# Order Is Valid
Grammar — order is valid for unit
Flags —Native
|Function
Returns true if the order is valid for the specified unit.
# Arguments
unit
— Unitorder
— Order
Returns — bool
native bool UnitOrderIsValid(unit inUnit, order inOrder);
# Related
Category: Order / Order Properties
- Player For Order —
int
— OrderGetPlayer - Ability Command For Order —
abilcmd
— OrderGetAbilityCommand - Flag Is Enabled For Order —
bool
— OrderGetFlag - Target Item For Order —
unit
— OrderGetTargetItem - Target Point For Order —
point
— OrderGetTargetPoint - Target Position For Order —
point
— OrderGetTargetPosition - Target Type For Order —
int
<preset::OrderTargetType> — OrderGetTargetType - Target Unit For Order —
unit
— OrderGetTargetUnit - Order Is Valid —
bool
— UnitOrderIsValid - Order Set Flag —
void
— OrderSetFlag
# Examples
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:19
if (UnitCheckAbilCmdState(aiUnit, repaircmd, c_cmdStateIsAutoCast) == true) {
ord = OrderSetAutoCast(repaircmd, false);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:46
int numActualThreatsInBarrage = 0;
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:115
bool enemyInBarrage = false;
if (!UnitOrderIsValid(aiUnit, cancelOrd)) {
return;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:174
ord = AICreateOrder(player, c_AB_SpiderMine, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:234
//
ord = AICreateOrder(player, c_AB_LokiYamato, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:347
ord = AICreateOrder(player, c_AB_QoBImplosion, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:357
OrderSetTargetUnit(ord, unitToCheck);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:371
ord = AICreateOrder(player, c_AB_QoBOmegaStorm, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:390
OrderSetTargetPoint(ord, loc);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:428
//
ord = AICreateOrder(player, c_AB_BioPlasmidDischarge, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:471
lp_candidates = AIGetFilterGroup(lv_snipeFilter, lp_candidates);
lv_snipeOrder = OrderTargetingUnit(AbilityCommand("Snipe", 0), UnitGroupUnit(lp_candidates, 1));
if ((UnitOrderIsValid(lp_ghost, lv_snipeOrder) == true)) {
AICast(lp_ghost, lv_snipeOrder, lv_snipeMarker, false);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:471
lp_candidates = AIGetFilterGroup(lv_snipeFilter, lp_candidates);
lv_snipeOrder = OrderTargetingUnit(AbilityCommand("Snipe", 0), UnitGroupUnit(lp_candidates, 1));
if ((UnitOrderIsValid(lp_ghost, lv_snipeOrder) == true)) {
AICast(lp_ghost, lv_snipeOrder, lv_snipeMarker, false);
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:19
if (UnitCheckAbilCmdState(aiUnit, repaircmd, c_cmdStateIsAutoCast) == true) {
ord = OrderSetAutoCast(repaircmd, false);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:46
int numActualThreatsInBarrage = 0;
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:115
bool enemyInBarrage = false;
if (!UnitOrderIsValid(aiUnit, cancelOrd)) {
return;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:174
ord = AICreateOrder(player, c_AB_SpiderMine, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:234
//
ord = AICreateOrder(player, c_AB_LokiYamato, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:347
ord = AICreateOrder(player, c_AB_QoBImplosion, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:357
OrderSetTargetUnit(ord, unitToCheck);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:371
ord = AICreateOrder(player, c_AB_QoBOmegaStorm, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:390
OrderSetTargetPoint(ord, loc);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:428
//
ord = AICreateOrder(player, c_AB_BioPlasmidDischarge, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
campaigns/void.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:19
if (UnitCheckAbilCmdState(aiUnit, repaircmd, c_cmdStateIsAutoCast) == true) {
ord = OrderSetAutoCast(repaircmd, false);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
campaigns/void.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:174
ord = AICreateOrder(player, c_AB_SpiderMine, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
campaigns/void.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:837
ord = AICreateOrder(player, c_AB_QueenMPEnsnare, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
campaigns/void.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:867
OrderSetTargetPoint(ord, loc);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:227
//--------------------------------------------------------------------------------------------------
bool AICastStandard (unit aiUnit, order ord, marker mark, bool retreat) {
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:313
order AITacticalOrder (int player, unit aiUnit, string abilLink) {
order ord = AICreateOrder(player, abilLink, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:324
order AITacticalOrderIndex (int player, unit aiUnit, string abilLink, int abilIndex) {
order ord = AICreateOrder(player, abilLink, abilIndex);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:44
// Do not proceed if the order is invalid for some reason
ord = AICreateOrder(player, c_AB_ForceField, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:159
OrderSetTargetPoint(ord, forceFieldTarget);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:195
ord = AICreateOrder(player, c_AB_Hallucinate_VoidRay, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:206
if (AINearbyUnits(player, c_PU_Colossus, here, 10, 1)) {
ord = AICreateOrder(player, c_AB_Hallucinate_Colossus, 0);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:213
if (AINearbyUnits(player, c_PU_Archon, here, 10, 1)) {
ord = AICreateOrder(player, c_AB_Hallucinate_Archon, 0);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:223
if (onGround > 1) {
ord = AICreateOrder(player, c_AB_Hallucinate_Immortal, 0);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:231
ord = AICreateOrder(player, c_AB_Hallucinate_Stalker, 0);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:251
ord = AICreateOrder(player, c_AB_GuardianShield, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:476
ord = AICreateOrder(player, c_AB_CorePhotonOvercharge, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:501
OrderSetTargetUnit(ord, unitToCheck);
if (!UnitOrderIsValid(aiUnit, ord)) {
continue;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:39
ord = AICreateOrder(player, c_AB_250mmStrikeCannons, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:111
ord = AICreateOrder(player, c_AB_Bombardment, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:151
int loop = 0;
if (!UnitOrderIsValid(aiUnit, cancelOrd)) {
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:207
ord = AICreateOrder(player, c_AB_Snipe, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:262
ord = AICreateOrder(player, c_AB_SteadyTargeting, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:371
//
ord = AICreateOrder(player, c_AB_KD8Charge, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:389
//
OrderSetTargetUnit(ord, target);
if (UnitOrderIsValid(aiUnit, ord)) {
return ord;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:450
//
ord = AICreateOrder(player, c_AB_Yamato, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:491
// See if this spell can be cast at all.
ord = AICreateOrder(player, c_AB_TacticalJump, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:526
OrderSetTargetPoint(ord, targetPoint);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:23
ord = AICreateOrder(player, c_AB_Transfusion, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:59
ord = AICreateOrder(player, c_AB_SpawnMutantLarva, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:101
ord = AICreateOrder(player, c_AB_QueenBuild, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:112
OrderSetTargetPlacement(ord, p, aiUnit, c_ZB_CreepTumor);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:165
ord = AICreateOrder(player, c_AB_CreepTumorBuild, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:176
OrderSetTargetPlacement(ord, p, aiUnit, c_ZB_CreepTumor);
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:212
ord = AICreateOrder(player, c_AB_ViperBlindingCloud, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:237
OrderSetTargetPoint(ord, loc);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:254
ord = AICreateOrder(player, c_AB_ViperAbduct, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:304
ord = AICreateOrder(player, c_AB_ParasiticBomb, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:18032
}
if ((UnitOrderIsValid(lv_heroUnit, lv_order) == false) && (lv_cmd != null)) {
return true;
}
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova04.sc2map/MapScript.galaxy:1072
for ( ; ( (auto10F83F74_ai >= 0 && lv_y <= auto10F83F74_ae) || (auto10F83F74_ai < 0 && lv_y >= auto10F83F74_ae) ) ; lv_y += auto10F83F74_ai ) {
lv_crawlerCheckPoint = Point((PointGetX(lv_roundedCrawlerLocation) + lv_x), (PointGetY(lv_roundedCrawlerLocation) + lv_y));
if ((UnitOrderIsValid(lp_sporeCrawler, OrderTargetingPoint(AbilityCommand("SporeCrawlerRoot", 0), lv_crawlerCheckPoint)) == true)) {
if ((lv_closestValidCrawlerLocation == null)) {
lv_closestValidCrawlerLocation = lv_crawlerCheckPoint;
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:1105
// Implementation
if ((UnitOrderIsValid(lp_ghostAcademy, Order(AbilityCommand("ArmSiloWithNuke", 0))) == true)) {
libNtve_gf_AICast(lp_ghostAcademy, Order(AbilityCommand("ArmSiloWithNuke", 0)));
}
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova04.sc2map — MapScript.galaxy:1072
for ( ; ( (auto10F83F74_ai >= 0 && lv_y <= auto10F83F74_ae) || (auto10F83F74_ai < 0 && lv_y >= auto10F83F74_ae) ) ; lv_y += auto10F83F74_ai ) {
lv_crawlerCheckPoint = Point((PointGetX(lv_roundedCrawlerLocation) + lv_x), (PointGetY(lv_roundedCrawlerLocation) + lv_y));
if ((UnitOrderIsValid(lp_sporeCrawler, OrderTargetingPoint(AbilityCommand("SporeCrawlerRoot", 0), lv_crawlerCheckPoint)) == true)) {
if ((lv_closestValidCrawlerLocation == null)) {
lv_closestValidCrawlerLocation = lv_crawlerCheckPoint;
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:1105
// Implementation
if ((UnitOrderIsValid(lp_ghostAcademy, Order(AbilityCommand("ArmSiloWithNuke", 0))) == true)) {
libNtve_gf_AICast(lp_ghostAcademy, Order(AbilityCommand("ArmSiloWithNuke", 0)));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:3588
for ( ; ( (auto8C1B49B3_ai >= 0 && lv_i <= auto8C1B49B3_ae) || (auto8C1B49B3_ai < 0 && lv_i >= auto8C1B49B3_ae) ) ; lv_i += auto8C1B49B3_ai ) {
lv_order = Order(AbilityCommand(lp_learnAbility, lv_i));
if ((UnitOrderIsValid(lp_hero, lv_order) == true)) {
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:14029
}
if (!((UnitOrderIsValid(lv_caster, OrderSetAutoCast(AbilityCommand("ObserverTargetLock", 0), true)) == false))) {
return false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:14076
}
if (!((UnitOrderIsValid(lv_caster, OrderSetAutoCast(AbilityCommand("RavenTargetLock", 0), true)) == false))) {
return false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:14250
lv_i = 1;
for ( ; ( (autoD4B71CE1_ai >= 0 && lv_i <= autoD4B71CE1_ae) || (autoD4B71CE1_ai < 0 && lv_i >= autoD4B71CE1_ae) ) ; lv_i += autoD4B71CE1_ai ) {
if ((UnitOrderIsValid(lv_u, lv_order) == true)) {
UnitIssueOrder(lv_u, lv_order, c_orderQueueAddToEnd);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:14353
UnitCreate(1, libCOMI_gv_supplicantWarpTrainCreatorUnitLink, c_unitCreateIgnorePlacement, lv_player, lv_p, 270.0);
lv_actualCreator = UnitLastCreated();
if ((UnitOrderIsValid(lv_actualCreator, lv_order1) == false) && (UnitOrderIsValid(lv_actualCreator, lv_order2) == false)) {
UnitAbilityAddChargeUsed(lv_warpGate, libCOMI_gv_warpGateTrainAbility, "WarpGateTrain", -1.0);
UnitRemove(lv_actualCreator);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:14353
UnitCreate(1, libCOMI_gv_supplicantWarpTrainCreatorUnitLink, c_unitCreateIgnorePlacement, lv_player, lv_p, 270.0);
lv_actualCreator = UnitLastCreated();
if ((UnitOrderIsValid(lv_actualCreator, lv_order1) == false) && (UnitOrderIsValid(lv_actualCreator, lv_order2) == false)) {
UnitAbilityAddChargeUsed(lv_warpGate, libCOMI_gv_warpGateTrainAbility, "WarpGateTrain", -1.0);
UnitRemove(lv_actualCreator);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:24114
lv_cmd = TechTreeUnitProducedAbilCmd(lv_ut, lv_i);
lv_order = Order(lv_cmd);
if ((UnitOrderIsValid(lv_sCV, lv_order) == false)) {
continue;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:24121
OrderSetFlag(lv_order, c_cmdSmartClick, true);
OrderSetFlag(lv_order, c_cmdQueued, lv_isQueuedOrder);
if ((UnitOrderIsValid(lv_sCV, lv_order) == true)) {
UnitIssueOrder(lv_sCV, lv_order, c_orderQueueReplace);
return true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:24185
lv_cmd = TechTreeUnitProducedAbilCmd(lv_ut, lv_i);
lv_order = Order(lv_cmd);
if ((UnitOrderIsValid(lv_sCV, lv_order) == false)) {
continue;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:24191
lv_order = OrderTargetingUnit(lv_cmd, lv_target);
OrderSetFlag(lv_order, c_cmdSmartClick, true);
if ((UnitOrderIsValid(lv_sCV, lv_order) == true)) {
UnitIssueOrder(lv_sCV, lv_order, c_orderQueueAddToFront);
return true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:1949
// Implementation
if (((UnitGroupCount(lp_nearByUnits, c_unitCountAlive) <= 0) || (UnitOrderIsValid(lp_aIUnit, Order(AbilityCommand("MutatorAmonTychusTossGrenade", 0))) == false) || (UnitAbilityGetCooldown(lp_aIUnit, "MutatorAmonTychusTossGrenade", "Abil/MutatorAmonTychusTossGrenade") > 0.0) || (UnitOrderHasAbil(lp_aIUnit, "MutatorAmonTychusTossGrenade") == true))) {
return ;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:1986
AISetFilterBits(lv_enemyNearbyFilter, UnitFilter((1 << c_targetFilterVisible), 0, (1 << c_targetFilterAir) | (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterHallucination - 32)) | (1 << (c_targetFilterInvulnerable - 32))));
lv_enemyUnitsNearby = AIGetFilterGroup(lv_enemyNearbyFilter, lp_nearByUnits);
if (((UnitGroupCount(lv_enemyUnitsNearby, c_unitCountAlive) <= 0) || (UnitOrderIsValid(lp_aIUnit, Order(AbilityCommand("MutatorAmonRaynorSnipe", 0))) == false) || (UnitAbilityGetCooldown(lp_aIUnit, "MutatorAmonRaynorSnipe", "Abil/MutatorAmonRaynorSnipe") > 0.0) || (UnitOrderHasAbil(lp_aIUnit, "MutatorAmonRaynorSnipe") == true))) {
return ;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:13317
lv_commandIndex = 0;
for ( ; ( (auto0A9E56CE_ai >= 0 && lv_commandIndex <= auto0A9E56CE_ae) || (auto0A9E56CE_ai < 0 && lv_commandIndex >= auto0A9E56CE_ae) ) ; lv_commandIndex += auto0A9E56CE_ai ) {
if ((AbilityCommand(lv_structureAbility, lv_commandIndex) != null) && (UnitCheckAbilCmdState(lv_indexStructure, AbilityCommand(lv_structureAbility, lv_commandIndex), c_cmdStateDisabled) == false) && (UnitCheckAbilCmdState(lv_indexStructure, AbilityCommand(lv_structureAbility, lv_commandIndex), c_cmdStateHidden) == false) && (UnitOrderIsValid(lv_indexStructure, Order(AbilityCommand(lv_structureAbility, lv_commandIndex))) == true)) {
lv_commandCount += 1;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:13329
lv_commandIndex = 0;
for ( ; ( (autoE331E288_ai >= 0 && lv_commandIndex <= autoE331E288_ae) || (autoE331E288_ai < 0 && lv_commandIndex >= autoE331E288_ae) ) ; lv_commandIndex += autoE331E288_ai ) {
if ((AbilityCommand(lv_structureAbility, lv_commandIndex) != null) && (UnitCheckAbilCmdState(lv_indexStructure, AbilityCommand(lv_structureAbility, lv_commandIndex), c_cmdStateDisabled) == false) && (UnitCheckAbilCmdState(lv_indexStructure, AbilityCommand(lv_structureAbility, lv_commandIndex), c_cmdStateHidden) == false) && (UnitOrderIsValid(lv_indexStructure, Order(AbilityCommand(lv_structureAbility, lv_commandIndex))) == true)) {
lv_commandCount -= 1;
if ((lv_commandCount == 0)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:52
OrderSetTargetPoint(ord, loc);
if (!UnitOrderIsValid(aiUnit,ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:70
ord = AICreateOrder(player, c_AB_DefilerDarkSwarm, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:98
OrderSetTargetPoint(ord, loc);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:163
ord = AICreateOrder(player, c_AB_QueenClassicParasite, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:213
ord = AICreateOrder(player, c_AB_QueenMPEnsnare, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:243
OrderSetTargetPoint(ord, loc);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:264
ord = AICreateOrder(player, c_AB_QueenMPSpawnBroodlings, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:369
if (UnitCheckAbilCmdState(aiUnit, repaircmd, c_cmdStateIsAutoCast) == true) {
ord = OrderSetAutoCast(repaircmd, false);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:396
int numActualThreatsInBarrage = 0;
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:465
bool enemyInBarrage = false;
if (!UnitOrderIsValid(aiUnit, cancelOrd)) {
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:227
//--------------------------------------------------------------------------------------------------
bool AICastStandard (unit aiUnit, order ord, marker mark, bool retreat) {
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:313
order AITacticalOrder (int player, unit aiUnit, string abilLink) {
order ord = AICreateOrder(player, abilLink, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:324
order AITacticalOrderIndex (int player, unit aiUnit, string abilLink, int abilIndex) {
order ord = AICreateOrder(player, abilLink, abilIndex);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:45
// Do not proceed if the order is invalid for some reason
ord = AICreateOrder(player, c_AB_ForceField, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:161
OrderSetTargetPoint(ord, forceFieldTarget);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:253
ord = AICreateOrder(player, c_AB_GuardianShield, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:477
ord = AICreateOrder(player, c_AB_CorePhotonOvercharge, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:494
OrderSetTargetUnit(ord, unitToCheck);
if (!UnitOrderIsValid(aiUnit, ord)) {
continue;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:539
// Do not proceed if the order is invalid for some reason
ord = AICreateOrder(player, c_AB_TimeWarp, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:567
OrderSetTargetPoint(ord, targetPoint);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:589
// See if this spell can be cast at all.
ord = AICreateOrder(player, c_AB_CoreMassRecall, 0);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:619
OrderSetTargetUnit(ord, targetUnit);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
}