# AITrackUnitDanger
Flags —
Native
# Arguments
unit
— inUnit
Returns — void
native void AITrackUnitDanger(unit inUnit);
# Related
Category: Unclassified
# Examples
mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod — base.stormdata/LibMDoE.galaxy:2089
lv_tower = UnitGroupUnitFromEnd(autoFE45C5E0_g, autoFE45C5E0_u);
if (lv_tower == null) { break; }
AITrackUnitDanger(lv_tower);
}
return true;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/AILib.galaxy:1387
// Automatic Variable Declarations
// Implementation
AITrackUnitDanger(lp_unit);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:19412
UnitGroupAdd(libGame_gv_players[lv_rexxarPlayer].lv_heroUnitGroup, lv_misha);
AITrackUnitDanger(lv_misha);
libGDHL_gf_RexxarUISetup(lv_rexxarPlayer, lv_misha);
libUIUI_gf_UIUnitStatusFramesUpdateUnitStatusFramesForUnit(lv_rexxarPlayer, lv_misha);