# Create Saved Game
Grammar — Create a saved game with name name and description description using image image and auto save set to automatic
Flags —Native
|Action
|Restricted
Creates a saved game. This action has the side effect of suspending the current trigger until the next game loop.
# Arguments
text
— Nametext
— Descriptionstring
— Imagebool
— Automatic
Returns — void
native void GameSaveCreate(
text inName,
text inDescription,
string inImage,
bool inAutomatic,
);
# Related
Category: Game / Game Settings
- [F] —
void
— Map Initialization — ( TriggerAddEventMapInit ) - [F] —
void
— Save Game Started — ( TriggerAddEventSaveGame ) - [F] —
void
— Save Game Finished — ( TriggerAddEventSaveGameDone ) - [F] —
void
— Load Game Finished — ( TriggerAddEventLoadGameDone ) - [F] —
void
— Set Game Speed — ( GameSetSpeedValue ) - [F] —
void
— Game Set Quit On Quit Button — ( GameSetQuitOnQuitButton ) - [F] —
void
— Set Global Time Scale — ( GameSetGlobalTimeScale ) - [F] —
void
— Pause Mission Time — ( GameSetMissionTimePaused ) - [F] —
bool
— Mission Time Paused — ( GameIsMissionTimePaused ) - [F] —
fixed
— Mission Time — ( GameGetMissionTime ) - [F] —
void
— Set Minimum Game Speed — ( GameSetSpeedValueMinimum ) - [F] —
void
— Lock Game Speed — ( GameSetSpeedLocked ) - [F] —
fixed
— Game Speed Factor — ( GameGetSpeed ) - [F] —
int
[ preset::GameSpeed ] — Game Speed — ( GameGetSpeedValue ) - [F] —
fixed
— Global Time Scale — ( GameGetGlobalTimeScale ) - [F] —
int
[ preset::GameSpeed ] — Game Speed Minimum — ( GameGetSpeedValueMinimum ) - [F] —
bool
— Game Speed Is Locked — ( GameIsSpeedLocked ) - [F] —
string
[ attributevalue ] — Attribute Game Value — ( GameAttributeGameValue ) - [F] —
string
[ attributevalue ] — Attribute Player Value — ( GameAttributePlayerValue ) - [F] —
playergroup
— Players On Team — ( GameAttributePlayersForTeam ) - [F] —
void
— Turn Fixed Random Seed On/Off — ( GameSetSeedLocked ) - [F] —
bool
— Random Seed Is Locked — ( GameIsSeedLocked ) - [F] —
void
— Set Random Seed — ( GameSetSeed ) - [F] —
void
— Create Saved Game — ( GameSaveCreate ) - [F] —
void
— Set Game Pausing Allowed — ( GameSetPauseable ) - [F] —
void
— Set Tradeshow Game Time Remaining — ( GameSetAbsoluteTimeRemaining ) - [F] —
void
— Pause Tradeshow Game Time Remaining — ( GameSetAbsoluteTimeRemainingPaused ) - [F] —
fixed
— Tradeshow Game Time Remaining — ( GameGetAbsoluteTimeRemaining ) - [F] —
bool
— Tradeshow Game Time Remaining Is Paused — ( GameGetAbsoluteTimeRemainingPaused ) - [F] —
text
— Map Name — ( GameMapName ) - [F] —
string
— Map Path — ( GameMapPath ) - [F] —
text
— Map Description — ( GameMapDescription ) - [F] —
bool
— Map Is Blizzard — ( GameMapIsBlizzard ) - [F] —
string
[ gamelink::Terrain ] — Map Texture Set — ( GameTerrainSet ) - [F] —
bool
— Game Is Test — ( GameIsTestMap ) - [F] —
bool
— Game Is Examinable — ( GameIsExaminable ) - [F] —
int
— Game Get Test Config Type — ( GameTestConfigType ) - [F] —
bool
— Game Is Online — ( GameIsOnline ) - [F] —
bool
— Game Is Debug Option Set — ( GameIsDebugOptionSet ) - [F] —
bool
— Game Is Matchmade — ( GameIsMatchmade ) - [F] —
bool
— Game Is Competitive — ( GameIsCompetitive ) - [F] —
bool
— Game Is Practice — ( GameIsPractice ) - [F] —
bool
— Game Is Cooperative — ( GameIsCooperative ) - [F] —
bool
— Game Allows Duplicate Heroes — ( GameAreHeroDuplicatesAllowed )
# Examples
# campaigns/liberty.sc2campaign
// L13869
GameSaveCreate(lv_name, StringToText(""), "", true)
// L13869
GameSaveCreate(lv_name, StringToText(""), "", true)
# campaigns/libertystory.sc2campaign
// L799
GameSaveCreate(lv_name, lp_description, "", true)
// L9498
GameSaveCreate(lp_name, lp_transition, "", true)
# campaigns/swarmstory.sc2campaign
// L3675
GameSaveCreate(lv_name, lp_description, lv_image, true)
// L12886
GameSaveCreate(lp_name, lp_transition, lv_image, true)
# campaigns/swarmstoryutil.sc2mod
// L684
GameSaveCreate(libSwaC_gf_StoryMapName(libSwaC_gf_CurrentMap()), StringToText(""), lv_image, true)
# campaigns/voidstory.sc2campaign
// L6496
GameSaveCreate(lp_name, lp_transition, lv_image, true)
// L6757
GameSaveCreate(TextExpressionAssemble("Param/Expression/lib_VoiC_37BD8C51"), StringToText(""), "", true)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L245
GameSaveCreate(lv_name, lp_description, "", true)
# campaigns/voidstory.sc2campaign
// L974
GameSaveCreate(TextExpressionAssemble("Param/Expression/lib_VCST_9B920DB7"), StringToText(""), lv_image, true)
# mods/heroesdata.stormmod
// L7704
GameSaveCreate(StringExternal("Param/Value/lib_Sprt_D009FA2B"), StringExternal("Param/Value/lib_Sprt_F0890456"), "", false)
# mods/missionpacks/campaigncommon.sc2mod
// L2885
GameSaveCreate(lp_name, lp_transition, lv_image, true)
# mods/missionpacks/novacampaign.sc2mod
// L1705
GameSaveCreate(lv_name, lp_description, "", true)
# mods/missionpacks/novacampaign.sc2mod
// L876
GameSaveCreate(TextExpressionAssemble("Param/Expression/lib_NCST_9B920DB7"), StringToText(""), lv_image, true)
# mods/starcoop/starcoop.sc2mod
// L538
GameSaveCreate(lv_name, lp_description, "", true)
# mods/voidprologue.sc2mod
// L2392
GameSaveCreate(lv_name, lp_description, lv_image, true)
// L6028
GameSaveCreate(lp_name, lp_transition, lv_image, true)