# Dialog Item Is Visible

GrammardialogItem is visible for player
FlagsNative | Function

Returns true if the dialog item is visible for the specified player.

# Arguments

  • int [ control ] — Dialog Item
  • int — Player

Returns — bool

native bool DialogControlIsVisible(
	int control,
	int player,
);

Category: Dialog / Dialog Items

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L2545
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[1], 1)
// L2545
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[2], 1)
// L2548
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[1], 1)
// L2548
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[2], 1)
// L2551
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[1], 1)
// L2551
DialogControlIsVisible(libSwaC_gv_zS_SwarmHeroUIPanel[2], 1)
// L2753
DialogControlIsVisible(libSwaC_gv_zS_ProgressBarPanel, 1)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L1388
DialogControlIsVisible(lib281DEC45_gv_zSS_UITravelBGPortrait, 1)
// L1393
DialogControlIsVisible(lib281DEC45_gv_zSS_UITravelContactPortrait, 1)

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L4152
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[1], 1)
// L4152
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[2], 1)
// L4155
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[1], 1)
// L4155
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[2], 1)
// L4158
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[1], 1)
// L4158
DialogControlIsVisible(libVCUI_gv_pU_VoidHeroUIPanel[2], 1)
// L4218
DialogControlIsVisible(libVCUI_gv_pU_ProgressBarPanel, 1)

# mods/heroesdata.stormmod

UILib.galaxy

// L1908
DialogControlIsVisible(libUIUI_gv_uIDebugPanel.lv_mainDialog, lv_p)
// L11172
DialogControlIsVisible(libUIUI_gv_uIDebugPanel.lv_mainDialog, lv_p)
// L13712
DialogControlIsVisible(libUIUI_gv_uIDebugPanel.lv_mainDialog, EventPlayer())

# mods/missionpacks/campaigncommon.sc2mod

LibCMUI.galaxy

// L83
DialogControlIsVisible(libCMUI_gv_cU_ProgressBarPanel, 1)

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L1230
DialogControlIsVisible(libNCUI_gv_nU_MissionManagementEquipmentButton, 1)
// L1236
DialogControlIsVisible(libNCUI_gv_nU_MissionManagementUpgradesButton, 1)
// L3645
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[1], 1)
// L3645
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[2], 1)
// L3648
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[1], 1)
// L3648
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[2], 1)
// L3651
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[1], 1)
// L3651
DialogControlIsVisible(libNCUI_gv_nU_HeroPanel[2], 1)

# mods/missionpacks/novacampaign.sc2mod

LibNovC.galaxy

// L462
DialogControlIsVisible(libNovC_gv_nC_DebugCampaignTechUpgradesCheckBox[lv_armyUnitIndex], 1)

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L3226
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[1], 1)
// L3226
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[2], 1)
// L3229
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[1], 1)
// L3229
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[2], 1)
// L3232
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[1], 1)
// L3232
DialogControlIsVisible(libCOUI_gv_cU_HeroPanel[2], 1)
// L3294
DialogControlIsVisible(libCOUI_gv_cU_ProgressBarPanel, 1)
// L4705
DialogControlIsVisible(libCOUI_gv_cU_GPPanel[lp_player], lp_player)
// L4716
DialogControlIsVisible(libCOUI_gv_cU_GPCmdPanel[lp_player], lp_player)
// L8750
DialogControlIsVisible(libCOUI_gv_cU_BB_Panel, 1)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L1539
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[1], 1)
// L1539
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[2], 1)
// L1542
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[1], 1)
// L1542
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[2], 1)
// L1545
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[1], 1)
// L1545
DialogControlIsVisible(libA3DDD02B_gv_pP_HeroUIPanel[2], 1)
// L1744
DialogControlIsVisible(libA3DDD02B_gv_pP_ProgressBarPanel, 1)