# Tactical AI Filter Melee

Grammar — Tactical AI Filter - inCombat only melee in filter
FlagsNative | Action

# Arguments

Returns — void

native void AISetFilterMelee(aifilter filter, bool want);

Category: AI Advanced / Filters / Actions

# Examples

# mods/core.sc2mod

TactProtAI.galaxy

// L62
AISetFilterMelee(filterAI, c_onlyMelee)
// L130
AISetFilterMelee(filterAI, c_onlyRanged)
// L563
AISetFilterMelee(filterAI, c_onlyMelee)

# mods/core.sc2mod

TactTerrAI.galaxy

// L875
AISetFilterMelee(filter, c_onlyRanged)
// L908
AISetFilterMelee(filter, c_onlyRanged)

# mods/core.sc2mod

TactZergAI.galaxy

// L217
AISetFilterMelee(filter, c_onlyRanged)

# mods/starcoop/starcoop.sc2mod

TactProtAI.galaxy

// L63
AISetFilterMelee(filterAI, c_onlyMelee)
// L132
AISetFilterMelee(filterAI, c_onlyRanged)
// L545
AISetFilterMelee(filterAI, c_onlyMelee)

# mods/starcoop/starcoop.sc2mod

TactTerrAI.galaxy

// L846
AISetFilterMelee(filter, c_onlyRanged)
// L873
AISetFilterMelee(filter, c_onlyRanged)

# mods/starcoop/starcoop.sc2mod

TactZergAI.galaxy

// L294
AISetFilterMelee(filter, c_onlyRanged)

# mods/warcoop/warclassicsystem.sc2mod

WarClassicTactical.galaxy

// L226
AISetFilterMelee(lv_enemyNearbyFilter, false)
// L291
AISetFilterMelee(lv_enemyNearbyFilter, false)