# Make Unit Uncommandable
Grammar — Make unit option|Commandable/Uncommandable
Flags —Action
Makes a unit commandable or uncommandable.
# Arguments
unit
— Unitbool
<preset::CommandableOption> — Option
Returns — void
void libNtve_gf_MakeUnitUncommandable(
unit lp_unit,
bool lp_option,
);
# Related
Category: Unit / Properties
- Unit Type Of Unit —
string
<gamelink::Unit> — UnitGetType - Unit Tag —
int
— UnitGetTag - Unit Seed —
int
— UnitGetSeed - Unit Property Changes —
void
— TriggerAddEventUnitProperty - Triggering Unit Property —
int
<preset::Unit_Property> — EventUnitProperty - Triggering Unit Property Change (Integer) —
int
— EventUnitPropertyChangeInt - Triggering Unit Property Change (Real) —
fixed
— EventUnitPropertyChangeFixed - Set Unit Property —
void
— UnitSetPropertyFixed - Set Unit State —
void
— UnitSetState - Set Unit Seed —
void
— UnitSetSeed - Reset Unit Seed —
void
— UnitResetSeed - Make Unit Invulnerable —
void
— libNtve_gf_MakeUnitInvulnerable - Make Unit Uncommandable —
void
— libNtve_gf_MakeUnitUncommandable - Unit Property —
fixed
— UnitGetPropertyFixed - Unit Property (Int) —
int
— UnitGetPropertyInt - Unit Type Property —
fixed
— UnitTypeGetProperty - Unit Classification Check —
bool
— UnitTestState - Unit Type Classification Check —
bool
— UnitTypeTestFlag - Unit Type Attribute Check —
bool
— UnitTypeTestAttribute - Unit Targetable Check —
bool
— UnitTestPlane - Unit Is Invulnerable —
bool
— libNtve_gf_UnitIsInvulnerable - Unit Kills —
int
— libNtve_gf_UnitGetPropertyKills - Unit Resources —
int
— libNtve_gf_UnitGetPropertyResources - Unit Attachment Point —
point
— UnitGetAttachmentPoint - Name Of Unit Type —
text
— UnitTypeGetName - Gender Code Of Unit Type —
string
— UnitTypeGetGenderCode - Unit Type Cost —
int
— UnitTypeGetCost - Unit Type Is Affected By Upgrade —
bool
— UnitTypeIsAffectedByUpgrade - Reset Movement Speed —
void
— UnitResetSpeed - Unit Uses Mover —
bool
— UnitMoverExists - Unit Type Uses Mover —
bool
— libNtve_gf_UnitMoverExists - Unit Type From String —
string
<gamelink::Unit> — UnitTypeFromString - Set Unit Color —
void
— UnitSetTeamColorIndex - Set Unit Info Button - Ability Tooltip —
void
— libNtve_gf_SetUnitInfoButtonAbilityTooltip - Set Unit Info Button - Button Tooltip —
void
— libNtve_gf_SetUnitInfoButtonButtonTooltip - Set Unit Info Button - Item Tooltip —
void
— libNtve_gf_SetUnitInfoButtonItemTooltip - Reset Unit Info Button - Ability Tooltip —
void
— libNtve_gf_ResetUnitInfoButtonAbilityTooltip - Reset Unit Info Button - Button Tooltip —
void
— libNtve_gf_ResetUnitInfoButtonButtonTooltip - Reset Unit Info Button - Item Tooltip —
void
— libNtve_gf_ResetUnitInfoButtonItemTooltip - Set Unit Command Button Tooltip —
void
— UnitSetInfoButtonTooltip - Reset Unit Command Button Tooltip —
void
— UnitClearInfoButtonTooltip - Set Unit Highlight Cursor —
void
— UnitSetCursor - Set Unit Ping Cursor —
void
— UnitSetPingCursor - Set Unit Info —
void
— UnitSetInfoText - Set Unit Info Text —
void
— UnitSetInfoText2 - Set Unit Info Tip —
void
— UnitSetInfoTip - Set Unit Info SubTip —
void
— UnitSetInfoSubTip - Clear Unit Info —
void
— UnitClearInfoText - Set Unit Status Bar State (Deprecated) —
void
— UnitForceStatusBar - Show Unit Status Bar —
void
— UnitStatusBarOverride - Hide Unit Status Bar —
void
— UnitStatusBarClearOverride - Set Unit Scale —
void
— UnitSetScale - Set Unit Model Variation —
void
— libNtve_gf_UnitSetVariation - Change Unit Height —
void
— UnitSetHeight - Height Of Unit —
fixed
— UnitGetHeight - Change Unit Damage —
void
— libNtve_gf_ChangeUnitDamage - Add On Child —
unit
— UnitAddOnChild - Add On Parent —
unit
— UnitAddOnParent
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1017
}
UnitIssueOrder(UnitFromId(290), OrderTargetingPoint(AbilityCommand("SpecOpsDropshipTransport", 2), PointFromId(2157)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitFromId(290), true);
UnitSetState(UnitFromId(290), c_unitStateTargetable, false);
while (!(((UnitGroupCount(UnitCargoGroup(UnitFromId(290)), c_unitCountAlive) == 0) || (UnitIsAlive(UnitFromId(290)) == false)))) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2653
libCamp_gf_CreateNewStructureTips();
libNtve_gf_MakeUnitInvulnerable(lv_factory, false);
libNtve_gf_MakeUnitUncommandable(lv_factory, false);
TriggerExecute(gt_TransmissionHellionIntroQ, true, true);
TriggerExecute(gt_HellionTipQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:451
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(109)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_MakeUnitInvulnerable(UnitFromId(109), true);
libNtve_gf_MakeUnitUncommandable(UnitFromId(109), true);
UnitSetState(UnitFromId(109), c_unitStateCursorable, false);
UnitSetState(UnitFromId(109), c_unitStateHighlightable, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:1570
UnitIssueOrder(lv_starport, OrderTargetingPoint(AbilityCommand("StarportLand", 0), PointFromId(75)), c_orderQueueReplace);
libNtve_gf_MakeUnitInvulnerable(lv_starport, false);
libNtve_gf_MakeUnitUncommandable(lv_starport, false);
Wait(65.0, c_timeGame);
TriggerExecute(gt_OdinRampageBegins, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4944
gv_introDropship = UnitLastCreated();
UnitSetState(UnitLastCreated(), c_unitStateTargetable, false);
libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), true);
UnitCargoCreate(gv_introDropship, "Raynor01", 1);
gv_raynor = UnitCargoLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:624
gv_p1DropshipA = UnitFromId(76);
gv_p1DropshipB = UnitFromId(404);
libNtve_gf_MakeUnitUncommandable(gv_p1DropshipA, true);
libNtve_gf_MakeUnitUncommandable(gv_p1DropshipB, true);
libNtve_gf_MakeUnitInvulnerable(gv_p1DropshipA, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:625
gv_p1DropshipB = UnitFromId(404);
libNtve_gf_MakeUnitUncommandable(gv_p1DropshipA, true);
libNtve_gf_MakeUnitUncommandable(gv_p1DropshipB, true);
libNtve_gf_MakeUnitInvulnerable(gv_p1DropshipA, true);
libNtve_gf_MakeUnitInvulnerable(gv_p1DropshipB, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:1532
libNtve_gf_CreateUnitsAtPoint2(1, "SpecialOpsDropship", 0, gv_p1_USER, PointFromId(166));
UnitSetState(UnitLastCreated(), c_unitStateTargetable, false);
libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), true);
lv_swannDropship = UnitLastCreated();
UnitCargoCreate(lv_swannDropship, "Marauder", libNtve_gf_DifficultyValueInt(4, 4, 4, 3));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:554
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_tHEONEDRILL), c_animNameDefault, "Stand Work End", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
UnitSetState(UnitFromId(317), c_unitStateTargetable, false);
libNtve_gf_MakeUnitUncommandable(UnitFromId(317), true);
UnitCargoCreate(UnitFromId(317), "Marauder", 1);
UnitCargoCreate(UnitFromId(317), "Marine", 4);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:1018
libNtve_gf_CreateUnitsAtPoint2(1, "SpecialOpsDropship", 0, gv_p1_USER, PointFromId(348));
gv_siegeTankDropship = UnitLastCreated();
libNtve_gf_MakeUnitUncommandable(gv_siegeTankDropship, true);
libNtve_gf_MakeUnitInvulnerable(gv_siegeTankDropship, true);
UnitSetState(gv_siegeTankDropship, c_unitStateTargetable, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:1590
gv_playerControlsLaserDrill = true;
UnitSetOwner(UnitFromId(409), gv_p1_USER, true);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEDRILL, false);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:697
UnitCreate(1, lp_buildingType, 0, gv_p08_RESCUABLE, gv_bDPLandingPoint, 225.0);
UnitSetPropertyFixed(UnitLastCreated(), c_unitPropLife, lp_buildingHP);
libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), true);
UnitSetPropertyFixed(UnitLastCreated(), c_unitPropHeight, lv_initialHeight);
UnitSetPosition(UnitLastCreated(), lp_landingPoint, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:3014
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitInvulnerable(lv_droppedBuilding, false);
libNtve_gf_MakeUnitUncommandable(lv_droppedBuilding, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:2254
UIAlertClear(gv_p1_USER);
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/B3A926F4"), null, UnitGetPosition(UnitFromId(73)));
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, true);
gv_statZeratulLifeRemaining += (UnitGetPropertyFixed(gv_tHEONEZERATUL, c_unitPropLife, c_unitPropNormal) - UnitGetPropertyFixed(gv_tHEONEZERATUL, c_unitPropLife, c_unitPropCurrent));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:2290
gv_tHEONEREVEALER = VisRevealerLastCreated();
Wait(0.75, c_timeGame);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, false);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, false);
UnitSetState(gv_tHEONEZERATUL, c_unitStateSelectable, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:3890
UIAlertClear(gv_p1_USER);
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/8A457DB9"), null, UnitGetPosition(UnitFromId(7)));
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, true);
UnitIssueOrder(gv_tHEONEZERATUL, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:3928
gv_tHEONEREVEALER = VisRevealerLastCreated();
UnitSetState(gv_tHEONEZERATUL, c_unitStateMoveSuppressed, true);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, false);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, false);
UnitSetState(gv_tHEONEZERATUL, c_unitStateSelectable, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:5730
TriggerEnable(gt_ZeratulsTheOnlyOneAlive, false);
TriggerEnable(gt_Enemiesare99999Staggered, false);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, true);
UnitSetState(gv_tHEONEZERATUL, c_unitStateSelectable, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9713
libNtve_gf_ShowHideUnit(gv_tHEONEZERATUL, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, false);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, false);
UnitSetState(gv_tHEONEZERATUL, c_unitStateSelectable, true);
libNtve_gf_ShowHideUnit(gv_tHEONEKARASS, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:1003
CameraLockInput(gv_p01_USER, true);
CameraPan(gv_p01_USER, PointFromId(373), 2.0, -1, 10, false);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:2837
TriggerExecute(gt_TransmissionZeratulReachesTendrilsQ, true, false);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(lv_beacon)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:2900
TriggerExecute(gt_TransmissionZeratulReachesTendrilsQ, true, false);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(lv_beacon)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:2963
TriggerExecute(gt_TransmissionZeratulReachesTendrilsQ, true, false);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(lv_beacon)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:3026
TriggerExecute(gt_TransmissionZeratulReachesTendrilsQ, true, false);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(lv_beacon)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:3063
UnitBehaviorRemove(gv_zeratul, "Read", 1);
UnitBehaviorRemove(gv_zeratul, "SuppressCloak", 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, false);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4976
PlayerModifyPropertyInt(gv_p01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 600);
PlayerModifyPropertyInt(gv_p01_USER, c_playerPropVespene, c_playerPropOperSetTo, 250);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, false);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, false);
UnitSetPropertyFixed(gv_zeratul, c_unitPropLifePercent, 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:923
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("HoldFire", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1059
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:908
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zerginfestation.sc2map/MapScript.galaxy:885
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:1017
}
UnitIssueOrder(UnitFromId(290), OrderTargetingPoint(AbilityCommand("SpecOpsDropshipTransport", 2), PointFromId(2157)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitFromId(290), true);
UnitSetState(UnitFromId(290), c_unitStateTargetable, false);
while (!(((UnitGroupCount(UnitCargoGroup(UnitFromId(290)), c_unitCountAlive) == 0) || (UnitIsAlive(UnitFromId(290)) == false)))) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:2653
libCamp_gf_CreateNewStructureTips();
libNtve_gf_MakeUnitInvulnerable(lv_factory, false);
libNtve_gf_MakeUnitUncommandable(lv_factory, false);
TriggerExecute(gt_TransmissionHellionIntroQ, true, true);
TriggerExecute(gt_HellionTipQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:451
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(109)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_MakeUnitInvulnerable(UnitFromId(109), true);
libNtve_gf_MakeUnitUncommandable(UnitFromId(109), true);
UnitSetState(UnitFromId(109), c_unitStateCursorable, false);
UnitSetState(UnitFromId(109), c_unitStateHighlightable, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:1570
UnitIssueOrder(lv_starport, OrderTargetingPoint(AbilityCommand("StarportLand", 0), PointFromId(75)), c_orderQueueReplace);
libNtve_gf_MakeUnitInvulnerable(lv_starport, false);
libNtve_gf_MakeUnitUncommandable(lv_starport, false);
Wait(65.0, c_timeGame);
TriggerExecute(gt_OdinRampageBegins, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:4944
gv_introDropship = UnitLastCreated();
UnitSetState(UnitLastCreated(), c_unitStateTargetable, false);
libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), true);
UnitCargoCreate(gv_introDropship, "Raynor01", 1);
gv_raynor = UnitCargoLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:624
gv_p1DropshipA = UnitFromId(76);
gv_p1DropshipB = UnitFromId(404);
libNtve_gf_MakeUnitUncommandable(gv_p1DropshipA, true);
libNtve_gf_MakeUnitUncommandable(gv_p1DropshipB, true);
libNtve_gf_MakeUnitInvulnerable(gv_p1DropshipA, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:625
gv_p1DropshipB = UnitFromId(404);
libNtve_gf_MakeUnitUncommandable(gv_p1DropshipA, true);
libNtve_gf_MakeUnitUncommandable(gv_p1DropshipB, true);
libNtve_gf_MakeUnitInvulnerable(gv_p1DropshipA, true);
libNtve_gf_MakeUnitInvulnerable(gv_p1DropshipB, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:1532
libNtve_gf_CreateUnitsAtPoint2(1, "SpecialOpsDropship", 0, gv_p1_USER, PointFromId(166));
UnitSetState(UnitLastCreated(), c_unitStateTargetable, false);
libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), true);
lv_swannDropship = UnitLastCreated();
UnitCargoCreate(lv_swannDropship, "Marauder", libNtve_gf_DifficultyValueInt(4, 4, 4, 3));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:554
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_tHEONEDRILL), c_animNameDefault, "Stand Work End", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
UnitSetState(UnitFromId(317), c_unitStateTargetable, false);
libNtve_gf_MakeUnitUncommandable(UnitFromId(317), true);
UnitCargoCreate(UnitFromId(317), "Marauder", 1);
UnitCargoCreate(UnitFromId(317), "Marine", 4);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:1018
libNtve_gf_CreateUnitsAtPoint2(1, "SpecialOpsDropship", 0, gv_p1_USER, PointFromId(348));
gv_siegeTankDropship = UnitLastCreated();
libNtve_gf_MakeUnitUncommandable(gv_siegeTankDropship, true);
libNtve_gf_MakeUnitInvulnerable(gv_siegeTankDropship, true);
UnitSetState(gv_siegeTankDropship, c_unitStateTargetable, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:1590
gv_playerControlsLaserDrill = true;
UnitSetOwner(UnitFromId(409), gv_p1_USER, true);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEDRILL, false);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:697
UnitCreate(1, lp_buildingType, 0, gv_p08_RESCUABLE, gv_bDPLandingPoint, 225.0);
UnitSetPropertyFixed(UnitLastCreated(), c_unitPropLife, lp_buildingHP);
libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), true);
UnitSetPropertyFixed(UnitLastCreated(), c_unitPropHeight, lv_initialHeight);
UnitSetPosition(UnitLastCreated(), lp_landingPoint, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:3014
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitInvulnerable(lv_droppedBuilding, false);
libNtve_gf_MakeUnitUncommandable(lv_droppedBuilding, false);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:2254
UIAlertClear(gv_p1_USER);
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/B3A926F4"), null, UnitGetPosition(UnitFromId(73)));
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, true);
gv_statZeratulLifeRemaining += (UnitGetPropertyFixed(gv_tHEONEZERATUL, c_unitPropLife, c_unitPropNormal) - UnitGetPropertyFixed(gv_tHEONEZERATUL, c_unitPropLife, c_unitPropCurrent));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:2290
gv_tHEONEREVEALER = VisRevealerLastCreated();
Wait(0.75, c_timeGame);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, false);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, false);
UnitSetState(gv_tHEONEZERATUL, c_unitStateSelectable, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:3890
UIAlertClear(gv_p1_USER);
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/8A457DB9"), null, UnitGetPosition(UnitFromId(7)));
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, true);
UnitIssueOrder(gv_tHEONEZERATUL, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:3928
gv_tHEONEREVEALER = VisRevealerLastCreated();
UnitSetState(gv_tHEONEZERATUL, c_unitStateMoveSuppressed, true);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, false);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, false);
UnitSetState(gv_tHEONEZERATUL, c_unitStateSelectable, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:5730
TriggerEnable(gt_ZeratulsTheOnlyOneAlive, false);
TriggerEnable(gt_Enemiesare99999Staggered, false);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, true);
UnitSetState(gv_tHEONEZERATUL, c_unitStateSelectable, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:9713
libNtve_gf_ShowHideUnit(gv_tHEONEZERATUL, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHEONEZERATUL, false);
libNtve_gf_MakeUnitUncommandable(gv_tHEONEZERATUL, false);
UnitSetState(gv_tHEONEZERATUL, c_unitStateSelectable, true);
libNtve_gf_ShowHideUnit(gv_tHEONEKARASS, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:1003
CameraLockInput(gv_p01_USER, true);
CameraPan(gv_p01_USER, PointFromId(373), 2.0, -1, 10, false);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:2837
TriggerExecute(gt_TransmissionZeratulReachesTendrilsQ, true, false);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(lv_beacon)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:2900
TriggerExecute(gt_TransmissionZeratulReachesTendrilsQ, true, false);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(lv_beacon)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:2963
TriggerExecute(gt_TransmissionZeratulReachesTendrilsQ, true, false);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(lv_beacon)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:3026
TriggerExecute(gt_TransmissionZeratulReachesTendrilsQ, true, false);
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, true);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, true);
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(lv_beacon)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:3063
UnitBehaviorRemove(gv_zeratul, "Read", 1);
UnitBehaviorRemove(gv_zeratul, "SuppressCloak", 1);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, false);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, false);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:4976
PlayerModifyPropertyInt(gv_p01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 600);
PlayerModifyPropertyInt(gv_p01_USER, c_playerPropVespene, c_playerPropOperSetTo, 250);
libNtve_gf_MakeUnitUncommandable(gv_zeratul, false);
libNtve_gf_MakeUnitInvulnerable(gv_zeratul, false);
UnitSetPropertyFixed(gv_zeratul, c_unitPropLifePercent, 100.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/advancedcommand.sc2map — MapScript.galaxy:923
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("HoldFire", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:1059
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancovertops.sc2map — MapScript.galaxy:908
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zerginfestation.sc2map — MapScript.galaxy:885
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:1220
UnitGroupLoopBegin(gv_impalerPlayerUnits);
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), true);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:1230
if ((UnitGetType(UnitGroupLoopCurrent()) == "HydraliskBurrowed")) {
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Hydralisk", 1);
libNtve_gf_MakeUnitUncommandable(libNtve_gf_LastReplacedUnit(), true);
UnitIssueOrder(libNtve_gf_LastReplacedUnit(), Order(AbilityCommand("MorphHydraliskToHydraliskImpaler", 0)), c_orderQueueReplace);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:1243
UnitGroupLoopBegin(UnitGroup("HydraliskImpaler", gv_pLAYER_01_USER, RegionFromId(6), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
UnitGroupAdd(gv_impalerPlayerUnits, UnitGroupLoopCurrent());
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:2174
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((libNtve_gf_UnitInRegion(UnitGroupLoopCurrent(), RegionCircle(PointFromId(1262), 20.0)) == true)) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), true);
UnitIssueOrder(UnitGroupLoopCurrent(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1262)), c_orderQueueReplace);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:2184
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((libNtve_gf_UnitInRegion(UnitGroupLoopCurrent(), RegionCircle(PointFromId(1262), 20.0)) == true)) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), true);
UnitIssueOrder(UnitGroupLoopCurrent(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1262)), c_orderQueueReplace);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:2199
UnitGroupLoopBegin(gv_aberrationGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:2204
UnitGroupLoopBegin(gv_viperGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
}
UnitGroupLoopEnd();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionroach.sc2map/MapScript.galaxy:1075
UnitGroupLoopBegin(gv_corpserPlayerUnits);
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), true);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionroach.sc2map/MapScript.galaxy:1085
if ((UnitGetType(UnitGroupLoopCurrent()) == "RoachBurrowed")) {
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Roach", 1);
libNtve_gf_MakeUnitUncommandable(libNtve_gf_LastReplacedUnit(), true);
UnitIssueOrder(libNtve_gf_LastReplacedUnit(), Order(AbilityCommand("MorphRoachToCorpser", 0)), c_orderQueueReplace);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionroach.sc2map/MapScript.galaxy:1098
UnitGroupLoopBegin(UnitGroup("RoachCorpser", gv_pLAYER_01_USER, RegionFromId(5), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
UnitGroupAdd(gv_corpserPlayerUnits, UnitGroupLoopCurrent());
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:870
while (!UnitGroupLoopDone()) {
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), true);
UnitGroupLoopStep();
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:879
if (((UnitGetType(UnitGroupLoopCurrent()) == "SwarmHostRooted") || (UnitGetType(UnitGroupLoopCurrent()) == "SwarmHostBurrowed"))) {
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "SwarmHost", 1);
libNtve_gf_MakeUnitUncommandable(libNtve_gf_LastReplacedUnit(), true);
UnitIssueOrder(libNtve_gf_LastReplacedUnit(), Order(AbilityCommand("MorphSwarmHostToSplitA", 0)), c_orderQueueReplace);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:892
UnitGroupLoopBegin(UnitGroup("SwarmHostSplitA", gv_pLAYER_01_USER, RegionFromId(6), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
UnitGroupAdd(gv_swarmHostPlayerUnits, UnitGroupLoopCurrent());
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:1614
UnitGroupLoopBegin(gv_swarmHostPlayerUnits);
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), true);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:1624
if (((UnitGetType(UnitGroupLoopCurrent()) == "SwarmHostRooted") || (UnitGetType(UnitGroupLoopCurrent()) == "SwarmHostBurrowed"))) {
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "SwarmHost", 1);
libNtve_gf_MakeUnitUncommandable(libNtve_gf_LastReplacedUnit(), true);
UnitIssueOrder(libNtve_gf_LastReplacedUnit(), Order(AbilityCommand("MorphSwarmHostToSplitB", 0)), c_orderQueueReplace);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:1640
UnitGroupLoopBegin(UnitGroup("SwarmHostSplitB", gv_pLAYER_01_USER, RegionFromId(5), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
UnitGroupAdd(gv_swarmHostPlayerUnits, UnitGroupLoopCurrent());
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:1301
UnitGroupLoopBegin(gv_noxious);
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), true);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:1311
if ((UnitGetType(UnitGroupLoopCurrent()) == "UltraliskBurrowed")) {
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Ultralisk", 1);
libNtve_gf_MakeUnitUncommandable(libNtve_gf_LastReplacedUnit(), true);
UnitIssueOrder(libNtve_gf_LastReplacedUnit(), Order(AbilityCommand("MorphUltraliskToNoxious", 0)), c_orderQueueReplace);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:1323
UnitGroupLoopBegin(gv_noxious);
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
UnitSelect(UnitGroupLoopCurrent(), gv_pLAYER_01_USER, true);
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:2118
UnitGroupLoopBegin(gv_torrasques);
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), true);
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitGroupLoopStep();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:2130
if ((UnitGetType(UnitGroupLoopCurrent()) == "UltraliskBurrowed")) {
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Ultralisk", 1);
libNtve_gf_MakeUnitUncommandable(libNtve_gf_LastReplacedUnit(), true);
UnitIssueOrder(libNtve_gf_LastReplacedUnit(), Order(AbilityCommand("MorphUltraliskToTorrasque", 0)), c_orderQueueReplace);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:2142
UnitGroupLoopBegin(gv_torrasques);
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitUncommandable(UnitGroupLoopCurrent(), false);
UnitSetPropertyFixed(UnitGroupLoopCurrent(), c_unitPropMovementSpeed, UnitTypeGetProperty("HotSTorrasque", c_unitPropMovementSpeed));
UnitSelect(UnitGroupLoopCurrent(), gv_pLAYER_01_USER, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:2811
if ((libHots_gf_DifficultyValueInt2(1, 1, 0) == 1)) {
libNtve_gf_RescueUnit(UnitLastCreated(), gv_pLAYER_01_USER, true);
libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), true);
CreepModify(PointFromId(1274), 1.0, true, true);
Wait(1.5, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:2816
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("QueenBuild", 0), PointFromId(1274)), c_orderQueueAddToEnd);
Wait(3.0, c_timeGame);
libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), false);
}
else {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2663
PingDestroy(gv_pingZergBase);
gv_baseRescued = true;
libNtve_gf_MakeUnitUncommandable(gv_kerrigan, true);
UnitIssueOrder(gv_kerrigan, OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(RegionCircle(UnitGetPosition(UnitFromId(1276)), 3.0))), c_orderQueueReplace);
UnitKill(UnitFromId(1276));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7605
UnitKill(auto7F3F7FBC_var);
}
libNtve_gf_MakeUnitUncommandable(gv_kerrigan, false);
UnitSetPosition(gv_kerrigan, PointFromId(428), false);
UnitSetFacing(gv_kerrigan, 315.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:1032
UnitSetOwner(lp_cHOSEN_UNIT, gv_pLAYER_01_USER, true);
libNtve_gf_PauseUnit(lp_cHOSEN_UNIT, false);
libNtve_gf_MakeUnitUncommandable(lp_cHOSEN_UNIT, false);
UnitGroupRemove(gv_frozenZergGroupGlobal, lp_cHOSEN_UNIT);
UnitBehaviorRemove(lp_cHOSEN_UNIT, "FlashFreeze", 1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:2611
libHots_gf_StoreTextTagForUnit(UnitFromId(16), 1, TextTagLastCreated());
CameraPan(gv_pLAYER_01_USER, UnitGetPosition(UnitFromId(16)), 2.0, -1, 10, false);
libNtve_gf_MakeUnitUncommandable(gv_tHE_ONE_QUEEN, true);
UnitIssueOrder(gv_tHE_ONE_QUEEN, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1095)), c_orderQueueReplace);
UnitIssueOrder(gv_tHE_ONE_QUEEN, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:2618
}
Wait(1.0, c_timeGame);
libNtve_gf_MakeUnitUncommandable(gv_tHE_ONE_QUEEN, false);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition03|Line00001", c_transmissionDurationAdd, 0.0, false, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:2869
CameraPan(gv_pLAYER_01_USER, PointFromId(1207), 2.0, -1, 10, false);
TriggerExecute(gt_TransmissionP1SeeSentryQ, true, false);
libNtve_gf_MakeUnitUncommandable(gv_tHE_ONE_QUEEN, true);
UnitIssueOrder(gv_tHE_ONE_QUEEN, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1096)), c_orderQueueReplace);
UnitIssueOrder(gv_tHE_ONE_QUEEN, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:2876
}
Wait(0.5, c_timeGame);
libNtve_gf_MakeUnitUncommandable(gv_tHE_ONE_QUEEN, false);
Wait(5.0, c_timeGame);
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(80), "TerrainObjectStarshipFloraPodDoodadC", c_animNameDefault, "Stand Work Start", c_animFlagNonLooping, c_animTimeDefault);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:3252
TriggerStop(gt_SentryPatrolPath);
libNtve_gf_PauseUnit(gv_tHE_ONE_URSADON, true);
libNtve_gf_MakeUnitUncommandable(gv_tHE_ONE_URSADON, true);
libNtve_gf_MakeUnitInvulnerable(gv_tHE_ONE_URSADON, true);
UnitIssueOrder(gv_tHE_ONE_URSADON, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:3263
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_tHE_ONE_URSADON), c_animNameDefault);
libNtve_gf_PauseUnit(gv_tHE_ONE_URSADON, false);
libNtve_gf_MakeUnitUncommandable(gv_tHE_ONE_URSADON, false);
libNtve_gf_MakeUnitInvulnerable(gv_tHE_ONE_URSADON, false);
UnitIssueOrder(gv_tHE_ONE_URSADON, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:2076
}
gf_SetNullZoneDirection(ge_PRESET_MovementDirection_Stopped);
libNtve_gf_MakeUnitUncommandable(gv_stukov, true);
UnitIssueOrder(gv_stukov, OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(EventUnitRegion())), c_orderQueueReplace);
Wait(1.0, c_timeAI);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:2084
libNtve_gf_MakeUnitFacePoint(gv_stukov, lv_templePoint, 0.0);
Wait(0.1, c_timeAI);
libNtve_gf_MakeUnitUncommandable(gv_stukov, false);
if ((UnitIsAlive(gv_stukov) == true)) {
gf_ShowHideChannelUI(true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:604
autoBD3FCBD3_val = lp_onoffoption;
if (autoBD3FCBD3_val == true) {
libNtve_gf_MakeUnitUncommandable(gv_dEHAKA, false);
libNtve_gf_ShowHideUnit(gv_dEHAKA, true);
libNtve_gf_PauseUnit(gv_dEHAKA, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:613
}
libNtve_gf_MakeUnitUncommandable(gv_dEHAKA, true);
libNtve_gf_ShowHideUnit(gv_dEHAKA, false);
libNtve_gf_PauseUnit(gv_dEHAKA, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:991
// Automatic Variable Declarations
// Implementation
libNtve_gf_MakeUnitUncommandable(lp_unit, true);
while ((gv_inCinematic == true) && (UnitIsAlive(lp_unit) == true) && (libNtve_gf_UnitIsHidden(lp_unit) == false) && (DistanceBetweenPoints(UnitGetPosition(lp_unit), lp_point) > 3.0)) {
if ((lp_unit != gv_dEHAKA)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:2657
libNtve_gf_ShareVisionofUnit(lv_mister_Marauder, true, gv_pLAYER_01_USER);
UnitSetState(lv_mister_Marauder, c_unitStateStunned, true);
libNtve_gf_MakeUnitUncommandable(gv_kerrigan, true);
UnitIssueOrder(gv_kerrigan, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1778)), c_orderQueueReplace);
UnitIssueOrder(gv_kerrigan, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:2670
TechTreeAbilityAllow(gv_pLAYER_01_USER, AbilityCommand("stop", 0), false);
TechTreeAbilityAllow(gv_pLAYER_01_USER, AbilityCommand("move", 2), false);
libNtve_gf_MakeUnitUncommandable(gv_kerrigan, false);
libNtve_gf_PauseUnit(gv_kerrigan, true);
TriggerEnable(gt_FirstKineticBlastUsed, true);