# Random Seed Is Locked
Grammar — Random seed is enabled
Flags —Native|Function
Returns true if fixed random seed is enabled.
Returns — bool
native bool GameIsSeedLocked();
# Related
Category: Game / Game Settings
- Map Initialization — void— TriggerAddEventMapInit
- Save Game Started — void— TriggerAddEventSaveGame
- Save Game Finished — void— TriggerAddEventSaveGameDone
- Load Game Finished — void— TriggerAddEventLoadGameDone
- Set Game Speed — void— GameSetSpeedValue
- Game Set Quit On Quit Button — void— GameSetQuitOnQuitButton
- Set Global Time Scale — void— GameSetGlobalTimeScale
- Pause Mission Time — void— GameSetMissionTimePaused
- Mission Time Paused — bool— GameIsMissionTimePaused
- Mission Time — fixed— GameGetMissionTime
- Set Minimum Game Speed — void— GameSetSpeedValueMinimum
- Lock Game Speed — void— GameSetSpeedLocked
- Game Speed Factor — fixed— GameGetSpeed
- Game Speed — int<preset::GameSpeed> — GameGetSpeedValue
- Global Time Scale — fixed— GameGetGlobalTimeScale
- Game Speed Minimum — int<preset::GameSpeed> — GameGetSpeedValueMinimum
- Game Speed Is Locked — bool— GameIsSpeedLocked
- Attribute Game Value — string<attributevalue> — GameAttributeGameValue
- Attribute Player Value — string<attributevalue> — GameAttributePlayerValue
- Players On Team — playergroup— GameAttributePlayersForTeam
- Turn Fixed Random Seed On/Off — void— GameSetSeedLocked
- Random Seed Is Locked — bool— GameIsSeedLocked
- Set Random Seed — void— GameSetSeed
- Create Saved Game — void— GameSaveCreate
- Set Game Pausing Allowed — void— GameSetPauseable
- Set Tradeshow Game Time Remaining — void— GameSetAbsoluteTimeRemaining
- Pause Tradeshow Game Time Remaining — void— GameSetAbsoluteTimeRemainingPaused
- Tradeshow Game Time Remaining — fixed— GameGetAbsoluteTimeRemaining
- Tradeshow Game Time Remaining Is Paused — bool— GameGetAbsoluteTimeRemainingPaused
- Map Name — text— GameMapName
- Map Path — string— GameMapPath
- Map Description — text— GameMapDescription
- Map Is Blizzard — bool— GameMapIsBlizzard
- Map Texture Set — string<gamelink::Terrain> — GameTerrainSet
- Game Is Test — bool— GameIsTestMap
- Game Is Examinable — bool— GameIsExaminable
- Game Get Test Config Type — int— GameTestConfigType
- Game Is Online — bool— GameIsOnline
- Game Is Debug Option Set — bool— GameIsDebugOptionSet
- Game Is Matchmade — bool— GameIsMatchmade
- Game Is Competitive — bool— GameIsCompetitive
- Game Is Practice — bool— GameIsPractice
- Game Is Cooperative — bool— GameIsCooperative
- Game Allows Duplicate Heroes — bool— GameAreHeroDuplicatesAllowed
# Examples
— None found —