# Unit Is Invulnerable
Grammar — u is invulnerable
Flags —Function
Returns true if a unit is invulnerable.
# Arguments
unit
— Unit
Returns — bool
bool libNtve_gf_UnitIsInvulnerable(unit lp_u);
# Related
Category: Unit / Properties
- Unit Type Of Unit —
string
<gamelink::Unit> — UnitGetType - Unit Tag —
int
— UnitGetTag - Unit Seed —
int
— UnitGetSeed - Unit Property Changes —
void
— TriggerAddEventUnitProperty - Triggering Unit Property —
int
<preset::Unit_Property> — EventUnitProperty - Triggering Unit Property Change (Integer) —
int
— EventUnitPropertyChangeInt - Triggering Unit Property Change (Real) —
fixed
— EventUnitPropertyChangeFixed - Set Unit Property —
void
— UnitSetPropertyFixed - Set Unit State —
void
— UnitSetState - Set Unit Seed —
void
— UnitSetSeed - Reset Unit Seed —
void
— UnitResetSeed - Make Unit Invulnerable —
void
— libNtve_gf_MakeUnitInvulnerable - Make Unit Uncommandable —
void
— libNtve_gf_MakeUnitUncommandable - Unit Property —
fixed
— UnitGetPropertyFixed - Unit Property (Int) —
int
— UnitGetPropertyInt - Unit Type Property —
fixed
— UnitTypeGetProperty - Unit Classification Check —
bool
— UnitTestState - Unit Type Classification Check —
bool
— UnitTypeTestFlag - Unit Type Attribute Check —
bool
— UnitTypeTestAttribute - Unit Targetable Check —
bool
— UnitTestPlane - Unit Is Invulnerable —
bool
— libNtve_gf_UnitIsInvulnerable - Unit Kills —
int
— libNtve_gf_UnitGetPropertyKills - Unit Resources —
int
— libNtve_gf_UnitGetPropertyResources - Unit Attachment Point —
point
— UnitGetAttachmentPoint - Name Of Unit Type —
text
— UnitTypeGetName - Gender Code Of Unit Type —
string
— UnitTypeGetGenderCode - Unit Type Cost —
int
— UnitTypeGetCost - Unit Type Is Affected By Upgrade —
bool
— UnitTypeIsAffectedByUpgrade - Reset Movement Speed —
void
— UnitResetSpeed - Unit Uses Mover —
bool
— UnitMoverExists - Unit Type Uses Mover —
bool
— libNtve_gf_UnitMoverExists - Unit Type From String —
string
<gamelink::Unit> — UnitTypeFromString - Set Unit Color —
void
— UnitSetTeamColorIndex - Set Unit Info Button - Ability Tooltip —
void
— libNtve_gf_SetUnitInfoButtonAbilityTooltip - Set Unit Info Button - Button Tooltip —
void
— libNtve_gf_SetUnitInfoButtonButtonTooltip - Set Unit Info Button - Item Tooltip —
void
— libNtve_gf_SetUnitInfoButtonItemTooltip - Reset Unit Info Button - Ability Tooltip —
void
— libNtve_gf_ResetUnitInfoButtonAbilityTooltip - Reset Unit Info Button - Button Tooltip —
void
— libNtve_gf_ResetUnitInfoButtonButtonTooltip - Reset Unit Info Button - Item Tooltip —
void
— libNtve_gf_ResetUnitInfoButtonItemTooltip - Set Unit Command Button Tooltip —
void
— UnitSetInfoButtonTooltip - Reset Unit Command Button Tooltip —
void
— UnitClearInfoButtonTooltip - Set Unit Highlight Cursor —
void
— UnitSetCursor - Set Unit Ping Cursor —
void
— UnitSetPingCursor - Set Unit Info —
void
— UnitSetInfoText - Set Unit Info Text —
void
— UnitSetInfoText2 - Set Unit Info Tip —
void
— UnitSetInfoTip - Set Unit Info SubTip —
void
— UnitSetInfoSubTip - Clear Unit Info —
void
— UnitClearInfoText - Set Unit Status Bar State (Deprecated) —
void
— UnitForceStatusBar - Show Unit Status Bar —
void
— UnitStatusBarOverride - Hide Unit Status Bar —
void
— UnitStatusBarClearOverride - Set Unit Scale —
void
— UnitSetScale - Set Unit Model Variation —
void
— libNtve_gf_UnitSetVariation - Change Unit Height —
void
— UnitSetHeight - Height Of Unit —
fixed
— UnitGetHeight - Change Unit Damage —
void
— libNtve_gf_ChangeUnitDamage - Add On Child —
unit
— UnitAddOnChild - Add On Parent —
unit
— UnitAddOnParent
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:8166
}
if (!((libNtve_gf_UnitIsInvulnerable(EventUnit()) == false))) {
return false;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:8166
}
if (!((libNtve_gf_UnitIsInvulnerable(EventUnit()) == false))) {
return false;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:1068
lv_indexUnit = UnitGroupUnitFromEnd(auto6300CFDC_g, auto6300CFDC_u);
if (lv_indexUnit == null) { break; }
if ((libNtve_gf_UnitIsInvulnerable(lv_indexUnit) == true)) {
UnitGroupRemove(lv_candidates, lv_indexUnit);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map — MapScript.galaxy:1068
lv_indexUnit = UnitGroupUnitFromEnd(auto6300CFDC_g, auto6300CFDC_u);
if (lv_indexUnit == null) { break; }
if ((libNtve_gf_UnitIsInvulnerable(lv_indexUnit) == true)) {
UnitGroupRemove(lv_candidates, lv_indexUnit);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:4934
lv_indexUnit = UnitGroupUnitFromEnd(auto436C441D_g, auto436C441D_u);
if (lv_indexUnit == null) { break; }
if ((libNtve_gf_UnitIsInvulnerable(lv_indexUnit) == true)) {
UnitGroupRemove(lv_candidates, lv_indexUnit);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:5154
lv_indexUnit = UnitGroupUnitFromEnd(auto5C87A617_g, auto5C87A617_u);
if (lv_indexUnit == null) { break; }
if ((libNtve_gf_UnitIsInvulnerable(lv_indexUnit) == true)) {
UnitGroupRemove(lv_candidates, lv_indexUnit);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map — MapScript.galaxy:4934
lv_indexUnit = UnitGroupUnitFromEnd(auto436C441D_g, auto436C441D_u);
if (lv_indexUnit == null) { break; }
if ((libNtve_gf_UnitIsInvulnerable(lv_indexUnit) == true)) {
UnitGroupRemove(lv_candidates, lv_indexUnit);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map — MapScript.galaxy:5154
lv_indexUnit = UnitGroupUnitFromEnd(auto5C87A617_g, auto5C87A617_u);
if (lv_indexUnit == null) { break; }
if ((libNtve_gf_UnitIsInvulnerable(lv_indexUnit) == true)) {
UnitGroupRemove(lv_candidates, lv_indexUnit);
}
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:324
}
if (((UnitIsAlive(libAMCT_gv_aRMSkyTemple[lp_templeIndex].lv_targetUnit) == false) || (libNtve_gf_UnitIsInvulnerable(libAMCT_gv_aRMSkyTemple[lp_templeIndex].lv_targetUnit) == true) || (libNtve_gf_PlayerIsEnemy(UnitGetOwner(libAMCT_gv_aRMSkyTemple[lp_templeIndex].lv_temple), UnitGetOwner(libAMCT_gv_aRMSkyTemple[lp_templeIndex].lv_targetUnit), libNtve_ge_PlayerRelation_Enemy) == false))) {
libAMCT_gf_ARMSkyTempleClearTempleTargetRevealers(lp_templeIndex, 6.0);
lv_target = libAMCT_gf_ARMSkyTempleNextTempleTarget(lp_templeIndex);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:13315
}
if ((libNtve_gf_UnitIsInvulnerable(libGame_gv_teams[lv_itTeam].lv_core) == true)) {
auto5EBC0634_val = lv_itTeam;
if (auto5EBC0634_val == libGame_gv_teamOrderIndex_C) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:13348
}
if ((libNtve_gf_UnitIsInvulnerable(libGame_gv_teams[lv_itTeam].lv_core) == false)) {
libGame_gf_AfkResetWarningTimerForPlayer(lv_itPlayer);
}
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:1087
if ((lv_nextTown <= 0)) {
libMLCP_gv_mMSkyTemples[lp_templeIndex].lv_attackTownTargetingIndex[lv_team] = 7;
if ((UnitIsAlive(lv_enemyCore) == true) && (libNtve_gf_UnitIsInvulnerable(lv_enemyCore) == false)) {
return lv_enemyCore;
}
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:1430
}
if (((UnitIsAlive(libMLCP_gv_mMSkyTemples[lp_templeIndex].lv_targetUnit) == false) || (libNtve_gf_UnitIsInvulnerable(libMLCP_gv_mMSkyTemples[lp_templeIndex].lv_targetUnit) == true) || (libNtve_gf_PlayerIsEnemy(UnitGetOwner(libMLCP_gv_mMSkyTemples[lp_templeIndex].lv_temple), UnitGetOwner(libMLCP_gv_mMSkyTemples[lp_templeIndex].lv_targetUnit), libNtve_ge_PlayerRelation_Enemy) == false))) {
libMLCP_gf_MMSkyTempleClearTargetRevealers(lp_templeIndex, 6.0);
lv_target = libMLCP_gf_MMSkyTempleNextTarget(lp_templeIndex);