# AITrackUnitDanger
Flags —
Native
# Arguments
unit— inUnit
Returns — void
native void AITrackUnitDanger(unit inUnit);
# Related
Category: Unclassified
# Examples
mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod — base.stormdata/LibMDoE.galaxy:2089
        lv_tower = UnitGroupUnitFromEnd(autoFE45C5E0_g, autoFE45C5E0_u);
        if (lv_tower == null) { break; }
        AITrackUnitDanger(lv_tower);
    }
    return true;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/AILib.galaxy:1387
    // Automatic Variable Declarations
    // Implementation
    AITrackUnitDanger(lp_unit);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:19412
    UnitGroupAdd(libGame_gv_players[lv_rexxarPlayer].lv_heroUnitGroup, lv_misha);
    AITrackUnitDanger(lv_misha);
    libGDHL_gf_RexxarUISetup(lv_rexxarPlayer, lv_misha);
    libUIUI_gf_UIUnitStatusFramesUpdateUnitStatusFramesForUnit(lv_rexxarPlayer, lv_misha);