# Hide Unit Status Bar

Grammar — Hide status bar for unit
FlagsNative | Action

If the game setting for unit status bar display is Always, this function doesn’t work.

# Arguments

  • unit — Unit

Returns — void

native void UnitStatusBarClearOverride(unit inUnit);

Category: Unit / Properties

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L1593
UnitStatusBarClearOverride(gv_attackedUnits[lv_attackedUnitIndex])
// L531
UnitStatusBarClearOverride(lp_eggToCorrupt)
// L532
UnitStatusBarClearOverride(lp_eggToCorrupt)
// L553
UnitStatusBarClearOverride(lp_eggToCorrupt)
// L4013
UnitStatusBarClearOverride(gv_dEHAKA)
// L4702
UnitStatusBarClearOverride(lv_corpse)
// L2710
UnitStatusBarClearOverride(gv_attackedUnits[lv_i])
// L531
UnitStatusBarClearOverride(lp_eggToCorrupt)
// L532
UnitStatusBarClearOverride(lp_eggToCorrupt)
// L553
UnitStatusBarClearOverride(lp_eggToCorrupt)
// L4013
UnitStatusBarClearOverride(gv_dEHAKA)
// L4702
UnitStatusBarClearOverride(lv_corpse)
// L2710
UnitStatusBarClearOverride(gv_attackedUnits[lv_i])
// L1593
UnitStatusBarClearOverride(gv_attackedUnits[lv_attackedUnitIndex])

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L22475
UnitStatusBarClearOverride(lv_bribedUnit)

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L1195
UnitStatusBarClearOverride(UnitGroupLoopCurrent())
// L1195
UnitStatusBarClearOverride(UnitGroupLoopCurrent())

# mods/starcoop/starcoop.sc2mod

LibCOMU.galaxy

// L7619
UnitStatusBarClearOverride(libCOMU_gv_cT_CandyBowlUnit)