# Unit Is Invulnerable

Grammaru is invulnerable
FlagsFunction

Returns true if a unit is invulnerable.

# Arguments

  • unit — Unit

Returns — bool

bool libNtve_gf_UnitIsInvulnerable(unit lp_u);

Category: Unit / Properties

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L8166
libNtve_gf_UnitIsInvulnerable(EventUnit())
// L8166
libNtve_gf_UnitIsInvulnerable(EventUnit())
// L1068
libNtve_gf_UnitIsInvulnerable(lv_indexUnit)
// L1068
libNtve_gf_UnitIsInvulnerable(lv_indexUnit)
// L4934
libNtve_gf_UnitIsInvulnerable(lv_indexUnit)
// L5154
libNtve_gf_UnitIsInvulnerable(lv_indexUnit)
// L4934
libNtve_gf_UnitIsInvulnerable(lv_indexUnit)
// L5154
libNtve_gf_UnitIsInvulnerable(lv_indexUnit)

# mods/heroesbrawlmods/arenamodemods/templearena.stormmod

LibAMCT.galaxy

// L324
libNtve_gf_UnitIsInvulnerable(libAMCT_gv_aRMSkyTemple[lp_templeIndex].lv_targetUnit)

# mods/heroesdata.stormmod

GameLib.galaxy

// L13315
libNtve_gf_UnitIsInvulnerable(libGame_gv_teams[lv_itTeam].lv_core)
// L13348
libNtve_gf_UnitIsInvulnerable(libGame_gv_teams[lv_itTeam].lv_core)

# mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod

LibMLCP.galaxy

// L1087
libNtve_gf_UnitIsInvulnerable(lv_enemyCore)
// L1430
libNtve_gf_UnitIsInvulnerable(libMLCP_gv_mMSkyTemples[lp_templeIndex].lv_targetUnit)