCompetitive - Game Is Practice —
bool— GameIsPractice - Game Is Cooperative —
bool— GameIsCooperative - Game Allows Duplicate Heroes —
bool— GameAreHeroDuplicatesAllowed
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10258
// Automatic Variable Declarations
// Implementation
return GameIsDebugOptionSet((lp_mode), 1);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14509
// Automatic Variable Declarations
// Implementation
return GameIsDebugOptionSet((lp_mode), 1);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:107
// Automatic Variable Declarations
// Implementation
return GameIsDebugOptionSet((lp_mode), 1);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:46
bool libComC_gf_CampaignDebugModeIsOn (string lp_mode) {
// Implementation
return GameIsDebugOptionSet((lp_mode), 1);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:211
bool libNovC_gf_CampaignDebugModeIsOn (string lp_mode) {
// Implementation
return GameIsDebugOptionSet((lp_mode), 1);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:138
// Automatic Variable Declarations
// Implementation
return GameIsDebugOptionSet((lp_mode), lp_player);
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:7443
// Automatic Variable Declarations
// Implementation
return GameIsDebugOptionSet((lp_mode), 1);
}