# Mission Time
Grammar — Mission Time
Flags —Native
|Function
Returns the elapsed Mission Time in seconds
Returns — fixed
native fixed GameGetMissionTime();
# Related
Category: Game / Game Settings
- [F] —
void
— Map Initialization — ( TriggerAddEventMapInit ) - [F] —
void
— Save Game Started — ( TriggerAddEventSaveGame ) - [F] —
void
— Save Game Finished — ( TriggerAddEventSaveGameDone ) - [F] —
void
— Load Game Finished — ( TriggerAddEventLoadGameDone ) - [F] —
void
— Set Game Speed — ( GameSetSpeedValue ) - [F] —
void
— Game Set Quit On Quit Button — ( GameSetQuitOnQuitButton ) - [F] —
void
— Set Global Time Scale — ( GameSetGlobalTimeScale ) - [F] —
void
— Pause Mission Time — ( GameSetMissionTimePaused ) - [F] —
bool
— Mission Time Paused — ( GameIsMissionTimePaused ) - [F] —
fixed
— Mission Time — ( GameGetMissionTime ) - [F] —
void
— Set Minimum Game Speed — ( GameSetSpeedValueMinimum ) - [F] —
void
— Lock Game Speed — ( GameSetSpeedLocked ) - [F] —
fixed
— Game Speed Factor — ( GameGetSpeed ) - [F] —
int
[ preset::GameSpeed ] — Game Speed — ( GameGetSpeedValue ) - [F] —
fixed
— Global Time Scale — ( GameGetGlobalTimeScale ) - [F] —
int
[ preset::GameSpeed ] — Game Speed Minimum — ( GameGetSpeedValueMinimum ) - [F] —
bool
— Game Speed Is Locked — ( GameIsSpeedLocked ) - [F] —
string
[ attributevalue ] — Attribute Game Value — ( GameAttributeGameValue ) - [F] —
string
[ attributevalue ] — Attribute Player Value — ( GameAttributePlayerValue ) - [F] —
playergroup
— Players On Team — ( GameAttributePlayersForTeam ) - [F] —
void
— Turn Fixed Random Seed On/Off — ( GameSetSeedLocked ) - [F] —
bool
— Random Seed Is Locked — ( GameIsSeedLocked ) - [F] —
void
— Set Random Seed — ( GameSetSeed ) - [F] —
void
— Create Saved Game — ( GameSaveCreate ) - [F] —
void
— Set Game Pausing Allowed — ( GameSetPauseable ) - [F] —
void
— Set Tradeshow Game Time Remaining — ( GameSetAbsoluteTimeRemaining ) - [F] —
void
— Pause Tradeshow Game Time Remaining — ( GameSetAbsoluteTimeRemainingPaused ) - [F] —
fixed
— Tradeshow Game Time Remaining — ( GameGetAbsoluteTimeRemaining ) - [F] —
bool
— Tradeshow Game Time Remaining Is Paused — ( GameGetAbsoluteTimeRemainingPaused ) - [F] —
text
— Map Name — ( GameMapName ) - [F] —
string
— Map Path — ( GameMapPath ) - [F] —
text
— Map Description — ( GameMapDescription ) - [F] —
bool
— Map Is Blizzard — ( GameMapIsBlizzard ) - [F] —
string
[ gamelink::Terrain ] — Map Texture Set — ( GameTerrainSet ) - [F] —
bool
— Game Is Test — ( GameIsTestMap ) - [F] —
bool
— Game Is Examinable — ( GameIsExaminable ) - [F] —
int
— Game Get Test Config Type — ( GameTestConfigType ) - [F] —
bool
— Game Is Online — ( GameIsOnline ) - [F] —
bool
— Game Is Debug Option Set — ( GameIsDebugOptionSet ) - [F] —
bool
— Game Is Matchmade — ( GameIsMatchmade ) - [F] —
bool
— Game Is Competitive — ( GameIsCompetitive ) - [F] —
bool
— Game Is Practice — ( GameIsPractice ) - [F] —
bool
— Game Is Cooperative — ( GameIsCooperative ) - [F] —
bool
— Game Allows Duplicate Heroes — ( GameAreHeroDuplicatesAllowed )
# Examples
# campaigns/liberty.sc2campaign
// L4013
GameGetMissionTime()
// L3549
GameGetMissionTime()
// L4096
GameGetMissionTime()
// L4013
GameGetMissionTime()
// L3549
GameGetMissionTime()
// L4096
GameGetMissionTime()
// L8064
GameGetMissionTime()
// L1315
GameGetMissionTime()
// L2025
GameGetMissionTime()
// L5092
GameGetMissionTime()
// L6438
GameGetMissionTime()
// L4664
GameGetMissionTime()
// L7486
GameGetMissionTime()
// L1032
GameGetMissionTime()
// L1041
GameGetMissionTime()
// L5191
GameGetMissionTime()
// L4995
GameGetMissionTime()
// L9667
GameGetMissionTime()
// L10358
GameGetMissionTime()
// L3944
GameGetMissionTime()
// L5226
GameGetMissionTime()
// L6203
GameGetMissionTime()
// L3373
GameGetMissionTime()
// L3461
GameGetMissionTime()
// L1315
GameGetMissionTime()
// L2025
GameGetMissionTime()
// L5092
GameGetMissionTime()
// L6438
GameGetMissionTime()
// L4664
GameGetMissionTime()
// L7486
GameGetMissionTime()
// L1032
GameGetMissionTime()
// L1041
GameGetMissionTime()
// L5191
GameGetMissionTime()
// L4995
GameGetMissionTime()
// L9667
GameGetMissionTime()
// L10358
GameGetMissionTime()
// L3944
GameGetMissionTime()
// L5226
GameGetMissionTime()
// L6203
GameGetMissionTime()
// L3373
GameGetMissionTime()
// L3461
GameGetMissionTime()
// L8064
GameGetMissionTime()
# campaigns/swarmstory.sc2campaign
// L16498
GameGetMissionTime()
# campaigns/void.sc2campaign
// L4410
GameGetMissionTime()
// L4477
GameGetMissionTime()
// L5344
GameGetMissionTime()
// L5355
GameGetMissionTime()
// L5430
GameGetMissionTime()
// L4492
GameGetMissionTime()
// L4569
GameGetMissionTime()
// L4646
GameGetMissionTime()
// L6030
GameGetMissionTime()
// L3544
GameGetMissionTime()
// L3550
GameGetMissionTime()
// L3591
GameGetMissionTime()
// L4278
GameGetMissionTime()
// L4430
GameGetMissionTime()
// L4433
GameGetMissionTime()
// L4438
GameGetMissionTime()
// L4475
GameGetMissionTime()
// L4479
GameGetMissionTime()
// L4483
GameGetMissionTime()
// L3609
GameGetMissionTime()
// L3692
GameGetMissionTime()
// L363
GameGetMissionTime()
// L783
GameGetMissionTime()
// L1873
GameGetMissionTime()
// L2882
GameGetMissionTime()
// L7714
GameGetMissionTime()
// L1594
GameGetMissionTime()
// L6386
GameGetMissionTime()
// L4410
GameGetMissionTime()
// L4477
GameGetMissionTime()
// L5344
GameGetMissionTime()
// L5355
GameGetMissionTime()
// L5430
GameGetMissionTime()
// L6030
GameGetMissionTime()
// L4492
GameGetMissionTime()
// L4569
GameGetMissionTime()
// L4646
GameGetMissionTime()
// L3544
GameGetMissionTime()
// L3550
GameGetMissionTime()
// L3591
GameGetMissionTime()
// L4278
GameGetMissionTime()
// L4430
GameGetMissionTime()
// L4433
GameGetMissionTime()
// L4438
GameGetMissionTime()
// L4475
GameGetMissionTime()
// L4479
GameGetMissionTime()
// L4483
GameGetMissionTime()
// L3609
GameGetMissionTime()
// L3692
GameGetMissionTime()
// L363
GameGetMissionTime()
// L783
GameGetMissionTime()
// L1873
GameGetMissionTime()
// L2882
GameGetMissionTime()
// L7714
GameGetMissionTime()
// L1594
GameGetMissionTime()
// L6386
GameGetMissionTime()
# mods/core.sc2mod
// L3409
GameGetMissionTime()