# Create Dialog Item
Grammar — Create a type for dialog dialog
Flags —Native|Action
Creates a dialog item, of the specified type, for the specified dialog. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the “Move Dialog Item” and “Set Dialog Item Size” actions. Flash dialog items will only work on Blizzard maps.
# Arguments
- int<dialog> — Dialog
- int<preset::ControlType> — Type
Returns — int<control>
native int DialogControlCreate(int dialog, int type);
# Related
Category: Dialog / Dialog Items
- Create Dialog Item — int<control> — DialogControlCreate
- Create Dialog Item In Panel — int<control> — DialogControlCreateInPanel
- Create Dialog Item From Template — int<control> — DialogControlCreateFromTemplate
- Create Dialog Item In Panel From Template — int<control> — DialogControlCreateInPanelFromTemplate
- Hookup Dialog Item — int<control> — DialogControlHookup
- Hookup Standard Dialog Item — int<control> — DialogControlHookupStandard
- Hookup Unit Status Dialog Item — int<control> — DialogControlHookupUnitStatus
- Show/Hide Dialog Item — void— DialogControlSetVisible
- Enable/Disable Dialog Item — void— DialogControlSetEnabled
- Set Dialog Item Text — void— libNtve_gf_SetDialogItemText
- Set Dialog Item Observed Type — void— DialogControlSetObservedType
- Last Created Dialog Item — int<control> — DialogControlLastCreated
- Dialog Item Is Visible — bool— DialogControlIsVisible
- Dialog Item Is Enabled — bool— DialogControlIsEnabled
- Dialog Item Text — text— libNtve_gf_DialogItemText
- Dialog Item Is Used — void— TriggerAddEventDialogControl
- Used Dialog Item — int<control> — EventDialogControl
- Dialog Item Event Type — int<preset::ControlEventType> — EventDialogControlEventType
- Dialog Item Mouse Button — int<preset::MouseButton> — EventDialogControlMouseButton
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3582
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogSetTransparency(DialogLastCreated(), 0.0);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3588
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    gv_bossHPBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3595
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3605
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogSetPositionRelative(DialogLastCreated(), c_anchorRight, gv_bossHPBarDlg, c_anchorLeft, -10, 0);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3630
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogSetTransparency(DialogLastCreated(), 0.0);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3636
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    gv_unitHPBarDialogBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3643
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3653
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogSetPositionRelative(DialogLastCreated(), c_anchorTopRight, gv_unitHPBarDlg, c_anchorTopLeft, -10, 0);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, lv_barHight);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3682
    DialogSetFullscreen(DialogLastCreated(), true);
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    lv_scoreTitle = DialogControlLastCreated();
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterScoreTitle", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3688
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 30, 10);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 300, 100);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    gv_uI_ScoreLabel = DialogControlLastCreated();
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterScore", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2326
            DialogSetFullscreen(DialogLastCreated(), true);
            DialogSetImageVisible(DialogLastCreated(), false);
            DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
            gv_customFadeImage = DialogControlLastCreated();
            DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2612
    DialogSetPosition(DialogLastCreated(), c_anchorCenter, 0, 0);
    gv_tBDWindowDialog = DialogLastCreated();
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2617
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/0AC87428"));
    gv_tBDWindowButtonClose = DialogControlLastCreated();
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3458
    if ((gv_fullscreenImageDialogImage == c_invalidDialogControlId)) {
        DialogControlCreate(gv_fullscreenImageDialog, c_triggerControlTypeImage);
        gv_fullscreenImageDialogImage = DialogControlLastCreated();
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3463
        libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
        libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), false, PlayerGroupAll());
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
        DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3950
    gv_armoryGradientDialog = DialogLastCreated();
    DialogSetImageVisible(gv_armoryGradientDialog, false);
    DialogControlCreate(gv_armoryGradientDialog, c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
    gv_armoryGradientDialogImage = DialogControlLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4679
    gv_debugSceneCount = (gv_debugSceneCount + 1);
    gv_debugSceneCallbacks[gv_debugSceneCount] = lp_callback;
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_wide, lp_tall);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4694
void gf_DebugSceneAddLabel (int lp_x, int lp_y, text lp_label) {
    // Implementation
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 500, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4719
void gf_RoomCheatAddButton (text lp_label) {
    // Implementation
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4798
void gf_RoomCameraAddButton (text lp_label) {
    // Implementation
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:436
    DialogCreate(500, 400, c_anchorCenter, 0, 0, false);
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    lv_lABEL = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_lABEL, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:1664
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:968
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1005
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:533
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:795
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:1512
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:1573
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3582
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogSetTransparency(DialogLastCreated(), 0.0);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3588
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    gv_bossHPBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3595
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3605
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogSetPositionRelative(DialogLastCreated(), c_anchorRight, gv_bossHPBarDlg, c_anchorLeft, -10, 0);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3630
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogSetTransparency(DialogLastCreated(), 0.0);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3636
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    gv_unitHPBarDialogBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3643
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3653
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogSetPositionRelative(DialogLastCreated(), c_anchorTopRight, gv_unitHPBarDlg, c_anchorTopLeft, -10, 0);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, lv_barHight);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3682
    DialogSetFullscreen(DialogLastCreated(), true);
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    lv_scoreTitle = DialogControlLastCreated();
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterScoreTitle", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3688
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 30, 10);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 300, 100);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    gv_uI_ScoreLabel = DialogControlLastCreated();
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterScore", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2326
            DialogSetFullscreen(DialogLastCreated(), true);
            DialogSetImageVisible(DialogLastCreated(), false);
            DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
            gv_customFadeImage = DialogControlLastCreated();
            DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2612
    DialogSetPosition(DialogLastCreated(), c_anchorCenter, 0, 0);
    gv_tBDWindowDialog = DialogLastCreated();
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2617
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/0AC87428"));
    gv_tBDWindowButtonClose = DialogControlLastCreated();
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3458
    if ((gv_fullscreenImageDialogImage == c_invalidDialogControlId)) {
        DialogControlCreate(gv_fullscreenImageDialog, c_triggerControlTypeImage);
        gv_fullscreenImageDialogImage = DialogControlLastCreated();
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3463
        libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
        libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), false, PlayerGroupAll());
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
        DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3950
    gv_armoryGradientDialog = DialogLastCreated();
    DialogSetImageVisible(gv_armoryGradientDialog, false);
    DialogControlCreate(gv_armoryGradientDialog, c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
    gv_armoryGradientDialogImage = DialogControlLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4679
    gv_debugSceneCount = (gv_debugSceneCount + 1);
    gv_debugSceneCallbacks[gv_debugSceneCount] = lp_callback;
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_wide, lp_tall);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4694
void gf_DebugSceneAddLabel (int lp_x, int lp_y, text lp_label) {
    // Implementation
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 500, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4719
void gf_RoomCheatAddButton (text lp_label) {
    // Implementation
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4798
void gf_RoomCameraAddButton (text lp_label) {
    // Implementation
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/economy.sc2map — MapScript.galaxy:436
    DialogCreate(500, 400, c_anchorCenter, 0, 0, false);
    DialogSetImageVisible(DialogLastCreated(), false);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    lv_lABEL = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_lABEL, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:1664
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:968
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:1005
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:533
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:795
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:1512
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:1573
    lv_racingStartDIALOG = DialogLastCreated();
    DialogSetImageVisible(lv_racingStartDIALOG, false);
    DialogControlCreate(lv_racingStartDIALOG, c_triggerControlTypeLabel);
    lv_racingStartTEXT = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_racingStartTEXT, PlayerGroupAll(), true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1873
    // Automatic Variable Declarations
    // Implementation
    DialogControlCreate(lp_dialog, lp_type);
    libCamp_gf_SetDialogItemSizeInGrid(DialogControlLastCreated(), PlayerGroupAll(), lp_width, lp_height);
    libCamp_gf_MoveDialogItemInGrid(DialogControlLastCreated(), PlayerGroupAll(), lp_anchor, lp_offsetX, lp_offsetY);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1953
    libCamp_gv__MsgDlg = DialogLastCreated();
    DialogSetImage(DialogLastCreated(), "Assets\\Textures\\ui_protoss_glass_stroke.dds");
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(6.27, 14.51, 24.71), PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lp_width - 10), (lp_height - 10));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1957
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lp_width - 10), (lp_height - 10));
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 1);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
    libCamp_gv__MsgDlgButton = DialogControlLastCreated();
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 180, lv_buttonHeight);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1962
    libNtve_gf_SetDialogItemText(DialogControlLastCreated(), lp_buttonText, PlayerGroupAll());
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 35);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    lv_titleItem = DialogControlLastCreated();
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_textWidth, lv_titleHeight);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1968
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lp_titleStyle, PlayerGroupAll());
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 45);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    lv_bodyItem1 = DialogControlLastCreated();
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_textWidth, lv_bodyHeight);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1974
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lp_bodyStyle1, PlayerGroupAll());
    DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, lv_titleItem, c_anchorBottom, 0, 5);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    lv_bodyItem2 = DialogControlLastCreated();
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_textWidth, lv_bodyHeight);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5675
        libCamp_gv_tS_RoomChangeDialog = DialogLastCreated();
        DialogSetImageVisible(DialogLastCreated(), false);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
        libCamp_gv_tS_RoomChangeDialogBorder = DialogControlLastCreated();
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5698
    // Implementation
    libCamp_gf_TS_RoomChangePanelCreate();
    DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeButton);
    libCamp_gv_tS_RoomChangeButtonCount += 1;
    libCamp_gv_tS_RoomChangeButtons[libCamp_gv_tS_RoomChangeButtonCount] = DialogControlLastCreated();
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5712
    libCamp_gv_tS_RoomChangeButtonCallbackUpdate[libCamp_gv_tS_RoomChangeButtonCount] = lp_updateCallback;
    libCamp_gv_tS_RoomChangeButtonCustomData[libCamp_gv_tS_RoomChangeButtonCount] = lp_custonData;
    DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeImage);
    libCamp_gv_tS_RoomChangeButtonBG[libCamp_gv_tS_RoomChangeButtonCount] = DialogControlLastCreated();
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_buttonX, lv_buttonY);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5719
    libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
    DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
    DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeLabel);
    libCamp_gv_tS_RoomChangeButtonText[libCamp_gv_tS_RoomChangeButtonCount] = DialogControlLastCreated();
    libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("WoL_RoomChangeLabel" + IntToString(libCamp_gv_tS_RoomChangeButtonCount)), PlayerGroupAll());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9896
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZCampaignIntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0);
    DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9896
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZCampaignIntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0);
    DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:574
            DialogSetFullscreen(DialogLastCreated(), true);
            DialogSetImageVisible(DialogLastCreated(), false);
            DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
            libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
            DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6713
    libSwaC_gv_zS_CampaignCutsceneDialog = DialogLastCreated();
    DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9307
    libSwaC_gv_zS_ArmyCustomEvolutionFanfareCutscene = CutsceneLastCreated();
    CutsceneGoToBookmark(libSwaC_gv_zS_ArmyCustomEvolutionFanfareCutscene, (libSwaC_gf_ZS_ArmyCategoryBookmarkToken(libSwaC_gv_zS_ArmyCustomEvolutionCategory, true) + " " + lp_unitSide + " Start"));
    DialogControlCreate(lv_splitTitleDialog, c_triggerControlTypeLabel);
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 800, 100);
    TextExpressionSetToken("Param/Expression/lib_SwaC_24FD0DC7", "A", libSwaC_gf_StoryArmyUnitName(libSwaC_gf_ZS_StoryArmyCategoryPurchasedUnit(libSwaC_gv_zS_ArmyCustomEvolutionCategory)));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11466
    libSwaC_gv_zS_KerriganCustomWindowBG = DialogControlLastCreated();
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
    libSwaC_gv_zS_KerriganUITierSubTitleAnchor = DialogControlLastCreated();
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1000, 300);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14584
    lv_marginX = 15;
    lv_marginY = 10;
    DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
    libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("HotS_DebugProgress_MissionButton" + (lp_mission)), PlayerGroupAll());
    lv_button = DialogControlLastCreated();
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14593
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMissionHotS", PlayerGroupAll());
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("StateLabel", (lp_mission)), DialogControlLastCreated());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14598
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelTopRight", PlayerGroupAll());
    DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopRight, lv_button, c_anchorTopRight, (-1 * lv_marginX), (1 * lv_marginY));
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("TechLabel", (lp_mission)), DialogControlLastCreated());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14603
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomLeft", PlayerGroupAll());
    DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, lv_button, c_anchorBottomLeft, (1 * lv_marginX), (-1 * lv_marginY));
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
    libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("BonusLabel", (lp_mission)), DialogControlLastCreated());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14608
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomRight", PlayerGroupAll());
    DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, lv_button, c_anchorBottomRight, (-1 * lv_marginX), (-1 * lv_marginY));
    DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
    lv_button2 = DialogControlLastCreated();
    libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("PlayButton", (lp_mission)), DialogControlLastCreated());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14685
    DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, lv_relativeButton, c_anchorTopLeft, lv_offsetX, lv_offsetY);
    libSwaC_gv_zS_DebugProgressLabelExpeditionReq = DialogControlLastCreated();
    DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
    libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_KaldirTravelButton", PlayerGroupAll());
    DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 51, 51);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2391
    libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ModCenterSize20", PlayerGroupAll());
    DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryInteractiveLabel[lib281DEC45_gv_zSS_DebugStoryInteractiveCount], PlayerGroupAll(), c_anchorTopRight, lib281DEC45_gv_zSS_DebugStoryEnabledLabel, c_anchorTopLeft, lib281DEC45_gv_zSSC_DebugStoryMargin, (((lib281DEC45_gv_zSS_DebugStoryInteractiveCount-1)*50)+50));
    DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeCheckBox);
    lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount] = DialogControlLastCreated();
    DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount], PlayerGroupAll(), c_anchorTop, lib281DEC45_gv_zSS_DebugStoryEnabledLabel, c_anchorTop, 0, (((lib281DEC45_gv_zSS_DebugStoryInteractiveCount-1)*50)+50));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2394
    lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount] = DialogControlLastCreated();
    DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount], PlayerGroupAll(), c_anchorTop, lib281DEC45_gv_zSS_DebugStoryEnabledLabel, c_anchorTop, 0, (((lib281DEC45_gv_zSS_DebugStoryInteractiveCount-1)*50)+50));
    DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeCheckBox);
    lib281DEC45_gv_zSS_DebugStoryAmbientCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount] = DialogControlLastCreated();
    DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryAmbientCheckbox[lib281DEC45_gv_zSS_DebugStoryInteractiveCount], PlayerGroupAll(), c_anchorTop, lib281DEC45_gv_zSS_DebugStoryAmbientLabel, c_anchorTop, 0, (((lib281DEC45_gv_zSS_DebugStoryInteractiveCount-1)*50)+50));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7730
    DialogCreate(1400, 1000, c_anchorCenter, 0, 0, true);
    lib281DEC45_gv_zSS_DebugStoryDialog = DialogLastCreated();
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypePulldown);
    lib281DEC45_gv_zSS_DebugStoryTypeList = DialogControlLastCreated();
    DialogControlSetSize(lib281DEC45_gv_zSS_DebugStoryTypeList, PlayerGroupAll(), 200, 50);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7734
    DialogControlSetSize(lib281DEC45_gv_zSS_DebugStoryTypeList, PlayerGroupAll(), 200, 50);
    DialogControlSetPosition(lib281DEC45_gv_zSS_DebugStoryTypeList, PlayerGroupAll(), c_anchorTopLeft, 50, 50);
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeListBox);
    lib281DEC45_gv_zSS_DebugStorySceneList = DialogControlLastCreated();
    DialogControlSetSize(lib281DEC45_gv_zSS_DebugStorySceneList, PlayerGroupAll(), 400, 300);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7758
    lib281DEC45_gv_zSS_DebugStoryKerriganTypeLabel = DialogControlLastCreated();
    DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryKerriganTypeLabel, PlayerGroupAll(), c_anchorLeft, lib281DEC45_gv_zSS_DebugStoryPlayButton, c_anchorRight, 20, 15);
    DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeCheckBox);
    lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox = DialogControlLastCreated();
    DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox, PlayerGroupAll(), c_anchorLeft, lib281DEC45_gv_zSS_DebugStoryKerriganTypeLabel, c_anchorRight, 0, -15);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7761
    lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox = DialogControlLastCreated();
    DialogControlSetPositionRelative(lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox, PlayerGroupAll(), c_anchorLeft, lib281DEC45_gv_zSS_DebugStoryKerriganTypeLabel, c_anchorRight, 0, -15);
    DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeListBox);
    lib281DEC45_gv_zSS_DebugStoryStateList = DialogControlLastCreated();
    DialogControlSetSize(lib281DEC45_gv_zSS_DebugStoryStateList, PlayerGroupAll(), 400, 400);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7777
        DialogControlAddItem(lib281DEC45_gv_zSS_DebugStoryStateList, PlayerGroupAll(), StringToText((UserDataInstance("StoryStates", lv_index))));
    }
    DialogControlCreate(lib281DEC45_gv_zSS_DebugStoryDialog, c_triggerControlTypeEditBox);
    lib281DEC45_gv_zSS_DebugStoryStateEditBox = DialogControlLastCreated();
    DialogControlSetSize(lib281DEC45_gv_zSS_DebugStoryStateEditBox, PlayerGroupAll(), 100, 50);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1142
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1192
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1242
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1292
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1344
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1395
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1445
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:2092
        DialogSetImageVisible(lv_textTagDialogAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(lv_textTagDialogAnchor, lv_attackBeacon, "Ref_Origin", c_anchorCenter, 0, 80);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:1590
            DialogSetImageVisible(gv_blinkTagAnchor, false);
            DialogSetPositionRelativeToUnitWithAnchor(gv_blinkTagAnchor, gv_blinkHelper, "Ref_Origin", c_anchorCenter, 0, 0);
            DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
            DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
            DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2333
            DialogSetImageVisible(gv_tTextTagAnchor, false);
            DialogSetPositionRelativeToUnitWithAnchor(gv_tTextTagAnchor, gv_tInvisHelper, "Ref_Origin", c_anchorCenter, 0, 0);
            DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
            DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
            DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3021
            DialogSetImageVisible(gv_tTextTagAnchor, false);
            DialogSetPositionRelativeToUnitWithAnchor(gv_tTextTagAnchor, gv_tInvisHelper, "Ref_Origin", c_anchorCenter, 0, 120);
            DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
            DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
            DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3366
            DialogSetImageVisible(gv_tTextTagAnchor, false);
            DialogSetPositionRelativeToUnitWithAnchor(gv_tTextTagAnchor, gv_tMakeAssimilatorAssimilator, "Ref_Origin", c_anchorCenter, 0, 120);
            DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
            DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
            DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:719
    // Implementation
    DialogSetVisible(lp_dialog, PlayerGroupAll(), true);
    DialogControlCreate(lp_dialog, c_triggerControlTypePanel);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    lv_backgroundPanel = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1142
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1192
        DialogSetImageVisible(gv_textTagAnchor, false);
        DialogSetPositionRelativeToUnitWithAnchor(gv_textTagAnchor, lp_unit, "Ref_Origin", c_anchorCenter, 0, lp_yOffset);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypePanel);
        DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 1, 1);
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);