# Create Dialog Item
Grammar — Create a type for dialog dialog
Flags —Native
|Action
Creates a dialog item, of the specified type, for the specified dialog. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the “Move Dialog Item” and “Set Dialog Item Size” actions. Flash dialog items will only work on Blizzard maps.
# Arguments
int
<dialog> — Dialogint
<preset::ControlType> — Type
Returns — int
<control>
native int DialogControlCreate(int dialog, int type);
# Related
Category: Dialog / Dialog Items
- Create Dialog Item —
int
<control> — DialogControlCreate - Create Dialog Item In Panel —
int
<control> — DialogControlCreateInPanel - Create Dialog Item From Template —
int
<control> — DialogControlCreateFromTemplate - Create Dialog Item In Panel From Template —
int
<control> — DialogControlCreateInPanelFromTemplate - Hookup Dialog Item —
int
<control> — DialogControlHookup - Hookup Standard Dialog Item —
int
<control> — DialogControlHookupStandard - Hookup Unit Status Dialog Item —
int
<control> — DialogControlHookupUnitStatus - Show/Hide Dialog Item —
void
— DialogControlSetVisible - Enable/Disable Dialog Item —
void
— DialogControlSetEnabled - Set Dialog Item Text —
void
— libNtve_gf_SetDialogItemText - Set Dialog Item Observed Type —
void
— DialogControlSetObservedType - Last Created Dialog Item —
int
<control> — DialogControlLastCreated - Dialog Item Is Visible —
bool
— DialogControlIsVisible - Dialog Item Is Enabled —
bool
— DialogControlIsEnabled - Dialog Item Text —
text
— libNtve_gf_DialogItemText - Dialog Item Is Used —
void
— TriggerAddEventDialogControl - Used Dialog Item —
int
<control> — EventDialogControl - Dialog Item Event Type —
int
<preset::ControlEventType> — EventDialogControlEventType - Dialog Item Mouse Button —
int
<preset::MouseButton> — EventDialogControlMouseButton
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3582
DialogSetImageVisible(DialogLastCreated(), false);
DialogSetTransparency(DialogLastCreated(), 0.0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3588
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_bossHPBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3595
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3605
DialogSetImageVisible(DialogLastCreated(), false);
DialogSetPositionRelative(DialogLastCreated(), c_anchorRight, gv_bossHPBarDlg, c_anchorLeft, -10, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3630
DialogSetImageVisible(DialogLastCreated(), false);
DialogSetTransparency(DialogLastCreated(), 0.0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3636
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_unitHPBarDialogBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3643
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3653
DialogSetImageVisible(DialogLastCreated(), false);
DialogSetPositionRelative(DialogLastCreated(), c_anchorTopRight, gv_unitHPBarDlg, c_anchorTopLeft, -10, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, lv_barHight);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3682
DialogSetFullscreen(DialogLastCreated(), true);
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
lv_scoreTitle = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterScoreTitle", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3688
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 30, 10);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 300, 100);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
gv_uI_ScoreLabel = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterScore", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2326
DialogSetFullscreen(DialogLastCreated(), true);
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_customFadeImage = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2612
DialogSetPosition(DialogLastCreated(), c_anchorCenter, 0, 0);
gv_tBDWindowDialog = DialogLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2617
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/0AC87428"));
gv_tBDWindowButtonClose = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3458
if ((gv_fullscreenImageDialogImage == c_invalidDialogControlId)) {
DialogControlCreate(gv_fullscreenImageDialog, c_triggerControlTypeImage);
gv_fullscreenImageDialogImage = DialogControlLastCreated();
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3463
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), false, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3950
gv_armoryGradientDialog = DialogLastCreated();
DialogSetImageVisible(gv_armoryGradientDialog, false);
DialogControlCreate(gv_armoryGradientDialog, c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
gv_armoryGradientDialogImage = DialogControlLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4679
gv_debugSceneCount = (gv_debugSceneCount + 1);
gv_debugSceneCallbacks[gv_debugSceneCount] = lp_callback;
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_wide, lp_tall);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4694
void gf_DebugSceneAddLabel (int lp_x, int lp_y, text lp_label) {
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 500, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4719
void gf_RoomCheatAddButton (text lp_label) {
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4798
void gf_RoomCameraAddButton (text lp_label) {
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:436
DialogCreate(500, 400, c_anchorCenter, 0, 0, false);
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
lv_lABEL = DialogControlLastCreated();
DialogControlSetFullDialog(lv_lABEL, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:1664
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:968
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1005
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:533
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:795
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:1512
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:1573
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3582
DialogSetImageVisible(DialogLastCreated(), false);
DialogSetTransparency(DialogLastCreated(), 0.0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3588
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_bossHPBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3595
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3605
DialogSetImageVisible(DialogLastCreated(), false);
DialogSetPositionRelative(DialogLastCreated(), c_anchorRight, gv_bossHPBarDlg, c_anchorLeft, -10, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3630
DialogSetImageVisible(DialogLastCreated(), false);
DialogSetTransparency(DialogLastCreated(), 0.0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3636
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_unitHPBarDialogBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3643
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3653
DialogSetImageVisible(DialogLastCreated(), false);
DialogSetPositionRelative(DialogLastCreated(), c_anchorTopRight, gv_unitHPBarDlg, c_anchorTopLeft, -10, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, lv_barHight);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3682
DialogSetFullscreen(DialogLastCreated(), true);
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
lv_scoreTitle = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterScoreTitle", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3688
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 30, 10);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 300, 100);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
gv_uI_ScoreLabel = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterScore", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2326
DialogSetFullscreen(DialogLastCreated(), true);
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_customFadeImage = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2612
DialogSetPosition(DialogLastCreated(), c_anchorCenter, 0, 0);
gv_tBDWindowDialog = DialogLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2617
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/0AC87428"));
gv_tBDWindowButtonClose = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3458
if ((gv_fullscreenImageDialogImage == c_invalidDialogControlId)) {
DialogControlCreate(gv_fullscreenImageDialog, c_triggerControlTypeImage);
gv_fullscreenImageDialogImage = DialogControlLastCreated();
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3463
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), false, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3950
gv_armoryGradientDialog = DialogLastCreated();
DialogSetImageVisible(gv_armoryGradientDialog, false);
DialogControlCreate(gv_armoryGradientDialog, c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
gv_armoryGradientDialogImage = DialogControlLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4679
gv_debugSceneCount = (gv_debugSceneCount + 1);
gv_debugSceneCallbacks[gv_debugSceneCount] = lp_callback;
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_wide, lp_tall);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4694
void gf_DebugSceneAddLabel (int lp_x, int lp_y, text lp_label) {
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 500, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4719
void gf_RoomCheatAddButton (text lp_label) {
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4798
void gf_RoomCameraAddButton (text lp_label) {
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/economy.sc2map — MapScript.galaxy:436
DialogCreate(500, 400, c_anchorCenter, 0, 0, false);
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
lv_lABEL = DialogControlLastCreated();
DialogControlSetFullDialog(lv_lABEL, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:1664
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:968
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:1005
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:533
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:795
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:1512
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:1573
lv_racingStartDIALOG = DialogLastCreated();
DialogSetImageVisible(lv_racingStartDIALOG, false);
DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
lv_racingStartTEXT = DialogControlLastCreated();
DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1873
// Automatic Variable Declarations
// Implementation
DialogControlCreate(lp_dialog, lp_type);
libCamp_gf_SetDialogItemSizeInGrid(DialogControlLastCreated(), PlayerGroupAll(), lp_width, lp_height);
libCamp_gf_MoveDialogItemInGrid(DialogControlLastCreated(), PlayerGroupAll(), lp_anchor, lp_offsetX, lp_offsetY);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1953
libCamp_gv__MsgDlg = DialogLastCreated();
DialogSetImage(DialogLastCreated(), "Assets\\Textures\\ui_protoss_glass_stroke.dds");
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(6.27, 14.51, 24.71), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lp_width - 10), (lp_height - 10));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1957
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lp_width - 10), (lp_height - 10));
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 1);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
libCamp_gv__MsgDlgButton = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 180, lv_buttonHeight);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1962
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), lp_buttonText, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 35);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
lv_titleItem = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_textWidth, lv_titleHeight);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1968
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lp_titleStyle, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 45);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
lv_bodyItem1 = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_textWidth, lv_bodyHeight);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1974
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lp_bodyStyle1, PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, lv_titleItem, c_anchorBottom, 0, 5);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
lv_bodyItem2 = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_textWidth, lv_bodyHeight);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5675
libCamp_gv_tS_RoomChangeDialog = DialogLastCreated();
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libCamp_gv_tS_RoomChangeDialogBorder = DialogControlLastCreated();
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5698
// Implementation
libCamp_gf_TS_RoomChangePanelCreate();
DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeButton);
libCamp_gv_tS_RoomChangeButtonCount += 1;
libCamp_gv_tS_RoomChangeButtons[libCamp_gv_tS_RoomChangeButtonCount] = DialogControlLastCreated();
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5712
libCamp_gv_tS_RoomChangeButtonCallbackUpdate[libCamp_gv_tS_RoomChangeButtonCount] = lp_updateCallback;
libCamp_gv_tS_RoomChangeButtonCustomData[libCamp_gv_tS_RoomChangeButtonCount] = lp_custonData;
DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeImage);
libCamp_gv_tS_RoomChangeButtonBG[libCamp_gv_tS_RoomChangeButtonCount] = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_buttonX, lv_buttonY);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5719
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeLabel);
libCamp_gv_tS_RoomChangeButtonText[libCamp_gv_tS_RoomChangeButtonCount] = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("WoL_RoomChangeLabel" + IntToString(libCamp_gv_tS_RoomChangeButtonCount)), PlayerGroupAll());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9896
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZCampaignIntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, false);
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0);
DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9896
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZCampaignIntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, false);
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0);
DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:574
DialogSetFullscreen(DialogLastCreated(), true);
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6713
libSwaC_gv_zS_CampaignCutsceneDialog = DialogLastCreated();
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9307
libSwaC_gv_zS_ArmyCustomEvolutionFanfareCutscene = CutsceneLastCreated();
CutsceneGoToBookmark(libSwaC_gv_zS_ArmyCustomEvolutionFanfareCutscene, (libSwaC_gf_ZS_ArmyCategoryBookmarkToken(libSwaC_gv_zS_ArmyCustomEvolutionCategory, true) + " " + lp_unitSide + " Start"));
DialogControlCreate(lv_splitTitleDialog, c_triggerControlTypeLabel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 800, 100);
TextExpressionSetToken("Param/Expression/lib_SwaC_24FD0DC7", "A", libSwaC_gf_StoryArmyUnitName(libSwaC_gf_ZS_StoryArmyCategoryPurchasedUnit(libSwaC_gv_zS_ArmyCustomEvolutionCategory)));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11466
libSwaC_gv_zS_KerriganCustomWindowBG = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
libSwaC_gv_zS_KerriganUITierSubTitleAnchor = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1000, 300);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14584
lv_marginX = 15;
lv_marginY = 10;
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("HotS_DebugProgress_MissionButton" + (lp_mission)), PlayerGroupAll());
lv_button = DialogControlLastCreated();
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14593
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMissionHotS", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("StateLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14598
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelTopRight", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopRight, lv_button, c_anchorTopRight, (-1 * lv_marginX), (1 * lv_marginY));
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("TechLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14603
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomLeft", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, lv_button, c_anchorBottomLeft, (1 * lv_marginX), (-1 * lv_marginY));
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("BonusLabel", (lp_mission)), DialogControlLastCreated());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14608
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomRight", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, lv_button, c_anchorBottomRight, (-1 * lv_marginX), (-1 * lv_marginY));
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
lv_button2 = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlayButton", (lp_mission)), DialogControlLastCreated());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14685
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, lv_relativeButton, c_anchorTopLeft, lv_offsetX, lv_offsetY);
libSwaC_gv_zS_DebugProgressLabelExpeditionReq = DialogControlLastCreated();
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_KaldirTravelButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 51, 51);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2391
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ModCenterSize20", PlayerGroupAll());
DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryInteractiveLabel[lib281DEC45_gv_zSS_DebugStoryInteractiveCount], PlayerGroupAll(), c_anchorTopRight, lib281DEC45_gv_zSS_DebugStoryEnabledLabel, c_anchorTopLeft, lib281DEC45_gv_zSSC_DebugStoryMargin, (((lib281DEC45_gv_zSS_DebugStoryInteractiveCount-1)*50)+50));
DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeCheckBox);
lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount] = DialogControlLastCreated();
DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount], PlayerGroupAll(), c_anchorTop, lib281DEC45_gv_zSS_DebugStoryEnabledLabel, c_anchorTop, 0, (((lib281DEC45_gv_zSS_DebugStoryInteractiveCount-1)*50)+50));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2394
lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount] = DialogControlLastCreated();
DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount], PlayerGroupAll(), c_anchorTop, lib281DEC45_gv_zSS_DebugStoryEnabledLabel, c_anchorTop, 0, (((lib281DEC45_gv_zSS_DebugStoryInteractiveCount-1)*50)+50));
DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeCheckBox);
lib281DEC45_gv_zSS_DebugStoryAmbientCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount] = DialogControlLastCreated();
DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryAmbientCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount], PlayerGroupAll(), c_anchorTop, lib281DEC45_gv_zSS_DebugStoryAmbientLabel, c_anchorTop, 0, (((lib281DEC45_gv_zSS_DebugStoryInteractiveCount-1)*50)+50));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7730
DialogCreate(1400, 1000, c_anchorCenter, 0, 0, true);
lib281DEC45_gv_zSS_DebugStoryDialog = DialogLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePulldown);
lib281DEC45_gv_zSS_DebugStoryTypeList = DialogControlLastCreated();
DialogControlSetSize(lib281DEC45_gv_zSS_DebugStoryTypeList, PlayerGroupAll(), 200, 50);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7734
DialogControlSetSize(lib281DEC45_gv_zSS_DebugStoryTypeList, PlayerGroupAll(), 200, 50);
DialogControlSetPosition(lib281DEC45_gv_zSS_DebugStoryTypeList, PlayerGroupAll(), c_anchorTopLeft, 50, 50);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeListBox);
lib281DEC45_gv_zSS_DebugStorySceneList = DialogControlLastCreated();
DialogControlSetSize(lib281DEC45_gv_zSS_DebugStorySceneList, PlayerGroupAll(), 400, 300);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7758
lib281DEC45_gv_zSS_DebugStoryKerriganTypeLabel = DialogControlLastCreated();
DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryKerriganTypeLabel, PlayerGroupAll(), c_anchorLeft, lib281DEC45_gv_zSS_DebugStoryPlayButton, c_anchorRight, 20, 15);
DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeCheckBox);
lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox = DialogControlLastCreated();
DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox, PlayerGroupAll(), c_anchorLeft, lib281DEC45_gv_zSS_DebugStoryKerriganTypeLabel, c_anchorRight, 0, -15);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7761
lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox = DialogControlLastCreated();
DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox, PlayerGroupAll(), c_anchorLeft, lib281DEC45_gv_zSS_DebugStoryKerriganTypeLabel, c_anchorRight, 0, -15);
DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeListBox);
lib281DEC45_gv_zSS_DebugStoryStateList = DialogControlLastCreated();
DialogControlSetSize(lib281DEC45_gv_zSS_DebugStoryStateList, PlayerGroupAll(), 400, 400);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7777
DialogControlAddItem(lib281DEC45_gv_zSS_DebugStoryStateList, PlayerGroupAll(), StringToText((UserDataInstance("StoryStates", lv_index))));
}
DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeEditBox);
lib281DEC45_gv_zSS_DebugStoryStateEditBox = DialogControlLastCreated();
DialogControlSetSize(lib281DEC45_gv_zSS_DebugStoryStateEditBox, PlayerGroupAll(), 100, 50);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1142
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1192
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1242
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1292
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1344
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1395
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1445
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:2092
DialogSetImageVisible(lv_textTagDialogAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(lv_textTagDialogAnchor, lv_attackBeacon, "Ref_Origin", c_anchorCenter, 0, 80);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:1590
DialogSetImageVisible(gv_blinkTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_blinkTagAnchor, gv_blinkHelper, "Ref_Origin", c_anchorCenter, 0, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2333
DialogSetImageVisible(gv_tTextTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_tTextTagAnchor, gv_tInvisHelper, "Ref_Origin", c_anchorCenter, 0, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3021
DialogSetImageVisible(gv_tTextTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_tTextTagAnchor, gv_tInvisHelper, "Ref_Origin", c_anchorCenter, 0, 120);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3366
DialogSetImageVisible(gv_tTextTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_tTextTagAnchor, gv_tMakeAssimilatorAssimilator, "Ref_Origin", c_anchorCenter, 0, 120);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:719
// Implementation
DialogSetVisible(lp_dialog, PlayerGroupAll(), true);
DialogControlCreate(lp_dialog, c_triggerControlTypePanel);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
lv_backgroundPanel = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1142
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1192
DialogSetImageVisible(gv_textTagAnchor, false);
DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);