# Load Game Finished
Grammar — Load game finished
Flags —Native
|Event
This event fires just after a game is finished loading.
Returns — void
native void TriggerAddEventLoadGameDone(trigger t);
# Related
Category: Game / Game Settings
- Map Initialization —
void
— TriggerAddEventMapInit - Save Game Started —
void
— TriggerAddEventSaveGame - Save Game Finished —
void
— TriggerAddEventSaveGameDone - Load Game Finished —
void
— TriggerAddEventLoadGameDone - Set Game Speed —
void
— GameSetSpeedValue - Game Set Quit On Quit Button —
void
— GameSetQuitOnQuitButton - Set Global Time Scale —
void
— GameSetGlobalTimeScale - Pause Mission Time —
void
— GameSetMissionTimePaused - Mission Time Paused —
bool
— GameIsMissionTimePaused - Mission Time —
fixed
— GameGetMissionTime - Set Minimum Game Speed —
void
— GameSetSpeedValueMinimum - Lock Game Speed —
void
— GameSetSpeedLocked - Game Speed Factor —
fixed
— GameGetSpeed - Game Speed —
int
<preset::GameSpeed> — GameGetSpeedValue - Global Time Scale —
fixed
— GameGetGlobalTimeScale - Game Speed Minimum —
int
<preset::GameSpeed> — GameGetSpeedValueMinimum - Game Speed Is Locked —
bool
— GameIsSpeedLocked - Attribute Game Value —
string
<attributevalue> — GameAttributeGameValue - Attribute Player Value —
string
<attributevalue> — GameAttributePlayerValue - Players On Team —
playergroup
— GameAttributePlayersForTeam - Turn Fixed Random Seed On/Off —
void
— GameSetSeedLocked - Random Seed Is Locked —
bool
— GameIsSeedLocked - Set Random Seed —
void
— GameSetSeed - Create Saved Game —
void
— GameSaveCreate - Set Game Pausing Allowed —
void
— GameSetPauseable - Set Tradeshow Game Time Remaining —
void
— GameSetAbsoluteTimeRemaining - Pause Tradeshow Game Time Remaining —
void
— GameSetAbsoluteTimeRemainingPaused - Tradeshow Game Time Remaining —
fixed
— GameGetAbsoluteTimeRemaining - Tradeshow Game Time Remaining Is Paused —
bool
— GameGetAbsoluteTimeRemainingPaused - Map Name —
text
— GameMapName - Map Path —
string
— GameMapPath - Map Description —
text
— GameMapDescription - Map Is Blizzard —
bool
— GameMapIsBlizzard - Map Texture Set —
string
<gamelink::Terrain> — GameTerrainSet - Game Is Test —
bool
— GameIsTestMap - Game Is Examinable —
bool
— GameIsExaminable - Game Get Test Config Type —
int
— GameTestConfigType - Game Is Online —
bool
— GameIsOnline - Game Is Debug Option Set —
bool
— GameIsDebugOptionSet - Game Is Matchmade —
bool
— GameIsMatchmade - Game Is Competitive —
bool
— GameIsCompetitive - Game Is Practice —
bool
— GameIsPractice - Game Is Cooperative —
bool
— GameIsCooperative - Game Allows Duplicate Heroes —
bool
— GameAreHeroDuplicatesAllowed
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:12809
void libCamp_gt_LoadingDone_Init () {
libCamp_gt_LoadingDone = TriggerCreate("libCamp_gt_LoadingDone_Func");
TriggerAddEventLoadGameDone(libCamp_gt_LoadingDone);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:18338
void libSwaC_gt_ZS_CamStatsGameLoaded_Init () {
libSwaC_gt_ZS_CamStatsGameLoaded = TriggerCreate("libSwaC_gt_ZS_CamStatsGameLoaded_Func");
TriggerAddEventLoadGameDone(libSwaC_gt_ZS_CamStatsGameLoaded);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:21706
void libSwaC_gt_ZS_ArchivesHandleMissionLoad_Init () {
libSwaC_gt_ZS_ArchivesHandleMissionLoad = TriggerCreate("libSwaC_gt_ZS_ArchivesHandleMissionLoad_Func");
TriggerAddEventLoadGameDone(libSwaC_gt_ZS_ArchivesHandleMissionLoad);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:10625
void libVoiC_gt_PC_ArchivesHandleMissionLoad_Init () {
libVoiC_gt_PC_ArchivesHandleMissionLoad = TriggerCreate("libVoiC_gt_PC_ArchivesHandleMissionLoad_Func");
TriggerAddEventLoadGameDone(libVoiC_gt_PC_ArchivesHandleMissionLoad);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9430
libVCUI_gt_PU_BB_LoadUpdate = TriggerCreate("libVCUI_gt_PU_BB_LoadUpdate_Func");
TriggerEnable(libVCUI_gt_PU_BB_LoadUpdate, false);
TriggerAddEventLoadGameDone(libVCUI_gt_PU_BB_LoadUpdate);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9836
libVCUI_gt_PU_VoidHeroUILoadUpdate = TriggerCreate("libVCUI_gt_PU_VoidHeroUILoadUpdate_Func");
TriggerEnable(libVCUI_gt_PU_VoidHeroUILoadUpdate, false);
TriggerAddEventLoadGameDone(libVCUI_gt_PU_VoidHeroUILoadUpdate);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:10332
libVCUI_gt_PU_TimerWindowLoadUpdate = TriggerCreate("libVCUI_gt_PU_TimerWindowLoadUpdate_Func");
TriggerEnable(libVCUI_gt_PU_TimerWindowLoadUpdate, false);
TriggerAddEventLoadGameDone(libVCUI_gt_PU_TimerWindowLoadUpdate);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:4706
void libComC_gt_CC_ArchiveHandleMissionLoad_Init () {
libComC_gt_CC_ArchiveHandleMissionLoad = TriggerCreate("libComC_gt_CC_ArchiveHandleMissionLoad_Func");
TriggerAddEventLoadGameDone(libComC_gt_CC_ArchiveHandleMissionLoad);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:6663
libNCUI_gt_NU_BB_LoadUpdate = TriggerCreate("libNCUI_gt_NU_BB_LoadUpdate_Func");
TriggerEnable(libNCUI_gt_NU_BB_LoadUpdate, false);
TriggerAddEventLoadGameDone(libNCUI_gt_NU_BB_LoadUpdate);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:6983
libNCUI_gt_NU_HeroLoadUpdate = TriggerCreate("libNCUI_gt_NU_HeroLoadUpdate_Func");
TriggerEnable(libNCUI_gt_NU_HeroLoadUpdate, false);
TriggerAddEventLoadGameDone(libNCUI_gt_NU_HeroLoadUpdate);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:7289
libNCUI_gt_NU_TimerWindowLoadUpdate = TriggerCreate("libNCUI_gt_NU_TimerWindowLoadUpdate_Func");
TriggerEnable(libNCUI_gt_NU_TimerWindowLoadUpdate, false);
TriggerAddEventLoadGameDone(libNCUI_gt_NU_TimerWindowLoadUpdate);
}
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova07.sc2map/MapScript.galaxy:4211
void gt_S1SetSewerReverbonLoad_Init () {
gt_S1SetSewerReverbonLoad = TriggerCreate("gt_S1SetSewerReverbonLoad_Func");
TriggerAddEventLoadGameDone(gt_S1SetSewerReverbonLoad);
}
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova07.sc2map — MapScript.galaxy:4211
void gt_S1SetSewerReverbonLoad_Init () {
gt_S1SetSewerReverbonLoad = TriggerCreate("gt_S1SetSewerReverbonLoad_Func");
TriggerAddEventLoadGameDone(gt_S1SetSewerReverbonLoad);
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:9021
void libA3DDD02B_gt_PP_ArchivesHandleMissionLoad_Init () {
libA3DDD02B_gt_PP_ArchivesHandleMissionLoad = TriggerCreate("libA3DDD02B_gt_PP_ArchivesHandleMissionLoad_Func");
TriggerAddEventLoadGameDone(libA3DDD02B_gt_PP_ArchivesHandleMissionLoad);
}
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:590
void libGAwX_gt_Override_Init () {
libGAwX_gt_Override = TriggerCreate("libGAwX_gt_Override_Func");
TriggerAddEventLoadGameDone(libGAwX_gt_Override);
}