# Game Is Matchmade
Grammar — Game started from matchmaker
Flags —Native|Function
Returns true if the game was started from queueing in the matchmaker on Battle.net.
Returns — bool
native bool GameIsMatchmade();
# Related
Category: Game / Game Settings
- Map Initialization —
void— TriggerAddEventMapInit - Save Game Started —
void— TriggerAddEventSaveGame - Save Game Finished —
void— TriggerAddEventSaveGameDone - Load Game Finished —
void— TriggerAddEventLoadGameDone - Set Game Speed —
void— GameSetSpeedValue - Game Set Quit On Quit Button —
void— GameSetQuitOnQuitButton - Set Global Time Scale —
void— GameSetGlobalTimeScale - Pause Mission Time —
void— GameSetMissionTimePaused - Mission Time Paused —
bool— GameIsMissionTimePaused - Mission Time —
fixed— GameGetMissionTime - Set Minimum Game Speed —
void— GameSetSpeedValueMinimum - Lock Game Speed —
void— GameSetSpeedLocked - Game Speed Factor —
fixed— GameGetSpeed - Game Speed —
int<preset::GameSpeed> — GameGetSpeedValue - Global Time Scale —
fixed— GameGetGlobalTimeScale - Game Speed Minimum —
int<preset::GameSpeed> — GameGetSpeedValueMinimum - Game Speed Is Locked —
bool— GameIsSpeedLocked - Attribute Game Value —
string<attributevalue> — GameAttributeGameValue - Attribute Player Value —
string<attributevalue> — GameAttributePlayerValue - Players On Team —
playergroup— GameAttributePlayersForTeam - Turn Fixed Random Seed On/Off —
void— GameSetSeedLocked - Random Seed Is Locked —
bool— GameIsSeedLocked - Set Random Seed —
void— GameSetSeed - Create Saved Game —
void— GameSaveCreate - Set Game Pausing Allowed —
void— GameSetPauseable - Set Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemaining - Pause Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemainingPaused - Tradeshow Game Time Remaining —
fixed— GameGetAbsoluteTimeRemaining - Tradeshow Game Time Remaining Is Paused —
bool— GameGetAbsoluteTimeRemainingPaused - Map Name —
text— GameMapName - Map Path —
string— GameMapPath - Map Description —
text— GameMapDescription - Map Is Blizzard —
bool— GameMapIsBlizzard - Map Texture Set —
string<gamelink::Terrain> — GameTerrainSet - Game Is Test —
bool— GameIsTestMap - Game Is Examinable —
bool— GameIsExaminable - Game Get Test Config Type —
int— GameTestConfigType - Game Is Online —
bool— GameIsOnline - Game Is Debug Option Set —
bool— GameIsDebugOptionSet - Game Is Matchmade —
bool— GameIsMatchmade - Game Is Competitive —
bool— GameIsCompetitive - Game Is Practice —
bool— GameIsPractice - Game Is Cooperative —
bool— GameIsCooperative - Game Allows Duplicate Heroes —
bool— GameAreHeroDuplicatesAllowed
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:474
// Implementation
if ((libGame_gv_afk_DebugOn == false) && (GameIsMatchmade() == false)) {
libGame_gv_afk_AfkDetectionSystemSkipped = true;
return true;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:621
// Implementation
if ((libGame_gv_afk_DebugOn == false) && (GameIsMatchmade() == false)) {
return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:2201
// Implementation
if (((libCore_gv_sYSGameMode == libCore_ge_GameModes_ArenaMode) || (libCore_gv_sYSGameMode == libCore_ge_GameModes_AttackDefend) || (libCore_gv_sYSGameMode == libCore_ge_GameModes_Debug) || (libCore_gv_sYSGameMode == libCore_ge_GameModes_TryMe) || (libGame_gv_endofMatchAwardsDisabled == true) || ((GameIsMatchmade() == false) && (libCore_gv_dEBUGDebuggingEnabled == false) && (libCore_gv_sYSGameMode != libCore_ge_GameModes_Tutorial1) && (libCore_gv_sYSGameMode != libCore_ge_GameModes_TutorialMapMechanics)))) {
return ;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:19200
}
if (((libCore_gv_sYSGameMode == libCore_ge_GameModes_ArenaMode) || (libCore_gv_sYSGameMode == libCore_ge_GameModes_AttackDefend) || (libCore_gv_sYSGameMode == libCore_ge_GameModes_Debug) || (libCore_gv_sYSGameMode == libCore_ge_GameModes_TryMe) || (libGame_gv_endofMatchAwardsDisabled == true) || ((GameIsMatchmade() == false) && (libCore_gv_dEBUGDebuggingEnabled == false) && (libCore_gv_sYSGameMode != libCore_ge_GameModes_Tutorial1) && (libCore_gv_sYSGameMode != libCore_ge_GameModes_TutorialMapMechanics)))) {
return true;
}