# Load Game Finished

Grammar — Load game finished
FlagsNative | Event

This event fires just after a game is finished loading.

Returns — void

native void TriggerAddEventLoadGameDone(trigger t);

Category: Game / Game Settings

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L12809
TriggerAddEventLoadGameDone(libCamp_gt_LoadingDone)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L18338
TriggerAddEventLoadGameDone(libSwaC_gt_ZS_CamStatsGameLoaded)
// L21706
TriggerAddEventLoadGameDone(libSwaC_gt_ZS_ArchivesHandleMissionLoad)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L10625
TriggerAddEventLoadGameDone(libVoiC_gt_PC_ArchivesHandleMissionLoad)

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L9430
TriggerAddEventLoadGameDone(libVCUI_gt_PU_BB_LoadUpdate)
// L9836
TriggerAddEventLoadGameDone(libVCUI_gt_PU_VoidHeroUILoadUpdate)
// L10332
TriggerAddEventLoadGameDone(libVCUI_gt_PU_TimerWindowLoadUpdate)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L4706
TriggerAddEventLoadGameDone(libComC_gt_CC_ArchiveHandleMissionLoad)

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L6663
TriggerAddEventLoadGameDone(libNCUI_gt_NU_BB_LoadUpdate)
// L6983
TriggerAddEventLoadGameDone(libNCUI_gt_NU_HeroLoadUpdate)
// L7289
TriggerAddEventLoadGameDone(libNCUI_gt_NU_TimerWindowLoadUpdate)

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L3849
TriggerAddEventLoadGameDone(gt_S1SetSewerReverbonLoad)
// L3849
TriggerAddEventLoadGameDone(gt_S1SetSewerReverbonLoad)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L9021
TriggerAddEventLoadGameDone(libA3DDD02B_gt_PP_ArchivesHandleMissionLoad)

# mods/warcoop/warclassicsystem.sc2mod

WarClassicSystem.galaxy

// L590
TriggerAddEventLoadGameDone(libGAwX_gt_Override)