# Dialog Item Is Visible
Grammar — dialogItem is visible for player
Flags —Native
|Function
Returns true if the dialog item is visible for the specified player.
# Arguments
int
[ control ] — Dialog Itemint
— Player
Returns — bool
native bool DialogControlIsVisible(
int control,
int player,
);
# Related
Category: Dialog / Dialog Items
- [F] —
int
[ control ] — Create Dialog Item — ( DialogControlCreate ) - [F] —
int
[ control ] — Create Dialog Item In Panel — ( DialogControlCreateInPanel ) - [F] —
int
[ control ] — Create Dialog Item From Template — ( DialogControlCreateFromTemplate ) - [F] —
int
[ control ] — Create Dialog Item In Panel From Template — ( DialogControlCreateInPanelFromTemplate ) - [F] —
int
[ control ] — Hookup Dialog Item — ( DialogControlHookup ) - [F] —
int
[ control ] — Hookup Standard Dialog Item — ( DialogControlHookupStandard ) - [F] —
int
[ control ] — Hookup Unit Status Dialog Item — ( DialogControlHookupUnitStatus ) - [F] —
void
— Show/Hide Dialog Item — ( DialogControlSetVisible ) - [F] —
void
— Enable/Disable Dialog Item — ( DialogControlSetEnabled ) - [F] —
void
— Set Dialog Item Text — ( libNtve_gf_SetDialogItemText ) - [F] —
void
— Set Dialog Item Observed Type — ( DialogControlSetObservedType ) - [F] —
int
[ control ] — Last Created Dialog Item — ( DialogControlLastCreated ) - [F] —
bool
— Dialog Item Is Visible — ( DialogControlIsVisible ) - [F] —
bool
— Dialog Item Is Enabled — ( DialogControlIsEnabled ) - [F] —
text
— Dialog Item Text — ( libNtve_gf_DialogItemText ) - [F] —
void
— Dialog Item Is Used — ( TriggerAddEventDialogControl ) - [F] —
int
[ control ] — Used Dialog Item — ( EventDialogControl ) - [F] —
int
[ preset::ControlEventType ] — Dialog Item Event Type — ( EventDialogControlEventType ) - [F] —
int
[ preset::MouseButton ] — Dialog Item Mouse Button — ( EventDialogControlMouseButton )
# Examples
# campaigns/swarmstory.sc2campaign
// L2545
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[1], 1)
// L2545
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[2], 1)
// L2548
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[1], 1)
// L2548
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[2], 1)
// L2551
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[1], 1)
// L2551
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[2], 1)
// L2753
DialogControlIsVisible(libSwaC_gv_zS_ProgressBarPanel, 1)
# campaigns/swarmstoryutil.sc2mod
// L1388
DialogControlIsVisible(lib281DEC45_gv_zSS_UITravelBGPortrait, 1)
// L1393
DialogControlIsVisible(lib281DEC45_gv_zSS_UITravelContactPortrait, 1)
# campaigns/voidstory.sc2campaign
// L4152
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[1], 1)
// L4152
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[2], 1)
// L4155
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[1], 1)
// L4155
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[2], 1)
// L4158
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[1], 1)
// L4158
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[2], 1)
// L4218
DialogControlIsVisible(libVCUI_gv_pU_ProgressBarPanel, 1)
# mods/heroesdata.stormmod
// L1908
DialogControlIsVisible(libUIUI_gv_uIDebugPanel.lv_mainDialog, lv_p)
// L11172
DialogControlIsVisible(libUIUI_gv_uIDebugPanel.lv_mainDialog, lv_p)
// L13712
DialogControlIsVisible(libUIUI_gv_uIDebugPanel.lv_mainDialog, EventPlayer())
# mods/missionpacks/campaigncommon.sc2mod
// L83
DialogControlIsVisible(libCMUI_gv_cU_ProgressBarPanel, 1)
# mods/missionpacks/novacampaign.sc2mod
// L1230
DialogControlIsVisible(libNCUI_gv_nU_MissionManagementEquipmentButton, 1)
// L1236
DialogControlIsVisible(libNCUI_gv_nU_MissionManagementUpgradesButton, 1)
// L3645
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[1], 1)
// L3645
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[2], 1)
// L3648
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[1], 1)
// L3648
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[2], 1)
// L3651
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[1], 1)
// L3651
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[2], 1)
# mods/missionpacks/novacampaign.sc2mod
// L462
DialogControlIsVisible(libNovC_gv_nC_DebugCampaignTechUpgradesCheckBox[lv_armyUnitIndex], 1)
# mods/starcoop/starcoop.sc2mod
// L3226
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[1], 1)
// L3226
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[2], 1)
// L3229
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[1], 1)
// L3229
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[2], 1)
// L3232
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[1], 1)
// L3232
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[2], 1)
// L3294
DialogControlIsVisible(libCOUI_gv_cU_ProgressBarPanel, 1)
// L4705
DialogControlIsVisible(libCOUI_gv_cU_GPPanel[lp_player], lp_player)
// L4716
DialogControlIsVisible(libCOUI_gv_cU_GPCmdPanel[lp_player], lp_player)
// L8750
DialogControlIsVisible(libCOUI_gv_cU_BB_Panel, 1)
# mods/voidprologue.sc2mod
// L1539
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[1], 1)
// L1539
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[2], 1)
// L1542
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[1], 1)
// L1542
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[2], 1)
// L1545
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[1], 1)
// L1545
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[2], 1)
// L1744
DialogControlIsVisible(libA3DDD02B_gv_pP_ProgressBarPanel, 1)