# Unit Type From String
Grammar — Unit type from s
Flags —Native
|Function
Converts a string to a unit type. If the string does not match a valid unit type, the result will be empty.
# Arguments
string
— String
Returns — string
[ gamelink::Unit ]
native string UnitTypeFromString(string inString);
# Related
Category: Unit / Properties
- [F] —
string
[ gamelink::Unit ] — Unit Type Of Unit — ( UnitGetType ) - [F] —
int
— Unit Tag — ( UnitGetTag ) - [F] —
int
— Unit Seed — ( UnitGetSeed ) - [F] —
void
— Unit Property Changes — ( TriggerAddEventUnitProperty ) - [F] —
int
[ preset::Unit_Property ] — Triggering Unit Property — ( EventUnitProperty ) - [F] —
int
— Triggering Unit Property Change (Integer) — ( EventUnitPropertyChangeInt ) - [F] —
fixed
— Triggering Unit Property Change (Real) — ( EventUnitPropertyChangeFixed ) - [F] —
void
— Set Unit Property — ( UnitSetPropertyFixed ) - [F] —
void
— Set Unit State — ( UnitSetState ) - [F] —
void
— Set Unit Seed — ( UnitSetSeed ) - [F] —
void
— Reset Unit Seed — ( UnitResetSeed ) - [F] —
void
— Make Unit Invulnerable — ( libNtve_gf_MakeUnitInvulnerable ) - [F] —
void
— Make Unit Uncommandable — ( libNtve_gf_MakeUnitUncommandable ) - [F] —
fixed
— Unit Property — ( UnitGetPropertyFixed ) - [F] —
int
— Unit Property (Int) — ( UnitGetPropertyInt ) - [F] —
fixed
— Unit Type Property — ( UnitTypeGetProperty ) - [F] —
bool
— Unit Classification Check — ( UnitTestState ) - [F] —
bool
— Unit Type Classification Check — ( UnitTypeTestFlag ) - [F] —
bool
— Unit Type Attribute Check — ( UnitTypeTestAttribute ) - [F] —
bool
— Unit Targetable Check — ( UnitTestPlane ) - [F] —
bool
— Unit Is Invulnerable — ( libNtve_gf_UnitIsInvulnerable ) - [F] —
int
— Unit Kills — ( libNtve_gf_UnitGetPropertyKills ) - [F] —
int
— Unit Resources — ( libNtve_gf_UnitGetPropertyResources ) - [F] —
point
— Unit Attachment Point — ( UnitGetAttachmentPoint ) - [F] —
text
— Name Of Unit Type — ( UnitTypeGetName ) - [F] —
string
— Gender Code Of Unit Type — ( UnitTypeGetGenderCode ) - [F] —
int
— Unit Type Cost — ( UnitTypeGetCost ) - [F] —
bool
— Unit Type Is Affected By Upgrade — ( UnitTypeIsAffectedByUpgrade ) - [F] —
void
— Reset Movement Speed — ( UnitResetSpeed ) - [F] —
bool
— Unit Uses Mover — ( UnitMoverExists ) - [F] —
bool
— Unit Type Uses Mover — ( libNtve_gf_UnitMoverExists ) - [F] —
string
[ gamelink::Unit ] — Unit Type From String — ( UnitTypeFromString ) - [F] —
void
— Set Unit Color — ( UnitSetTeamColorIndex ) - [F] —
void
— Set Unit Info Button - Ability Tooltip — ( libNtve_gf_SetUnitInfoButtonAbilityTooltip ) - [F] —
void
— Set Unit Info Button - Button Tooltip — ( libNtve_gf_SetUnitInfoButtonButtonTooltip ) - [F] —
void
— Set Unit Info Button - Item Tooltip — ( libNtve_gf_SetUnitInfoButtonItemTooltip ) - [F] —
void
— Reset Unit Info Button - Ability Tooltip — ( libNtve_gf_ResetUnitInfoButtonAbilityTooltip ) - [F] —
void
— Reset Unit Info Button - Button Tooltip — ( libNtve_gf_ResetUnitInfoButtonButtonTooltip ) - [F] —
void
— Reset Unit Info Button - Item Tooltip — ( libNtve_gf_ResetUnitInfoButtonItemTooltip ) - [F] —
void
— Set Unit Command Button Tooltip — ( UnitSetInfoButtonTooltip ) - [F] —
void
— Reset Unit Command Button Tooltip — ( UnitClearInfoButtonTooltip ) - [F] —
void
— Set Unit Highlight Cursor — ( UnitSetCursor ) - [F] —
void
— Set Unit Ping Cursor — ( UnitSetPingCursor ) - [F] —
void
— Set Unit Info — ( UnitSetInfoText ) - [F] —
void
— Set Unit Info Text — ( UnitSetInfoText2 ) - [F] —
void
— Set Unit Info Tip — ( UnitSetInfoTip ) - [F] —
void
— Set Unit Info SubTip — ( UnitSetInfoSubTip ) - [F] —
void
— Clear Unit Info — ( UnitClearInfoText ) - [F] —
void
— Set Unit Status Bar State (Deprecated) — ( UnitForceStatusBar ) - [F] —
void
— Show Unit Status Bar — ( UnitStatusBarOverride ) - [F] —
void
— Hide Unit Status Bar — ( UnitStatusBarClearOverride ) - [F] —
void
— Set Unit Scale — ( UnitSetScale ) - [F] —
void
— Set Unit Model Variation — ( libNtve_gf_UnitSetVariation ) - [F] —
void
— Change Unit Height — ( UnitSetHeight ) - [F] —
fixed
— Height Of Unit — ( UnitGetHeight ) - [F] —
void
— Change Unit Damage — ( libNtve_gf_ChangeUnitDamage ) - [F] —
unit
— Add On Child — ( UnitAddOnChild ) - [F] —
unit
— Add On Parent — ( UnitAddOnParent )
# Examples
# campaigns/libertystory.sc2campaign
// L8982
UnitTypeFromString(libCamp_gf_TS_LoadTransitionVarString(lp_sourceBank, lv__SectionName, IntToString(lv_index), ""))
// L9721
UnitTypeFromString(lv_item)
# campaigns/swarmstory.sc2campaign
// L13186
UnitTypeFromString(libSwaC_gf_ZS_LoadTransitionVarString(lp_sourceBank, lv__SectionName, IntToString(lv_index), ""))
# campaigns/voidstory.sc2campaign
// L7177
UnitTypeFromString(libVoiC_gf_PC_LoadTransitionVarString(lp_sourceBank, lv__SectionName, IntToString(lv_index), ""))
# mods/heroesbrawlmods/arenamodemods/arenashared.stormmod
// L83
UnitTypeFromString("HeroRagnaros")
# mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod
// L494
UnitTypeFromString("RagnarosBigRag")
# mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod
// L1105
UnitTypeFromString("RagnarosBigRag")
// L1209
UnitTypeFromString("RagnarosBigRag")
# mods/starcoop/starcoop.sc2mod
// L3567
UnitTypeFromString(CatalogFieldValueGet(c_gameCatalogAbil, lv_link, "InfoArray[" + IntToString(lv_index) + "].Unit[" + IntToString(lp_unitIndex) + "]", lp_p))
# mods/starcoop/starcoop.sc2mod
// L7565
UnitTypeFromString(lv_stringUnitID)
// L7568
UnitTypeFromString(lv_stringUnitID)
# mods/voidprologue.sc2mod
// L6312
UnitTypeFromString(libA3DDD02B_gf_PP_LoadTransitionVarString(lp_sourceBank, lv__SectionName, IntToString(lv_index), ""))