# Set Unit Highlight Cursor

Grammar — Set unit highlight cursor to cursor
FlagsNative | Action

Sets the highlight cursor for the specified unit.

# Arguments

  • unit — Unit
  • string [ gamelink::Cursor ] — Cursor

Returns — void

native void UnitSetCursor(unit inUnit, string cursorLink);

Category: Unit / Properties

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L2424
UnitSetCursor(lp_unit, "InteractiveActivate")
// L2427
UnitSetCursor(lp_unit, "InteractiveLook")
// L2430
UnitSetCursor(lp_unit, "InteractiveMove")
// L2433
UnitSetCursor(lp_unit, "InteractiveTalk")
// L2436
UnitSetCursor(lp_unit, "InteractiveActivate")
// L2424
UnitSetCursor(lp_unit, "InteractiveActivate")
// L2427
UnitSetCursor(lp_unit, "InteractiveLook")
// L2430
UnitSetCursor(lp_unit, "InteractiveMove")
// L2433
UnitSetCursor(lp_unit, "InteractiveTalk")
// L2436
UnitSetCursor(lp_unit, "InteractiveActivate")

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L7426
UnitSetCursor(libSwaC_gv_zS_ArmyCustomEggRoomEvolutionMaster, "InteractiveTalk")
// L7429
UnitSetCursor(libSwaC_gv_zS_ArmyCustomEggRoomEvolutionMaster, "InteractiveLook")
// L7750
UnitSetCursor(UnitLastCreated(), "InteractiveActivate")
// L8933
UnitSetCursor(UnitLastCreated(), "InteractiveLook")
// L8958
UnitSetCursor(UnitLastCreated(), "InteractiveLook")

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2633
UnitSetCursor(lp_unit, "Arrow_Zerg")
// L4915
UnitSetCursor(lib281DEC45_gf_CharacterUnit(lp_character), "Arrow_Zerg")
// L4918
UnitSetCursor(lib281DEC45_gf_CharacterUnit(lp_character), "InteractiveLook")
// L4921
UnitSetCursor(lib281DEC45_gf_CharacterUnit(lp_character), "InteractiveLook")
// L4924
UnitSetCursor(lib281DEC45_gf_CharacterUnit(lp_character), "InteractiveTalk")

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L4317
UnitSetCursor(libVCST_gf_ClickableUnit(lp_clickableInstance), "Arrow_Prot")
// L4320
UnitSetCursor(libVCST_gf_ClickableUnit(lp_clickableInstance), "Arrow_Prot")
// L4323
UnitSetCursor(libVCST_gf_ClickableUnit(lp_clickableInstance), "InteractiveLook")
// L4326
UnitSetCursor(libVCST_gf_ClickableUnit(lp_clickableInstance), "InteractiveActivate")
// L4329
UnitSetCursor(libVCST_gf_ClickableUnit(lp_clickableInstance), "InteractiveActivate")
// L4332
UnitSetCursor(libVCST_gf_ClickableUnit(lp_clickableInstance), "InteractiveTalk")

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L3667
UnitSetCursor(libNCST_gf_ClickableUnit(lp_clickableInstance), "Arrow_Prot")
// L3670
UnitSetCursor(libNCST_gf_ClickableUnit(lp_clickableInstance), "Arrow_Prot")
// L3673
UnitSetCursor(libNCST_gf_ClickableUnit(lp_clickableInstance), "InteractiveLook")
// L3676
UnitSetCursor(libNCST_gf_ClickableUnit(lp_clickableInstance), "InteractiveActivate")
// L3679
UnitSetCursor(libNCST_gf_ClickableUnit(lp_clickableInstance), "InteractiveActivate")
// L3682
UnitSetCursor(libNCST_gf_ClickableUnit(lp_clickableInstance), "InteractiveTalk")