# Game Is Examinable
Grammar — Game is examinable.
Flags —Native|Function
Returns true if the game is running in examinable mode. The game will only be examinable if requested via the command line.
Returns — bool
native bool GameIsExaminable();
# Related
Category: Game / Game Settings
- Map Initialization —
void— TriggerAddEventMapInit - Save Game Started —
void— TriggerAddEventSaveGame - Save Game Finished —
void— TriggerAddEventSaveGameDone - Load Game Finished —
void— TriggerAddEventLoadGameDone - Set Game Speed —
void— GameSetSpeedValue - Game Set Quit On Quit Button —
void— GameSetQuitOnQuitButton - Set Global Time Scale —
void— GameSetGlobalTimeScale - Pause Mission Time —
void— GameSetMissionTimePaused - Mission Time Paused —
bool— GameIsMissionTimePaused - Mission Time —
fixed— GameGetMissionTime - Set Minimum Game Speed —
void— GameSetSpeedValueMinimum - Lock Game Speed —
void— GameSetSpeedLocked - Game Speed Factor —
fixed— GameGetSpeed - Game Speed —
int<preset::GameSpeed> — GameGetSpeedValue - Global Time Scale —
fixed— GameGetGlobalTimeScale - Game Speed Minimum —
int<preset::GameSpeed> — GameGetSpeedValueMinimum - Game Speed Is Locked —
bool— GameIsSpeedLocked - Attribute Game Value —
string<attributevalue> — GameAttributeGameValue - Attribute Player Value —
string<attributevalue> — GameAttributePlayerValue - Players On Team —
playergroup— GameAttributePlayersForTeam - Turn Fixed Random Seed On/Off —
void— GameSetSeedLocked - Random Seed Is Locked —
bool— GameIsSeedLocked - Set Random Seed —
void— GameSetSeed - Create Saved Game —
void— GameSaveCreate - Set Game Pausing Allowed —
void— GameSetPauseable - Set Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemaining - Pause Tradeshow Game Time Remaining —
void— GameSetAbsoluteTimeRemainingPaused - Tradeshow Game Time Remaining —
fixed— GameGetAbsoluteTimeRemaining - Tradeshow Game Time Remaining Is Paused —
bool— GameGetAbsoluteTimeRemainingPaused - Map Name —
text— GameMapName - Map Path —
string— GameMapPath - Map Description —
text— GameMapDescription - Map Is Blizzard —
bool— GameMapIsBlizzard - Map Texture Set —
string<gamelink::Terrain> — GameTerrainSet - Game Is Test —
bool— GameIsTestMap - Game Is Examinable —
bool— GameIsExaminable - Game Get Test Config Type —
int— GameTestConfigType - Game Is Online —
bool— GameIsOnline - Game Is Debug Option Set —
bool— GameIsDebugOptionSet - Game Is Matchmade —
bool— GameIsMatchmade - Game Is Competitive —
bool— GameIsCompetitive - Game Is Practice —
bool— GameIsPractice - Game Is Cooperative —
bool— GameIsCooperative - Game Allows Duplicate Heroes —
bool— GameAreHeroDuplicatesAllowed
# Examples
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:294
}
lib281DEC45_gf_ZSS_RunAutomatedTest();
if ((GameIsExaminable() == true)) {
UISetWorldVisible(PlayerGroupAll(), false);
Wait(1.0, c_timeGame);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2073
// Implementation
if ((GameIsExaminable() == true)) {
UISetWorldVisible(PlayerGroupAll(), false);
Wait(0.3, c_timeGame);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2098
libSwaC_gf_DisplayEggRoom();
lib281DEC45_gv_zSS_InEggRoom = false;
if ((GameIsExaminable() == true)) {
UISetWorldVisible(PlayerGroupAll(), false);
TriggerDebugOutput(1, StringExternal("Param/Value/lib_281DEC45_AA898655"), true);
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:78
libGame_gv_initializeVisibilityCallback = libAREN_gt_ARM_ArenaInitializeVisibility;
libIGHS_gf_SetVictoryCount(libAREN_gv_victoriesCount);
libSprt_gv_performanceTestPerformanceTestRunning = GameIsExaminable();
libCore_gv_dEBUGGameIsOnline = GameIsOnline();
TriggerExecute(libCore_gt_InitializeStormMod, true, true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:4801
}
libSprt_gv_performanceTestPerformanceTestRunning = GameIsExaminable();
libCore_gv_dEBUGGameIsOnline = GameIsOnline();
GameSetSpeedValue(c_gameSpeedNormal);