# Set Cinematic Transition Style
Grammar — Set the transition style of cinematic mode to style
Flags —Action
Changes the behavior when transitioning to/from cinematic mode. When set to Story, transmissions will not be stopped automatically.
# Arguments
int
[ preset::CinematicTransitionStyle ] — Style
Returns — void
void libNtve_gf_SetCinematicTransitionStyle(int lp_style);
# Related
Category: Cinematics / Cinematic Mode
- [F] —
void
— Cinematic Mode — ( libNtve_gf_CinematicMode ) - [F] —
void
— Global Cinematic Setting — ( libNtve_gf_GlobalCinematicSetting ) - [F] —
void
— Global Cinematic Setting (Fixed Seed On/Off) — ( libNtve_gf_GlobalCinematicSettingFixedSeedOnOff ) - [F] —
void
— Set Cinematic Transition Style — ( libNtve_gf_SetCinematicTransitionStyle ) - [F] —
bool
— Player In Cinematic Mode — ( libNtve_gf_PlayerInCinematicMode )
# Examples
# campaigns/swarmstoryutil.sc2mod
// L258
libNtve_gf_SetCinematicTransitionStyle(libNtve_ge_CinematicTransitionStyle_Story)
# campaigns/voidstory.sc2campaign
// L642
libNtve_gf_SetCinematicTransitionStyle(libNtve_ge_CinematicTransitionStyle_Story)
# mods/missionpacks/novacampaign.sc2mod
// L564
libNtve_gf_SetCinematicTransitionStyle(libNtve_ge_CinematicTransitionStyle_Story)